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2011-01-03Todo items:Ton Roosendaal
- New Node editor now opens with larger view, the default was like zoomed in factor 2. - Add node via menu now shows new node more visible - Click on (material) node now doesn't re-render the entire tree anymore, much nicer. - Duplicate node creates preview image immediate
2010-12-28Bugreport, IRCTon Roosendaal
Compositor: "Read & Compo Full Sample Buffers" option stopped after 1 pass; the break callback was returning '1' falsely. Also made it show "wait cursor" again, since it doesn't run in thread nor updates UI while compositing buffers. Check console for progress for now.
2010-12-21Error/Warning report flipping.Ton Roosendaal
An operator Error throws up a menu, a Warning only a flashy header print. In mesh editmode the menus for simple failures got very annoying, like "Already a face" for Fkey on a face. Proposal is to use warning for contextual failures, like: - wrong selection - unsupported combination - wrong modes And use errors for cases you really need user attention, for example when issues are invisble or potentially damaging work. - Memory failures - Files not found List can grow in future :) let's test this for mesh now. I'll tackle this for other ops later after review. (Also changed: loopcut disabled when editmode shows deformed result)
2010-12-20Bugfix #25309Ton Roosendaal
Code cleanup to allow switching active output nodes in Compositor made shader nodes output not set correctly. Now you can have multiple output nodes in shaders too, and switch on click-activate.
2010-12-19Todo item:Ton Roosendaal
Compositor: if you have multiple Composite-Out nodes, a click will activate it for use. Just like viewer nodes.
2010-12-03updates to patch from Dan Eicher, allow adding a NodeGroup through ↵Campbell Barton
bpy.data.node_groups.new(name, type) made some minor changes.
2010-12-01increase the reference counts when setting default scene compo nodes else ↵Campbell Barton
removing them can set the user count < 0.
2010-11-01bugfix [#24470] Ctrl+Tweak cutting connections failCampbell Barton
2010-10-31Fix crashing running read full sample layers operator.Brecht Van Lommel
2010-10-15remove/tag unused args for view*.c, gpu*.c & image*.cCampbell Barton
2010-10-15bugfix [#24247] Duplicating a Composite Group Node no User Count IconCampbell Barton
duplicating nodes wasnt changing the usercount of the referenced ID but file loading deleting was. also removed some unused args.
2010-10-15tag UNUSED() for operator exec() and invoke() functions.Campbell Barton
2010-09-30Fix #24018: moving backdrop in node editor not working anymore after threadBrecht Van Lommel
safety fixes, was one case where it was still using get_ibuf instead of acquire/release_ibuf, this is required for render and compositing results which are modified by other threads.
2010-09-25Fix #23708: F-key make links between nodes didn't add links when a node outputBrecht Van Lommel
already had a link, not sure why this wasn't done, because the option to do it was in the code.
2010-09-13bugfix [#23068] Image editor: Update Automatically not updating the compositor.Campbell Barton
[#23637] Replacing an image used in the compositor crashes [#23343] changes in images doesn't update compositor image nodes
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave
2010-08-012.5: code changes to reduce the usage of G.main and pass it alongBrecht Van Lommel
or get it from the context instead.
2010-07-04Fix #21062 and #22175: crash with node previews being calculated whileBrecht Van Lommel
editing nodes. Now preview jobs are killed before making any node edits.
2010-07-03better reporting for file i/o failier, use system error message in more ↵Campbell Barton
places: Permission Denied, No space left, File not found etc. - blend load/save uses os message. - image load gives os message. (remove check for slash at end of line, just let the os report an error) - python api load image/font/text raise errors with message (was just retuning None for image and font) - minor edits to py api errors.
2010-07-01adding image strips wasnt working, use the 'directory' component of the file ↵Campbell Barton
selector rather then the full 'filepath' to fix this. added flags for filename/filepath/directory args to WM_operator_properties_filesel().
2010-06-14naming changesCampbell Barton
path -> filepath (for rna and operators, as agreed on with elubie) path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-09recent addition: Shift+H in node editor was switching the preview of node ↵Campbell Barton
types that didnt support it.
2010-06-09- added a flag argument to WM_operator_properties_filesel() currently only ↵Campbell Barton
used for relative path option. - added relative option to saving external multires data - renamed multires external functiosn to have save / pack as suffix. - added TODO's for file select operators that should support relative paths but dont. - also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-08node toggle preview and hidden socket key shortcuts (Ctrl+H, Shift+H)Campbell Barton
2010-06-05Node Editor: link to viewer (ctrl+shift click on node) now cycles throughBrecht Van Lommel
the node outputs instead of always linking the first one to the viewer.
2010-05-27Progress indicators for threaded jobsMatt Ebb
Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-12Composite Node bug: the CTRL+SHIFT+Click to make a node connect toTon Roosendaal
viewer didn't take hidden sockets in account.
2010-05-12Small change to Node Space and two new function.Diego Borghetti
"Select all of the same type" now is binding to Shift + GKEY Two new function, select next and prev node of the same type. Select a node and press Shift + [ or Shift + ] go to the previous and next node of the same type (of the active node).
2010-05-12Node Space: Small feature for Venomgfx, Shift + F select node of the same typeDiego Borghetti
This is a small request from Venomgfx, select a node and then press Shift + F to select all the nodes of the same type (of the active node). The key binding can be change, we thing in a "Find Next" (that is way the FKEY) with venomgfx, but no problem with change that. Also I add the entry in the select menu.
2010-05-12Another one for drag and drop:Matt Ebb
Allow dropping image files from outside blender, or image datablocks from inside blender to the compositing node editor, to add an image node. Also small tweak: Only set 'path' properties on drops, if the drag->path isn't empty.
2010-04-22- Added search filter in outliner header. Only activates filter on enter,Ton Roosendaal
should make it do 'live' search while types. - Connecting Viewer nodes sometimes didn't recalculate, depsgraph needed remade
2010-04-15Merge various small changes from render branch:Brecht Van Lommel
* Division by zero fix for TNT SVD code. * Sound fix, in case ffmpeg decode fails, don't use the samples. * Fix for incorrect bounds of transformed objects in new raytracing code. * Gave memory arena's a name used for allocations for easier memory usage debugging. * Dupligroup no_draw option was using layers but not restrict view/render setting. (not a bugfix exactly but would do display list context switching while drawing for no reason). * Fix objects instanced on hair particles not giving consistent results when the object is transformed. * New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4, mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4. * mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple arguments. * endjob callback for WM jobs system. * Geometry node uv/color layer now has search list/autocomplete. * Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-14CTRL+SHIFT click on node "Make viewer connect to node" now also worksTon Roosendaal
if there's no active viewer, or no existing link to viewer.
2010-04-08three things:Ton Roosendaal
- ALT+Scrollwheel zooms backdrop in node editor - Blender -d debug print will also print every event except mouse moves (needed to debug WM, some events are catched by OS) - Changed order of keymaps... the default maps now are evaluated *after* the own custom maps, so you can make overrides or defaults.
2010-04-07The daily node commit: brought back panning background image.Ton Roosendaal
For now it is on ALT+MiddleMouse. The view2d code eats the shift+mmb, which is not necessary, but will have to ask Joshua to be sure. Probably tomorrow it's shift+mmb as for 2.49.
2010-04-06Brought back:Ton Roosendaal
Node R-key: read scene layers (from temp buffers) SHIFT+R: read full sample layers.
2010-04-05Request: auto link to viewer node back. Used to be ctrl+click, is nowTon Roosendaal
shift+ctrl+click, because the ctrl_click goes to knife cutting. Implementation note: this is a macro, select + link.
2010-03-27Second attempt at committing the different render slot implementation. ThisBrecht Van Lommel
has a fix that hopefully solves the problem on mac/win. Also fixes #21322, render slots not working well with FSA.
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-03-18Fixed a crash switching to brush texture nodesMatt Ebb
Also removed some python code to check for node materials within the material and texture properties. It seems to go fine without it, and this should be handled by context instead.
2010-02-16Revert render slots commit for release, I can't find the bug or even redoBrecht Van Lommel
it myself, there will still be render slots just old implementation.
2010-02-16Render Slots: change the implementation by moving it from the render to theBrecht Van Lommel
image code, this should be clearer and makes reusing the Render struct later on easier.
2010-02-12correct fsf addressCampbell Barton
2010-02-11batch remove .'s used with RNA_def_struct_ui_textCampbell Barton
2010-02-09J-key render switching back, now with 10 slots.Brecht Van Lommel
Implementation note: this was done by giving each Render a slot number, and for every slot a new Render will be created. Not sure if this is ideal, but it ensures that all passes, render info, etc are separate so you can also compare render layers and passes, in 2.4x only whatever it was currently displaying was backed up.
2010-01-29Fix #20549: selecting a texture node in a material node tree wouldBrecht Van Lommel
keep that texture locked as the current visible texture in the texture buttons.
2010-01-22Cleaned up some printfs in editors/ - converted some to reports, hid others ↵Matt Ebb
behind G_DEBUG.