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2012-08-03code cleanup: remove unused includesCampbell Barton
2012-08-03code cleanup: move node background image operators into node_view.cCampbell Barton
2012-08-02Clipboard feature for nodes. With the Copy operator a copy of all selected ↵Lukas Toenne
nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor. Currently does not support copying of animation data. This would require copying of individual fcurves etc. between data block, which is not implemented yet. Also it is currently possible to circumvent some constraints of the nodes, in particular for node groups (e.g. no groups inside groups, render layer not inside groups).
2012-08-02code cleanup: headersCampbell Barton
2012-08-01split node_edit.c into separate files (add, group, relationshops), was ↵Campbell Barton
almost 5000 loc.
2012-08-01make node select_all consistent with other select operators, also add ↵Campbell Barton
Ctrl+I, select inverse to node space.
2012-07-30Mango request: option to create nodes with hidden preview by defaultSergey Sharybin
2012-07-27fix usercount error with dropping images in the node view.Campbell Barton
2012-07-24fix/workaround for glitch with node editing active texture bug - where a ↵Campbell Barton
node texture in a group could get `stuck` and the buttons UI wouldnt update to other active nodes. Files saved with this error will still give problems, toggling group edit will fix.
2012-07-22fix for node editor re-rendering when the background image was moved in the ↵Campbell Barton
view.
2012-07-20Fix #32118, Reroute nodes inside groups get created in wonky places.Lukas Toenne
Previous attempt was not taking into account parent nodes of the group nodes (i.e. frames). The nodeFromView function should be used to convert between relative node location to absolute view space. Also added this in the node_add_node helper function, which is used in a number of operators for adding nodes in a specific location.
2012-07-19Fix #32118, Reroute nodes inside groups get created in wonky places. The ↵Lukas Toenne
operator needs to take into account the potential offset from the group node (most operators use the node_add_node helper function which does this).
2012-07-16toggling node hide/sockets/options was triggering a re-render.Campbell Barton
2012-07-15fix: node background image move operator didn't take zoom into account when ↵Campbell Barton
clamping pan bounds.
2012-07-15minor refactor for rect functions. more consistent naming.Campbell Barton
2012-07-12Fix #32051, Ungroup operator crashes. The link iterator can be invalidated ↵Lukas Toenne
when unconnected input links are removed.
2012-07-10Fix #32052, Conflicts in unique node names.Lukas Toenne
All node group operators which move nodes directly between bNodeTree->nodes lists now make sure the node names are indeed unique in their new environment (the node group tree or the parent tree).
2012-07-04More spell checking.Bastien Montagne
2012-06-21display a sample line in the hue correct, handy to sample the image to know ↵Campbell Barton
what to change
2012-06-21sampling the node backdrop now draws a line in the curve (as it did in 2.4x).Campbell Barton
2012-06-21style cleanupCampbell Barton
2012-06-12Modification of node groups by adding/removing nodes is not possible yet. ↵Lukas Toenne
This patch extends the 'Make Group' operator and adds a new 'Separate' operator to add such functionality. 1) For inserting into existing groups: The 'Make Group from selected' (CTRL+g) operator shows a selection popup (like the object parenting operator), with options depending on the type of the active node (last selected): * "New" -> regular operator, creates new group type with all selected nodes inside. * "Insert" (only if active node is a group) -> adds all other selected nodes into the group. Currently still prohibits groups inside groups in general, though would be technically possible as long as no actual recursion occurs (group containing itself). 2) For extracting from an existing group: New 'Separate from group' operator (p), works similar to separating vertices/edges/faces from mesh. Two modes: * "Copy" makes a copy of the nodes in the parent tree, but keeps the original group intact. * "Move" removes selected nodes from the node group and adds them to the parent tree
2012-06-05style cleanupCampbell Barton
2012-06-01Reroute nodes, by Jeroen Bakker (patch #28443).Lukas Toenne
By holding shift and "cutting" a node link a new reroute helper node can be inserted. This consists of a single socket that can be used to insert additional connection points into a link. This can be used to keep a connection point in the tree when deleting a node, or to control the path of long connections for layout cleanup.
2012-05-30Viewer linking operator has to flag the node tree for update, to ensure the ↵Lukas Toenne
dependency sorting is correct (avoid red links).
2012-05-28Fix for node linking operator, which could insert node link into the list ↵Lukas Toenne
twice and cause deadlock due to incomplete test.
2012-05-28A few minor UI message fixes...Bastien Montagne
2012-05-23style cleanupCampbell Barton
2012-05-22A number of new features for the node editor in general and the Frame node ↵Lukas Toenne
in particular. For an detailed user-level description of new features see the following blogpost: http://code.blender.org/index.php/2012/05/node-editing-tweaks/ TL;DR: * Frame node gets more usable bounding-box behavior * Node resizing has helpful mouse cursor indicators and works on all borders * Node selection/active colors are themeable independently * Customizable background colors for nodes (useful for frames visual distinction).
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also ↵Campbell Barton
replace do prefix with do_ for bool vars.
2012-05-17 ____ Jeroen Bakker
`````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
2012-05-15A generalization of the modal node linking operator (for dragging from ↵Lukas Toenne
socket to socket). This operator still had some built-in assumptions about the connectivity of input/output sockets (1-to-n in all current node systems). For future node systems (e.g. flow-based particles) and for general customizable nodes the operator is now fully symmetric and supports all kinds of connectivity limits (1:1, 1:n, m:1, m:n). The operator data can also store a list of node links as opposed to a single link now, so that multiple links can be redirected at once. Holding the CTRL key when clicking a socket, all links from/to that socket are detached and can be moved to a different socket. This is useful for quickly appending a node without moving every individual link.
2012-05-14was casting to short for int args.Campbell Barton
2012-05-05Fix #31318: cycles preview missing update for other materials using same nodeBrecht Van Lommel
group with certain operations.
2012-05-05Second part of fix for [#31157]: Some (actually, 172) operators have no tooltip.Bastien Montagne
About 30 undocumented ops remaining...
2012-05-05code cleanup: BKE_libblock_find_name() now takes an ID constant rather then ↵Campbell Barton
a string.
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05code cleanup: BKE_ naming, also make bpy.data.images.load() always load a ↵Campbell Barton
new image. (not use existing one)
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-05-04Removed the automatic socket selection in the modal node linking operator.Lukas Toenne
This was originally reimplemented as part of the socket selection feature, but since selecting a socket necessarily also selected the owning node, it messes with the manual user selection of nodes too much (and doesn't add any additional usability).
2012-05-03Enum property items were missing a terminator item.Lukas Toenne
2012-05-02Fix #31236: linking a socket of a different type to an existing node group ↵Brecht Van Lommel
output would crash, did not convert default value storage correctly.
2012-05-02A number of changes to node RNA and the file output node, to simplify socket ↵Lukas Toenne
types and make node code more robust for future nodes with extra socket data. * Removed the struct_type identifier from sockets completely. Any specialization of socket types can be done by using separate collections in RNA and customized socket draw callbacks in node type. Sockets themselves are pure data inputs/outputs now. Possibly the sock->storage data could also be removed, but this will change anyway with id properties in custom nodes. * Replaced the direct socket button draw calls by extra callbacks in node types. This allows nodes to draw sockets in specialized ways without referring to the additional struct_type identifier. Default is simply drawing the socket default_value button, only file output node overrides this atm. * File output node slots now use a separate file sub-path in their storage data, instead of using the socket name. That way the path is an actual PROP_FILEPATH property and it works better with the UI list template (name property is local to the data struct). * Node draw contexts for options on the node itself and detail buttons in the sidebar now have an extra context pointer "node" (uiLayoutSetContextPointer). This can be used to bind operator buttons to a specific node, instead of having to rely on the active/selected node(s) or making weak links via node name. Compare to modifiers and logic bricks, they use the same feature. * Added another operator for reordering custom input slots in the file output node.
2012-04-30style cleanup: re - ↵Campbell Barton
http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros
2012-04-28style cleanup: format 'for' loop macros the same as for loops, some renaming ↵Campbell Barton
to BLI_array macros.
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-21style cleanup: multi-line if statements.Campbell Barton
2012-04-16Reverted r43219 "Improved auto-hiding of unused sockets for collapsed nodes."Lukas Toenne
This feature did have a number of flaws and caused some controversy, so removal is the better option. Hiding nodes without prior connections would just hide all the sockets, leaving an unusable node. Better way is to use the ctrl+h shortcut to explicitly hide unused sockets when necessary.
2012-04-13Fix related to #30928: missing image editor update when changing active imageBrecht Van Lommel
texture node.
2012-03-31move debug flag into its own global var (G.debug), split up debug options.Campbell Barton
--debug --debug-ffmpeg --debug-python --debug-events --debug-wm This makes debug output easier to read - event debug prints would flood output too much before. For convenience: --debug-all turns all debug flags on (works as --debug did before). also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.