Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-10-21Geometry Nodes: Attribute search in the modifierHans Goudey
This adds attribute search to the geometry nodes modifier for the input and output attributes. The "New" search item is only shown for the output attributes. Some of the attribute search code is extracted to a new file in the interface code, to avoid some code duplication. The UI code required two fixes so that the search would work for dynamic length strings (IDProperties do not have a fixed size). Since this does changes to the UI layout of the modifier, I also addressed T91485 here. Differential Revisiion: https://developer.blender.org/D12788
2021-10-21Cleanup: Use common define for menu separator arrowHans Goudey
2021-08-24Nodes: Improvements to edge panning in the node editor.Lukas Tönne
- New operator property to toggle edge panning in the keymap: This is disabled by default to avoid edge-panning in cases where it gets distracting, such as adding a new node. Only the explicit translate operator(s) (GKEY or drag) have this enabled now. - Restore the initial view rect on edge pan cancel: The initial view rect is now stored in the edge pan operator data. When an operator with edge panning is cancelled it can now call the `UI_view2d_edge_pan_cancel` function to restore the original View2D rect. - Less delay in node editor scrolling: Delay is useful when scrolling through long lists, such as in the outliner, but makes node scrolling feel sluggish and unresponsive. The lower scroll speed here makes a faster response the better option. - Zoom influence feature: Somewhat slower scrolling in UI-space when zoomed out. With the 0.5 zoom influence factor nodes behave as if zoom factor is halved, otherwise it gets too fast when zoomed out. Previously scrolling would always be constant-speed in UI space, now it's half-way between UI space and node (view) space.
2021-07-09Fix: crash when using empty attribute searchJacques Lucke
2021-07-07Geometry Nodes: refactor logging during geometry nodes evaluationJacques Lucke
Many ui features for geometry nodes need access to information generated during evaluation: * Node warnings. * Attribute search. * Viewer node. * Socket inspection (not in master yet). The way we logged the required information before had some disadvantages: * Viewer node used a completely separate system from node warnings and attribute search. * Most of the context of logged information is lost when e.g. the same node group is used multiple times. * A global lock was needed every time something is logged. This new implementation solves these problems: * All four mentioned ui features use the same underlying logging system. * All context information for logged values is kept intact. * Every thread has its own local logger. The logged informatiton is combined in the end. Differential Revision: https://developer.blender.org/D11785
2021-05-20Fix T87316: No undo push for clicking on attribute nameHans Goudey
Since there is a special callback for assigning the name from the search box, and the callback doesn't call an operator or something else that would do an undo push, I think the solution is to do it manually here. Another option would be adding the button flag "UI_BUT_UNDO", which isn't set by default for search buttons, but that gives us ugly names for the undo steps, so an explicit push is better in this case. Differential Revision: https://developer.blender.org/D11190
2021-04-19Fix T87567: Crash adding item in empty attribute searchHans Goudey
The function applying the search used the dummy search info for when the item doesn't exist even when there was no UI data associated with the node at all. A fix is to only add the search menu when there is attribute info stored for the node. This is something I wanted to do anyway, since it makes it look more purposeful when there are no attribute info for a node, less like a bug. Differential Revision: https://developer.blender.org/D11016
2021-04-14Geometry Nodes: Add domain and data type to attribute searchHans Goudey
This patch adds domain and data type information to each row of the attribute search menu. The data type is displayed on the right, just like how the list is exposed for the existing point cloud and hair attribute panels. The domain is exposed on the left like the menu hierarchy from menu search. For the implementation, the attribute hint information is stored as a set instead of a multi-value map so that every item (which we need to point to descretely in the search process) contains the necessary data type and domain information by itself. We also need to allocate a new struct for every button, which requires a change to allow passing a newly allocated argument to search buttons. Note that the search does't yet handle the case where there are two attributes with the same name but different domains or data types in the input geometry set. That will be handled as a separate improvement. Differential Revision: https://developer.blender.org/D10623
2021-03-17Geometry Nodes: store domain and data type in attribute hintsJacques Lucke
The information is not exposed in the attribute search yet.
2021-03-05Geometry Nodes: Sort attribute search items when menu opensHans Goudey
Because the search didn't run when the menu first opens, the attributes appeared in a different order than after you typed anything into the search field. This commit instead runs the search when the menu is first opened, but it only sorts items without filtering.
2021-03-03Geometry Nodes: Allow clearing an attribute text fieldHans Goudey
Because pressing enter will choose the current search item from the menu, and there was no search item with an empty string, it was impossible to clear the text of an attribute text field. This commit adds a simple "X" icon in the top row when you delete the string.
2021-03-02Geometry Nodes: Attribute search drop-downHans Goudey
This commit adds a search for existing attributes when you click on an attribute field. This is useful because otherwise you have to remember which attributes should be available at each node in the tree. The fundamental complication is that this information is not accessible statically. So the search data is only a cache from the previous node tree evaluation. The information is added with `BKE_nodetree_attribute_hint_add`, currently for every input geometry socket for a single node. This is only an initial implementation, and later versions will expose the data type and domain of the attributes. Differential Revision: https://developer.blender.org/D10519