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2021-10-26Fix T92505: previewing specific node outputs did not work anymoreJacques Lucke
This was missing from my refactor in rB5bfe09df2244cb9de0b6554a378eecef77b1e75d.
2021-10-26Geometry Nodes: support viewing field values in spreadsheetJacques Lucke
The viewer node has been expanded to have a field input next to the geometry input. When both are connected (by ctrl+shift clicking on a node) the spreadsheet will show the evaluated field on the geometry. The operator to link to the viewer has become a bit smarter. It automatically detects if it should link to the geometry or field input. In the future some more smartness could be added, such as automatically relinking the "right" geometry when viewing a field. Internally, there are two major changes: * Refactor of what happens when ctrl+shift clicking on a node to link to a viewer. The behavior of the geometry nodes viewer is a bit more complex than that of the compositor viewers. The behavior in compositing nodes should not have changed. Any change should be reported as a bug (and then we can decide if it's worse than before or if it needs fixing). * Evaluation, display and caching of fields in the spreadsheet editor. Differential Revision: https://developer.blender.org/D12938
2021-09-23Geometry Nodes: Initial socket visualization for fields.Jacques Lucke
This implements the update logic for the vizualization of which sockets pass data or constants directly, and which pass functions. The socket shapes may still have to be updated. That should be done separately, because it might be a bit more involved, because socket shapes are currently linked to keyframe shapes. Currently the circle and diamond shapes are used with the following meanings: - Input Sockets: - Circle: Required to be a single value. - Diamond: This input supports fields. - Output Sockets: - Circle: This output is a single value. - Diamond: This output may be a field. Connecting a field to a circle input socket is an error, since a field cannot be converted to a single value. If the socket shape is a diamond with a dot in the middle, it means it is currently a single value, but could be a field. In addition to socket shapes, the intention is to draw node links differently based on the field status. However, the exact method for conveying that isn't decided yet. Differential Revision: https://developer.blender.org/D12584
2021-09-17UI: enable the depend-on-cursor flag for some operatorsCampbell Barton
- Bend (Transform). - Extrude to Cursor. - Lasso Select (related operators such as node-cut links, mask.. etc). - Rip Mesh / UV's. - Vertex/Edge Slide.
2021-08-24Nodes: Improvements to edge panning in the node editor.Lukas Tönne
- New operator property to toggle edge panning in the keymap: This is disabled by default to avoid edge-panning in cases where it gets distracting, such as adding a new node. Only the explicit translate operator(s) (GKEY or drag) have this enabled now. - Restore the initial view rect on edge pan cancel: The initial view rect is now stored in the edge pan operator data. When an operator with edge panning is cancelled it can now call the `UI_view2d_edge_pan_cancel` function to restore the original View2D rect. - Less delay in node editor scrolling: Delay is useful when scrolling through long lists, such as in the outliner, but makes node scrolling feel sluggish and unresponsive. The lower scroll speed here makes a faster response the better option. - Zoom influence feature: Somewhat slower scrolling in UI-space when zoomed out. With the 0.5 zoom influence factor nodes behave as if zoom factor is halved, otherwise it gets too fast when zoomed out. Previously scrolling would always be constant-speed in UI space, now it's half-way between UI space and node (view) space.
2021-07-28Fix T90221: geometry viewer node links to other socket typesWannes Malfait
The viewer node in geometry node trees only supports geometry nodes. This patch ensures that when ctrl shift clicking on a node, it will only link to geometry sockets. Differential Revision: https://developer.blender.org/D12055
2021-07-23Cleanup: code comments punctuation / spacingCampbell Barton
2021-07-15Geometry Nodes: dim links whose start and end sockets are not visibleJacques Lucke
This makes node trees with long links that cross other nodes easier to work with. Dimmed links will be ignored by various modal operators like cut and reroute insertion. Differential Revision: https://developer.blender.org/D11813
2021-07-05Geometry Nodes: new Viewer nodeJacques Lucke
This adds a viewer node similar to the one in the compositor. The icon in the headers of nodes is removed because it served the same purpose and is not necessary anymore. Node outputs can be connected to the active viewer using ctrl+shift+LMB, just like in the compositor. Right now this collides with the shortcut used in the node wrangler addon, which will be changed separately. As of now, the viewed geometry is only visible in the spreadsheet. Viewport visualization will be added separately. There are a couple of benefits of using a viewer node compared to the old approach with the icon in the node header: * Better support for nodes that have more than one geometry output. * It's more consistent with the compositor. * If attributes become decoupled from geometry in the future, the viewer can have a separate input for the attribute to visualize. * The viewer node could potentially have visualization settings. * Allows to keep "visualization points" around by having multiple viewer nodes. * Less visual clutter in node headers. Differential Revision: https://developer.blender.org/D11470
2021-06-16Edge-scrolling for node editorLukas Tönne
Starts scrolling when dragging a node or node link and going outside the current window. Largely copied from the VIEW2D_OT_edge_pan operator. Edge panning operator customdata and supporting functions now in UI_view2d.h, so they could be used by operators in other editor libraries. The VIEW2D_OT_edge_pan operator also uses this customdata and shared functions now. Operators properties can be used to configure edge panning margins and speed for each use case, rather than using hardcoded values. The speed function for edge panning has been tweaked somewhat: * "Speed per pixel" has been replaced with a "speed ramp" distance. This is more intuitive and also creates an upper bound for the speed, which can otherwise become extreme with large cursor distance. * "Max speed" is reached at the end of the speed ramp. * Padding the region inside and outside is applied as before, but both values are operator properties now. Node transform operator also supports edge panning. This requires an offset for changes in the view2d rect, otherwise nodes are "stuck" to the original view. Transform operator had cursor wrapping categorically enabled, but this gets quite confusing with the edge scrolling mechanism. A new TransInfo option T_NO_CURSOR_WRAP has been introduced to disable this behavior. The double negative is a bit annoying, but want to avoid affecting the existing transform modes, so by default it should still set the OP_IS_MODAL_GRAB_CURSOR flag (which then sets the WM_CURSOR_WRAP_XY flag during modal execution). Reviewed By: HooglyBoogly, JacquesLucke Differential Revision: https://developer.blender.org/D11073
2021-06-03Cleanup: spelling in comments, correct outdated commentsCampbell Barton
2021-06-03Cleanup: use doxy sections for node_relationships.ccCampbell Barton
2021-06-02Nodes: move some files to C++Jacques Lucke
This just moves a couple of files in `space_node` to C++ and fixes related errors. The goal is to be able to use C++ data structures to simplify the code. Differential Revision: https://developer.blender.org/D11451