Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-11-03Render API: shader script node for custom shaders.Brecht Van Lommel
* Shader script node added, which stores either a link to a text datablock or file on disk, and has functions to add and remove sockets. * Callback RenderEngine.update_script_node(self, node) added for render engines to compile the shader and update the node with new sockets. Thanks to Thomas, Lukas and Dalai for the implementation.
2012-10-25Cycles UI: keep node input sockets collapsed by default in the properties ↵Brecht Van Lommel
editor, when doing the linking in the node editor, to keep the properties editor more clean in this case.
2012-10-12quiet some -Wshadow warningsCampbell Barton
2012-09-20code cleanup: remove unused macros, commet some which may be useful later - ↵Campbell Barton
or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
2012-09-04stule cleanupCampbell Barton
2012-08-18use rctf struct for UI buttons and blocks, easier to read and means we can ↵Campbell Barton
use BLI_rctf functions.
2012-08-03code cleanup: remove unused includesCampbell Barton
2012-07-01style cleanupCampbell Barton
2012-06-20style cleanup: use TRUE/FALSE for ui align args.Campbell Barton
2012-06-02Fixing most (if not all) remaining issues with nodes UI i18n.Bastien Montagne
Note that I had to script-tag all sokets' names, as they are currently completely unknown from bpy.types (and hence unreachable for our po generating scripts).
2012-05-24style cleanup: brace placement/newlinesCampbell Barton
2012-05-22I18n fixes, mainly for (cycles) nodes (i.e. node template in Buttons window).Bastien Montagne
Note: the problem of sockets translation remains (for all node types), currently they are unavailable from RNA, hence not detected by i18n tools, so only solution is to add N_() in all node sockets templates… yuck! Really have to fix this.
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-28Fix for the node tree nodes.new API function, this wasn't setting the scene ↵Lukas Toenne
and main context pointers in the node template, used by file output node. Also the file output node itself now works in case of scene==NULL (might happen in some contexts).
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-24style cleanup: mainly for mesh code, also some WM function use.Campbell Barton
2012-03-20Fix related #30606: missing undo push editing node inputs in properties editor.Brecht Van Lommel
2012-03-20Remaining fix for #30606. Added a simple link limit check when replacing ↵Lukas Toenne
nodes and relinking inputs, to avoid double links on inputs.
2012-03-06Fix for 30439, Cycles node group conversion wasn't checking node->id pointer ↵Lukas Toenne
(group node without internal node tree). This is a somewhat unusual case (UI buttons don't allow unlinking group tree), but not entirely forbidden. Also fixed similar issue in node_templates.c where the group tree is used to generate a button name.
2012-02-28move bmesh wiki docs into bmesh header and update doxygen.Campbell Barton
also have doxygen ignore *.py files and fix some warnings.
2012-01-20Cleanup of default_value handling in node sockets.Lukas Toenne
The structs stored in the anonymous void *default_value in bNodeSocket are now handled completely inside node_socket.c. All allocation/freeing/duplicating for this has been replaced by the appropriate calls to generic API functions (declared in NOD_socket.h). This will make the default value handling more reliable for future node socket code. Group socket copying and value conversion has also been moved into the generic socket API file.
2012-01-02remove Id's that crept inCampbell Barton
2011-11-26Fix for linking cycles group nodes in the sidebar menu (bug #29403). The ↵Lukas Toenne
template for ntreeAddNode needs not only the node group pointer but also the NODE_GROUP id for the base type.
2011-11-15Fix #29238: crash with node dependency loop.Brecht Van Lommel
2011-11-09Moving i18n code to BLF_translation.hBastien Montagne
This way, we will be able to use it in non-UI parts of the code too.
2011-11-08Texturing: texture and 3d view draw type changes, these should only have anyBrecht Van Lommel
effect for a render engine using new shading nodes. In short: * No longer uses images assigned to faces in the uv layer, rather the active image texture node is what is edited/painted/drawn. * Textured draw type now shows the active image texture node, with solid lighting. * Material draw mode shows GLSL shader of a simplified material node tree, using solid lighting. * Textures for modifiers, brushes, etc, are now available from a dropdown in the texture tab in the properties editor. These do not use new shading nodes yet. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
2011-11-08Fix: incorrect use of IFACE_ macro, and correct a typo.Brecht Van Lommel
2011-11-08UI/Nodes: templates to edit nodes from the properties editor using a tree view,Brecht Van Lommel
to be used by cycles. For testing there's a panel in the node editor if you set debug to 777, didn't enable it because I'm not sure it's very useful there.