Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: ensure '_END' macros end with a semicolonCampbell Barton
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-23Fix T57996: Crash - delete node with a driven parameterSergey Sharybin
2018-09-20Texture Paint: unify missing data and slots panels, better auto position nodes.Sebastian Parborg
Differential Revision: https://developer.blender.org/D3694
2018-09-19BLI_utildefines: rename pointer conversion macrosCampbell Barton
Terms get/set don't make much sense when casting values. Name macros so the conversion is obvious, use common prefix for easier completion. - GET_INT_FROM_POINTER -> POINTER_AS_INT - SET_INT_IN_POINTER -> POINTER_FROM_INT - GET_UINT_FROM_POINTER -> POINTER_AS_UINT - SET_UINT_IN_POINTER -> POINTER_FROM_UINT
2018-09-19Merge branch 'master' into blender2.8Campbell Barton
2018-07-10Fix T55884: shader node linked menu showing incompatible nodes.Brecht Van Lommel
2018-07-06Cleanup: remove unused shader node compatibility flag.Brecht Van Lommel
No longer needed after Blender Internal removal and Eevee replacing the Cycles GLSL shading nodes.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-09Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/space_view3d/drawobject.c
2018-06-09Cleanup: remove some G.main usages.Bastien Montagne
2018-06-09Layout for materials closer to single columnPablo Vazquez
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-05-06Merge branch 'master' into blender2.8Brecht Van Lommel
2018-05-06Nodes: show node labels (like image name) in material properties node view.Brecht Van Lommel
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-18Workspaces: remove workspace engine, use 3D viewport draw mode instead.Brecht Van Lommel
ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156
2018-04-02Merge branch 'master' into blender2.8Campbell Barton
2018-04-02Cleanup: move undo into it's own directoryCampbell Barton
Split out undo API from ED_util.h into ED_undo.h
2018-03-14Merge branch 'master' into blender2.8Bastien Montagne
2018-03-14Cleanup: rename BLI_array_count -> lenCampbell Barton
Match naming convention used everywhere else. Count should only be used when this isn't directly accessible.
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
2017-10-05Fix passing the same argument twice to BLI_strncpyCampbell Barton
2016-08-17Fix T49086: UV Along Stroke can be set as vector input for environment textureSergey Sharybin
2016-05-05Cleanup: styleCampbell Barton
2016-04-27Nodes: sort builtin compositor/shader/texture nodes alphabetically in menusBrecht Van Lommel
Reviewed By: lukastoenne, dingto, Severin, carter2422 Differential Revision: https://developer.blender.org/D1957
2016-03-02Avoid node tree update tag when changed nodes which are not affecting resultSergey Sharybin
This was we don't have re-compo or viewport re-rendering happening when changing nodes which are not connected to the output at all (for example when adding new nodes or changing settings for unconnected nodes). Only basic operations are covered for now. checks could be added to more tools when needed. Currently it's not fully optimal implementation, but seems to work fast enough. Don't see reliable alternative to that -- keeping tag in the node wouldn't work because of the node groups (which are probably already broken, but should be easy to solve with current approach). So guess it's more matter of optimizing path search from a node to output. Before processing forward let's check whether it's indeed something we want and whether the approach is indeed not fully bad. Reviewers: campbellbarton, mont29 Subscribers: sebastian_k Differential Revision: https://developer.blender.org/D1765
2015-11-09Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.Bastien Montagne
We have callbacks for that, they also do some checks and help ensure things are done correctly. Only place where this is assumed not true is blenloader (since here we may affect refcount of library IDs as well...).
2015-10-05Fix T46375: Inverted scroll in node template menusCampbell Barton
2015-09-21Fix linker warning about zero length memset.Brecht Van Lommel
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-06-02Fix compilation error after recent commitSergey Sharybin
2015-06-02Fix T44921: Node editor, nodes position not maintained after Material panel ↵Sergey Sharybin
changes Also improved a bit behavior of adding new nodes, now they will not overlap that badly. Still not ideal, but further improvements better not to happen at bcon4.
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-28Cleanup: unused headersCampbell Barton
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-11-11UI Refactor T41640Campbell Barton
Make the UI API more consistent and reduce confusion with some naming. mainly: - API function calls - enum values some internal static functions have been left for now
2014-06-12Fix T40596: Node link menus flipped & events invertedCampbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-11Own recent removal of string encoded menus missed render layers/passesCampbell Barton
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-01-07Fix T38075, crash from shader node add/replace tree view template.Lukas Tönne
The sanity check for copying socket default value was using the socket idname for type compatibility checks, which is too strict. Subtypes would not be recognized as copyable, but since only the plain data type is needed below this is all that needs to be checked. That alone would not cause crash (just missing default value copy), but the tree view template was messing with the default_value DNA directly by freeing it in advance, which is not necessary and should be left to blenkernel when freeing the node. Otherwise this would leave the node invalid without a default_value if the copy function bails out.
2013-12-04Fix UI bug with 'socket menus' (used e.g. by cycles' Material panels).Bastien Montagne
Also tweaked a bit how nodes with more than one socket available are drawn: * The node entry itself (a label) has no more any icon, so that it is aligned with the other single-socket nodes. * The sub-entries (i.e. node's sockets) are more clearly indented (using a blank icon). Details: Another case of bad internal UI_HAS_ICON flag erasing by brutally assigning an uneeded value to but->flag. Revealed by recent split of some button flags into but->drawflag. Thanks to Thomas Dinge for noting the issue.
2013-11-21Squashed commit of the following:Bastien Montagne
commit 6f97e194e58aab38d351c796bf7bb6abca33f5f9 Author: Bastien Montagne <montagne29@wanadoo.fr> Date: Wed Nov 20 21:18:20 2013 +0100 Code cleanup: Move some uiBut->flag to uiBut->drawflag, make those flags anonymous enums. Summary: Make some room in but->flag (I did not add another flag, we already have drawflag, which was nearly not used up till now). Note: I’m not sure whether REDALERT (and perhaps even DISABLED?) should not go to but->drawflag as well... Related to D8 Reviewers: brecht Differential Revision: http://developer.blender.org/D22
2013-10-10Cleanup: Consistent names for draw callbacks in bNodeType.Lukas Toenne
This aims to establish a common pattern for the various confusing draw callback function pointers in bNodeType: draw_<purpose>_<nodetype>[_ex] Currently there are 4 different types of draw callbacks: * draw_nodetype, draw_nodetype_prepare: Main draw functions, allows specialized node drawing for things like frames and reroute nodes. Not exposed in the API. * draw_buttons, draw_buttons_ex: Optional non-socket buttons, most commonly used callback. Extended version used in sidebar for verbose buttons that don't fit into a node. * draw_backdrop: Draw elements in the backdrop (compositor only). Not exposed in the API. * draw_input, draw_output: Specialized socket drawing for some nodes, only for OutputFile node. Should not be used any further and be removed at some point. Not exposed in the API.