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2020-06-23Preferences: New experimental settings for particle system and hairJacques Lucke
This replaces the cmake options `WITH_NEW_OBJECT_TYPES` and `WITH_NEW_SIMULATION_TYPE` with two experimental userpref settings: * `use_new_particle_system`: Enables the point cloud type and the simulation editor. * `use_new_hair_type`: Only displays the add-operator in the add menu for now. Note, in the current state you can't do anything productive with the new particle system or the new hair type. Features will be added step by step in the upcoming weeks and months. Reviewers: brecht Differential Revision: https://developer.blender.org/D8096
2020-05-11Merge branch 'blender-v2.83-release'Bastien Montagne
2020-05-11Fix T76559: Crash after deleting material leaves invalid pointer in node editor.Bastien Montagne
No idea why node editor remap callback was only handling scene IDs (and not any other ntree owner)... Note that this should be a safe fix, but it unvails a nice can of worm, at some point we should ba able to handle all of that through libquery only, get rid of editor's remap callbacks, and probably sanitize usages of ID pointers by some of them, like that nodetree editor. Current situation remains a fairly fragile mess...
2020-04-20Simulations: Add simulation node tree typeJacques Lucke
This implements a new builtin node tree type called `SimulationNodeTree`. It is not yet embedded in the `Simulation` data block. The node tree will initially be used for the new particle nodes system. When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new `Simulation Editor` is shown in the editors menu (which is just a node editor). This patch does not add entries to the Add Node menu, so it is empty. Reviewers: brecht Differential Revision: https://developer.blender.org/D7287
2020-04-16Fix T75680: Nodegroup user count increased when file saved in edit group mode.Bastien Montagne
This editor's code was a bit schizophrenic, some parts considering its nodetree usages as real refcounted ones, others, as shallow 'user one' ones... Editors should not be real ID users anyway, unless there are *very* good reasons for it, so swich it to fully 'shallow' usage now.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-25Cleanup: use 'r_' prefix for output argumentsCampbell Barton
Also pass some args as 'const'.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-12Fix T73212: Gizmo's are still interactive when behind nodesCampbell Barton
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-05-17UI: add tool panel for node editor, use tabsCampbell Barton
This follows the 3D view, adding an "Options" tab.
2019-05-15UI: make sidebars in 3D view and other editors a little wider and consistentBrecht Van Lommel
2019-04-24Refactor: allow event handlers to have a poll functionJacques Lucke
Previously only a fixed bounding box could be used. This was not flexible enough. T63193 will benefit from this refactor. Reviewers: brecht, campbellbarton
2019-04-18Cleanup: unused region init functionsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-26Cleanup: style, use braces for editor/spacesCampbell Barton
2019-03-17UI: add light/world settings in shader node editor.Brecht Van Lommel
Material was already there. Implementation was changed so it's just a single line of code to adapt a panel to the node editor.
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-27DNA: rename Lamp -> LightCampbell Barton
- BKE_lamp -> BKE_light - Main.lamp -> light
2019-02-20WM: support dynamic keymap handlersCampbell Barton
Add getter callback support for 'WM_HANDLER_TYPE_KEYMAP' type handlers this is needed for key-maps which change based on the active tool. Replaces 'sneaky_handler' hack which temporarily inserted a handler.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-12-14Preferences: add option for header positionCampbell Barton
Sets the header position for newly created windows with few exceptions (preferences is always bottom, file-selector is always top).
2018-11-27Tool System: use tools for node editorCampbell Barton
2018-11-15Fix gizmos in the node editorCampbell Barton
2018-11-12Fix T57527: GP draw takes events from gizmosCampbell Barton
Add keymap flag to the gizmo handler so events can be handled on the UI level and not get over-ridden by grease pencil.
2018-08-31Merge branch 'master' into blender2.8Campbell Barton
2018-08-31Cleanup: rename WM_keymap_find -> WM_keymap_ensureCampbell Barton
2018-08-10WM: internal changes to support dragging multiple IDs.Brecht Van Lommel
To be used by the outliner.
2018-08-10WM: pass on wmDrag to drop operators, so they can get the data directly.Brecht Van Lommel
Currently drop operators work mostly by specifying the name of the datablock. However there can be datablocks with the same name in different libraries, so this gives wrong results in some cases. Currently only outliner drop operators have been updated to use this mechanism.
2018-08-10WM: drag and drop poll functions can now specify a custom tooltip.Brecht Van Lommel
2018-07-15Cleanup: use variable names based on term gizmoCampbell Barton
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-04Cleanup: pass window to listeners, instead of screen + workspace.Brecht Van Lommel
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29WM: Remove Screen CastCampbell Barton
This feature is better handled by specialized tools.
2018-06-20UI: expose Driver as a space typeCampbell Barton
See: T54744
2018-06-11Cleanup: add simplified panel callbacksCampbell Barton
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-05-31UI: support drawing panels from multiple contextsCampbell Barton
2018-05-29UI: Expand space sub-types into the menuCampbell Barton
Initial support for expanding editors, see: T54744
2018-05-15Change startup defaultsCampbell Barton
- Default Lamp increased strength (10x stronger) - 3D View & Camera Lens = 50mm - Camera film size = 36x24mm Full Frame - Render Size Percentage = 100% - Render Display = New Window - Scene Units = Metric - Color Management View = Filmic - Workbench Object Overlap = ON - Headers on top for all editors, except the Timeline at the bottom - Default Properties tab = Object Properties - Generate UV's = ON See T47064
2018-04-21Cleanup: Get rid of context in editor 'new' callbackJulian Eisel
Requiring context means we can't easily create new editors to replace deprecated ones in versioning code. Think it's reasonable to give editors access to scene and area data for their initial setup though. They mostly need it for setting "the view", as in, scrolling values. Also did minor cleanup in top-bar creation function.