Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-08-192.5: HeadersBrecht Van Lommel
* Fix header menu spacing bug, and make it consistent for all headers. * For consistency, always put menus first in the header, then any enums to switch the type of data displayed. * Node editor header ported to python layout. Still quite a few operators missing to make the menus complete. * RNA wrapped node editor, and added use_nodes property to material and scene.
2009-08-19Texture node previews: Well and truly fixed.Robin Allen
(Probably.)
2009-08-19Fix for my previous fix.Robin Allen
2009-08-19Fixed redraw issues in texture node tree.Robin Allen
2009-08-18Fixed the texture preview to work with multi-output node-based textures.Robin Allen
2009-08-18Fixed some redraw problems with texture nodes.Robin Allen
2009-08-172.5 Texture paint:Nicholas Bishop
* Converted to use Paint struct. Now all the brush modes are done. TODO: * Make the UI better
2009-08-162.5 Sculpt:Nicholas Bishop
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt. * The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots. * Modified the UI for the new Paint type, now shows the list of brushes active for this mode * Added a New Brush operator, shows in the UI as a list of brush tool types to add * Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types TODO: * Vertex paint, weight paint, texture paint need to be converted to this system next * Add brush presets to the default blend
2009-08-152.5/Sculpt:Nicholas Bishop
* Made sculpt mode local to object. * This also fixes loading files from 2.4x saved in sculptmode Touched a lot of things here, let me know if anything breaks TODO: * The other paint modes should be converted as well
2009-08-152.5: Screen/Scene New/Delete operators.Brecht Van Lommel
Implementation Note: * Moved the scene copy/unlink code back into blenkernel, with the exception of the copy single user stuff which is still in object_edit.c. * Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean way to do this now.
2009-07-302.5: Buttons ViewBrecht Van Lommel
* When resizing the window, the top position is now preserved, instead of the center position. * Fix zoom level not being preserved in various cases, when changing both with and height. This replaces some earlier code which did this at screen level but wasn't very reliable. * Different tabs now each preserve their own scroll. * When switching between tabs, it now scrolls to show as many buttons as possible, instead of possibly showing empty space. There is a trade-off here between doing that keeping the buttons in the same place, no ideal solution exists I think. * Change zooming in/out to be symmetric, for example doing numpad + then - did not give the original zoom level back. * Added some calls to avoid hanging tooltips when manipulating the view. Internals: * Added V2D_KEEPOFS_X and V2D_KEEPOFS_Y to keep the top/bottom rather than the center. * Renamed V2D_KEEPZOOM to V2D_LIMITZOOM (seems more appropriate), and make V2D_KEEPZOOM preserve the zoom level.
2009-07-282.5: code cleanup, added CTX_wm_space_* for each space type,Brecht Van Lommel
instead of casting everywhere.
2009-07-242.5: VariousBrecht Van Lommel
* Buttons header: made tab buttons bigger, remove view menu, replaced by RMB menu in main region. * Timeline header: tweak button placement and alignment, added a play reverse icon. * Window type chooser menu: removed audio and scripts windows, change console and logic icons. * Node space: disable the channel region until it is used.
2009-07-212.5: Texture buttons preview now has an option to display theBrecht Van Lommel
texture, the material, or both side by side.
2009-07-16SConsNathan Letwory
* ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules.
2009-07-112.5: X11Brecht Van Lommel
* Cursor grabbing is now done only if the OPTYPE_BLOCKING flag is set for the operator, since for e.g. render it should not block.
2009-07-092.5:Brecht Van Lommel
* Rename OT_duplicate_add, to OT_duplicate. Also fixes warning print since I forgot to do this in the toolbar for MESH.
2009-07-082.5: code consistencyBrecht Van Lommel
* Rename BIF_transform/retopo.h to ED_transform/retopo.h for consistency. * Move MESH_OT_duplicate_add to editmesh_add.c. * Remove some code from BIF_gl.h which is not needed there anymore.
2009-07-072.5Ton Roosendaal
- Scrollers now only disappear for regions with a fixed total view, like lists, buttons, channels. More or less infinite views keep scrollers to indicate that you can still pan or zoom further. - Nodes: put back SHIFT+D "Add duplicate" (Also fixed duplicate objects menu name... it should be a bit more descriptive)
2009-06-23SVN maintenance.Guillermo S. Romero
2009-06-20ContextBrecht Van Lommel
Python dir(context) now gives the items from the data context too, modified context callbacks to also return a list of items in the context.
2009-06-16RNABrecht Van Lommel
* Added icon to property and enum property items. The latter is responsible for the large number of files changed. * For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA as argument instead of a C pointer, instead of doing it implicitly with the AnyType type. * Material: properly wrap diffuse/specular param variables, and rename some things for consistency. * MaterialTextureSlot: added "enabled" property (ma->septex). * Image: make animated property editable. * Image Editor: make some things editable, notifiers, respect state. * Context: fix issue with screen not being set as ID.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-06-072.5Ton Roosendaal
Nice goodie: Preview renders! - Added new preview.blend, allowing super wide cinemascope previews - Draws nicely blended inside widget type, rounded corners - Preview now renders using all available cpus/cores. - Uses - hopefully rock stable - method, which doesn't copy or allocate anything for previews, but just uses render API calls. - Multiple previews are possible! But, added provision in Jobs manager to only render one preview job at a time. If you start more preview jobs, they're suspended until it's their turn. Bugfix: new buttons context code crashed when going full-window. Tweaks are still needed for notifiers. I have to figure out still how to retrieve SpaceButs button view types...
2009-05-202.5Ton Roosendaal
Node editor: - Crash could occur on ALT+LMB remove link lines (read free'd mem) - Button labels were handled as full buttons, disabling node usage quite a lot, like drag, select, or create links. (Caused by making all node labels buttons) Brecht: old UI_NO_HILITE can be depricated, it was for bad overdraw issues. I guess it's OK to not handle Label buttons at all...
2009-05-202.5Ton Roosendaal
Colorband (ramp) buttons back (now only in Node editor)
2009-05-202.5Ton Roosendaal
- Made Normal (Sphere) button draw with nice AA (check in node editor) - Bugfix in alignment code, collumns were not drawing OK - Picker buttons draw swatches again, and made them work.
2009-05-202.5Ton Roosendaal
Fix: Node Editor backdrop drawing messed up viewport, making drawing of UI elements not pixel accurate anymore.
2009-05-06Big, big commit!!Diego Borghetti
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
2009-04-272.5Ton Roosendaal
Summary of ain features: - Themes and Styles are now editable. - CTRL+U "Save user defaults" now goes to new .B25.blend, so you can use 2.4x and 2.5x next to each other. If B25 doesn't exist, it reads the regular .B.blend - Press Tkey in 3d window for (unfinished) toolbar WIP. It now only shows the last operator, if appropriate. Nkey properties moved to the other side. A lot of work was done on removing old themes for good and properly getting it work with the 2.5 region system. Here's some notes; - Buttons now all have a complete set of colors, based on button classifications (See outliner -> user prefs -> Interface - Theme colors have been extended with basic colors for region types. Currently colors are defined for Window, Header, List/Channels and for Button/Tool views. The screen manager handles this btw, so a TH_BACK will always pick the right backdrop color. - Menu backdrops are in in Button theme colors. Floating Panels will be in the per-space type Themes. - Styles were added in RNA too, but only for the font settings now. Only Panel font, widget font and widget-label work now. The 'group label' will be for templates mostly. Style settings will be expanded with spacing defaults, label conventions, etc. - Label text colors are stored in per-space Theme too, to make sure they fit. Same goes for Panel title color. Note that 'shadow' for fonts can conflict with text colors; shadow color is currently stored in Style... shadow code needs a bit of work still.
2009-04-202.5Ton Roosendaal
Node title and socket labels are now following Style/Font as well, and scale correctly.
2009-04-152.5Ton Roosendaal
- Fun for testers: Added "Redo Operator" Panel in view3d 'nkey' region. It's going to be part of tools UI I know, but this will give good tests of what goes on with operators. I had to add small fixes in Transform for it already. :) One important issue to note is that it lists every operator, also from non-3D-window ops. Needs checked or classified somehow. - Fix: removed bad 2.4x hack from how pulldown menus were defined. Made widget code cleaner, and will show menus like SHIFT+A correct now.
2009-04-152.5: Operator naming, reviewed some of the recent changesBrecht Van Lommel
by Shaul, did some minor tweaks.
2009-04-142.5Ton Roosendaal
More cleanup! - removed old UI font completely, including from uiBeginBlock - emboss hints for uiBlock only have three types now; Regular, Pulldown, or "Nothing" (only icon/text) - removed old font path from Userdef - removed all old button theme hinting - removed old "auto block" to merge buttons in groups (was only in use for radiosity buttons) And went over all warnings. One hooray for make giving clean output :) Well, we need uniform definitions for warnings, so people at least fix them... here's the real bad bugs I found: - in mesh code, a call to editmesh mixed *em and *me - in armature, ED_util.h was not included, so no warnings for wrong call to ED_undo_push() - The extern Py api .h was not included in the bpy_interface.c, showing a several calls using different args. Further just added the missing includes, and removed unused vars.
2009-04-13additional op naming convention changesShaul Kedem
2009-04-102.5Ton Roosendaal
Grand cleanup: - removal of FTF and ftfont dir - removal of text.c which wrapped it - wrapped old text drawing code temporarily, need to decide how 'style' will behave per editor when you draw strings outside interface code.... wouldn't be very useful to set fonts locally all over?
2009-03-29- use clear, set, add, enable, disable and toggle as a prefix in operator namesCampbell Barton
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop - Each select all operator was using slightly different wording... select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle - selection -> select - POSE_OT_select_connected -> POSE_OT_select_linked to match other operators - NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators - ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators - NODE_OT_fit_all -> NODE_OT_view_all to match other operators - View2D_OT_* -> VIEW2D_OT_* to match VIEW3D - View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical - removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect - MARKER_OT_mouseselect -> MARKER_OT_select - GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups - MESH_OT_removedoublesflag -> MESH_OT_remove_doubles - redundant words MESH_OT_split_mesh -> MESH_OT_split, OBJECT_OT_object_delete -> OBJECT_OT_delete renamed selection operator properties extend_select -> extend column_select -> column select_children_only -> children_only ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name. Updated docs http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
2009-03-19ContextBrecht Van Lommel
* Made it based on string lookups rather than fixed enum, to make it extensible by python scripts. * Context callbacks now also have to specify RNA type when returning pointers or collections. For non-RNA wrapped data, UnknownType can be used. * RNA wrapped context. The WM entries are fixed, for data context only main and scene are defined properties. Other data entries have to be dynamically looked up. * I've added some special code in python for the dynamic context lookups. Tried to hide it behind RNA but didn't find a clean way to do it yet. Still unused/untested. * Also minor fix for warning about propertional edit property in transform code, and fix for usage of operator poll with checking if it was NULL.
2009-02-24Added return statements to a couple of functions that didn't haveKent Mein
them and removed an extra ; Kent
2009-02-212.5Ton Roosendaal
Useful goodies: most buttons for Image window back. Not every button works! But what you can do: - press Nkey to show/hide options - use curves, with realtime updating - image properties panel, load, browsing layers, setting types - paint panel - plus new paint color picker panel! (why it wasn't there in 2.4x is probably obvious, but now it can!) Hrm... radial control should be added here too, and a nice paint size cursor?
2009-02-192.5Ton Roosendaal
Assorted smaller fixes: - Fix: modal keymaps for editmode in view3d were not set again when you copy areas or go fullscreen. - Improved "redo last op" (F6) to search back in history for a redoable operator. Operator also used wrong pupmenu type. - On creating new FCurve editor, the channel rainbow colors are set correct. - EditMesh: fixed code for Spin/Screw, correct props, init and error reporting. (Spin hotkey ALT+R temporary) - recompiled all to check for uninitialized variable warnings. (compile flag should be -O for this). Fixed some proto's.
2009-02-18* Cleaned up naming of icon ID constants. This helps fix bad icons in the ↵Matt Ebb
graph editor among others.
2009-02-172.5Ton Roosendaal
Node/Composite tinkering: - titles in headers and on collapsed nodes back - backdrop option draws again (no scroll operator yet) - added preview option in blur, filter and mix nodes. Just for fun while working :) Probably every node should get this...
2009-02-162.5Ton Roosendaal
Cleanup of wm_event_types.h, removed all old "allqueue" defines.
2009-02-142.5Ton Roosendaal
Node editor: adding node sends proper redraw now, and calls the old 'auto connect' to make it link to active node.
2009-02-122.5Ton Roosendaal
Bugfix: node editor crashed when using bitmap fonts, still had a call commented out, happened during migration to get things linked.
2009-02-12reveil -> revealCampbell Barton
2009-02-112.5Ton Roosendaal
Smaller jobs, all in one commit! - Moved object_do_update out of view3d drawing, into the event system (currently after notifiers). Depsgraph calls for setting update flags will have to keep track of each Screen's needs, so a UI showing only a Sequencer doesn't do objects. - Added button in "Properties region" in 3D window to set or disable 4-split, including the 3 options it has. (lock, box, clip) - Restored legacy code for UI, to make things work like bone rename, autocomplete. - Node editor now shows Curves widgets again - Bugfix: composite job increased Viewer user id count - Bugfix: Node editor, not "Enable nodes" still called a Job, which didn't do anything - Various code cleaning, unused vars and prototypes.
2009-02-102.5Ton Roosendaal
*** Proof of concept! **** 3D window Panels back, in own designated region for now. Activate or hide it with Nkey. Note that Background Image doesn't work yet, Transform Orientations probably need tests by Martin, Sculpt options have to be recoded there by Nicholas. The UI design sessions will of course review all of this! We'll have to solve a lot of related topics; - navigation (where) and context (what) - non-overlapping layouts vs floating panels/bars - properties vs tools (toolbars) - drop panels and make nice (semi-automated) list views? I've also done experiments with making the main 3d view stay 'behind' the buttons region. That makes popping buttons in and out less distracting, but also makes it obscuring the view... it's not in this commit, it didn't work proper :) To get that work it has to be handled by the internal compositor, then it even can have fancy transparency in back. Anyhoo, time enough to play with this a while. Especially for Image window (paint) it can work well too.
2009-02-092.5Ton Roosendaal
- Render: scene buttons RENDER and ANIM now work - Nodes: text drawing for socket names back