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2020-10-02Cleanup: Use enum for return values in context callbacksSybren A. Stüvel
Define enum `eContextResult` and use its values for returns, instead of just returning 1, 0, or -1 (and always having some comment that explains what -1 means). This also cleans up the mixup between returning `0` and `false`, and `1` and `true`. An inconsistency was discovered during this cleanup, and marked with `TODO(sybren)`. It's not fixed here, as it would consititute a functional change. The enum isn't used everywhere, as enums in C and C++ can have different storage sizes. To prevent issues, callback functions are still declared as returning`int`. To at least make things easier to understand for humans, I marked those with `int /*eContextResult*/`. This is a followup of D9090, and is intended to unify how context callbacks return values. This will make it easier to extend the approach in D9090 to those functions. No functional changes. Differential Revision: https://developer.blender.org/D9095
2020-10-02CleanUp: Remove header only definitionJeroen Bakker
node_draw_link_straight existed in header files without a body
2020-10-02CleanUp: snode_group_offset -> space_node_group_offsetJeroen Bakker
2020-10-02CleanUp: Renamed drawnodespace -> node_draw_spaceJeroen Bakker
2020-09-30Cleanup: convert gforge task ID's to phabricator formatValentin
Cleanup old tracker task format to the new. e.g: [#34039] to T34039 Ref D8718
2020-09-16UI: Add grid-related theme optionsRed Mser
This commit makes grid theming more consistent and capable by adding some new theme colors related to grid rendering. - Add grid theme color for node editor. `UI_view2d_multi_grid_draw` is called with TH_GRID instead of a shaded `TH_BACK`. Also color-blend `TH_NODE_GROUP`. - Make the movie clip editor's clip preview grid respect grid theme color (`ED_region_grid_draw` uses color-blended `TH_GRID`). - Add versioning code to allow fixing existing themes (the resulting themes should visually look the same as before) These changes did cause some inconsistencies in the movie clip editor, even after adjusting the themes accordingly: 1. The alpha slider of the grid color affects the background and not the grid lines themselves. 2. The grids used by graph and dopesheet mode could already be themed in the past. Now that the clip preview's grid can also be themed, two different modes share the same theme color. Differential Revision: https://developer.blender.org/D8699
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-09-09Cleanup: reduce variable scopeJacques Lucke
2020-09-09UI: improve search results by using fuzzy and prefix matchingJacques Lucke
Blender does string based searching in many different places. This patch updates four of these places to use the new string search api in `BLI_string_search.h`. In the future we probably want to update the other searches as well. Reviewers: Severin, pablovazquez Differential Revision: https://developer.blender.org/D8825
2020-09-08Cleanup: reduce variable scopes in node_draw.cJacques Lucke
2020-09-08Cleanup: reduce variable scopes in drawnode.cJacques Lucke
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
No functional changes
2020-09-04Fix T78084: Search does not accept text fragments everywherePhilipp Oeser
This was reported for the "Add Node" search functionality, but is relevant in other searches as well. So e.g. when searching for "Separate XYZ", typing "sep", then " " (with the intention to type "X" next) would clear the search field. Now use the same method (matching against all search words) as in F3 searching ('menu_search_update_fn') in other searches as well [searching IDs, property objects, finding nodes,...] This should give a much nicer search experience in general. Note: this does not touch other searches in the Dopesheet, Outliner, Filebrowser or User Preferences that have other search implementations. Maniphest Tasks: T78084 Differential Revision: https://developer.blender.org/D8232
2020-09-02Cleanup: use bool instead of int in various placesJacques Lucke
2020-08-30Fix T80138 Node Editor: Add Frame turns background grayClément Foucault
The removed `UI_ThemeClearColor` made no sense in this context. It must have been a leftover from previous refactor.
2020-08-25Merge branch 'blender-v2.90-release'Jeroen Bakker
2020-08-25Fix T79915: crash when changing to white noise textureJacques Lucke
Reviewers: brecht, OmarSquircleArt Differential Revision: https://developer.blender.org/D8697
2020-08-24Revert "Fix T77564: VSE (and compositor background) lost stereoscopy preview"Clément Foucault
This reverts commit d5b5b228e4d07ce8c7d32c40c87bebe6745663e2. This reverts commit 47c6f41b8926befcf1ffe8b0dcccb90922c4b9be.
2020-08-23Cleanup: GPU: Use explicit clear value in GPU_clear* commandsClément Foucault
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`. Since we always set the clear value before clearing, it is unecessary to track the clear color state. Moreover, it makes it clearer what we clear the framebuffer to.
2020-08-20GPUState: Use explicit depth test enumClément Foucault
2020-08-19Cleanup: warningsCampbell Barton
2020-08-18Merge branch 'blender-v2.90-release'Clément Foucault
# Conflicts: # source/blender/editors/space_sequencer/sequencer_draw.c
2020-08-18GPUState: Remove gpuPushAttr/gpuPopAttrClément Foucault
And use manual save/restore mechanism. The stack method is not used so much to be considered useful.
2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-18Cleanup: GPU: Replace Batch uniform by shader uniform using macroClément Foucault
This is a first step into removing uniforms from GPU_batch and Imm.
2020-08-18UI: Fix protential stray GPU state preventing correct drawingClément Foucault
Fix potential issue with nodetree introduced in rB47c6f41b8926.
2020-08-18Depsgraph: simplify DEG_evaluate_* APIJacques Lucke
This mainly removes the bmain argument, which can be retrieved from the graph itself. Also, I removed some outdated/unnecessary comments. Reviewers: sergey, sybren Differential Revision: https://developer.blender.org/D8614
2020-08-18Cleanup: Node: Use checker shader for preview backgroundClément Foucault
Removes many drawcalls which might have slowdown the UI.
2020-08-18Merge branch 'blender-v2.90-release'Clément Foucault
# Conflicts: # source/blender/editors/space_node/node_draw.c # source/blender/editors/space_sequencer/sequencer_draw.c
2020-08-18Depsgraph: simplify build APIJacques Lucke
Reviewers: sergey, sybren Differential Revision: https://developer.blender.org/D8611
2020-08-18Fix T77564: VSE (and compositor background) lost stereoscopy previewClément Foucault
Issue introduced on fe045b2b77dc6d7f0b552619fe824b496d34db6c. Since the stereoscopy compositing (anaglyph, ...) is only done for viewports the VSE preview and compositor need to use viewports. Reviewed by: dfelinto Differential Revision: https://developer.blender.org/D8472
2020-08-18Fix T77564: VSE (and compositor background) lost stereoscopy previewClément Foucault
Issue introduced on fe045b2b77dc6d7f0b552619fe824b496d34db6c. Since the stereoscopy compositing (anaglyph, ...) is only done for viewports the VSE preview and compositor need to use viewports. Reviewed by: dfelinto Differential Revision: https://developer.blender.org/D8472
2020-08-17Fix T77340: nested nodes alpha issuesJacques Lucke
Reviewers: Severin Differential Revision: https://developer.blender.org/D8573
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
Also order sizeof(..) first to promote other values to size_t.
2020-08-07Cleanup: pass arrays const where possibleCampbell Barton
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-06UI: Fixes and small improvements to some labels and UI messagesYevgeny Makarov
Small tweaks to make labels and texts more correct, consistent and polished. Reviewed by: Aaron Carlisle, Julian Eisel Differential Revision: https://developer.blender.org/D8346
2020-08-06Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-06Fix T79408: ungroup operation update animation data incorrectlyJacques Lucke
Reviewers: sybren, sergey Differential Revision: https://developer.blender.org/D8464
2020-08-04Merge branch 'blender-v2.90-release' into masterNathan Craddock
2020-08-04Fix T78932: fix linking reroute nodes of different typeJacques Lucke
Reviewers: mano-wii Differential Revision: https://developer.blender.org/D8460
2020-08-04Refactor: rename SpaceType->new to SpaceType->createJacques Lucke
The data member `new` was conflicting with the `new` keyword when `BKE_screen.h` was included in C++ files. Reviewers: sergey Differential Revision: https://developer.blender.org/D8459
2020-08-04Merge branch 'blender-v2.90-release'Alexander Gavrilov
2020-08-04Node Groups: expose the SOCK_HIDE_VALUE flag for node group inputs.Alexander Gavrilov
This flag specifies that even when the socket is not connected, the node should not display the input field for the constant input value. This is useful for inputs like Normal, which have special handling for the missing input case and don't use a constant value. Currently there is no way to change this flag from Python, and through UI it can only be done by re-creating the socket. This patch exposes the flag through RNA and UI, makes sure it is properly updated when changed, and adds special handling to ensure that it is correctly set when creating a node group from a node set that includes reroute nodes. Differential Revision: https://developer.blender.org/D8395
2020-08-04Node Groups: fix placement of the Output node when creating a group.Alexander Gavrilov
Instead of assuming the node width, compute the actual right bound. Otherwise BSDF nodes tend to be too wide, and intersect Output. Differential Revision: https://developer.blender.org/D8395
2020-07-26GPU: Remove GL constant from BIF_glutilClément Foucault