Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-03-11Fix out of order event handling when calling operators from gizmosCampbell Barton
Activating a gizmo used the windows eventstate which may have values newer than the event used to activate the gizmo. This meant transforms check for the key that activated transform could be incorrect. Support passing an event when calling operators to avoid this problem.
2022-03-10Cleanup: spelling in comments & some minor clarificationsCampbell Barton
2022-03-09Event System: drag events no longer default to the drag start locationCampbell Barton
This avoids transform jumping which is a problem when tweaking values a small amount. A fix for T40549 was made box-select used the location when the key was pressed. While it's important for box-select or any operator where it's expected the drag-start location is used, this is only needed in some cases. Since the event stores the click location and the current location, no longer overwrite the events real location. Operators that depend on using the drag-start can use this location if they need. In some cases the region relative cursor location (Event.mval) now needs to be calculated based on the click location. - Added `WM_event_drag_start_mval` for convenient access to the region relative drag-start location (for drag events). - Added `WM_event_drag_start_xy` for window relative coordinates. - Added Python property Event.mouse_prev_click_x/y Resolves T93599. Reviewed By: Severin Ref D14213
2022-03-07Shader Nodes: added alpha mode selector to Image Texture nodeEthan-Hall
Enables image user nodes to display the file alpha mode, similar to the colorspace setting. Also removes image_has_alpha in favor of using BKE_image_has_alpha, because it did not check if the image actually had an alpha channel, just if the file format was capable of supporting an alpha channel. Differential Revision: https://developer.blender.org/D14153
2022-03-01UI: Fix multi input socket outline and highlightLeon Schittek
Small fixes to the drawing of multi input sockets: - Make the outline thickness consistent with normal node sockets, independent from the screen DPI. - Only highlight multi input sockets when they are actually selected. - Skip selected multi inputs when drawing normal selected sockets. Differential Revision: https://developer.blender.org/D14192
2022-02-28Nodes: Improve readability of selected node linksLeon Schittek
This commit improves the drawing of selected node links: - Highlight the entire link to make it easier to spot where the link is going/coming from. - Always draw selected links on top, so they are always clearly visible. - Don't fade selected node links when the sockets they are connected to are out out view. - Dragged node links still get a partial highlight when they are only attached to one socket. Differential Revision: https://developer.blender.org/D11930
2022-02-28Merge branch 'blender-v3.1-release'Brecht Van Lommel
2022-02-28Fix T96073: Don't remove links when inserting reroute nodesJacques Lucke
This was an oversight in rB06ac5992618a75c453e495e06af7c5faf30499a7.
2022-02-23Cleanup: Remove repeated word in commentsCampbell Barton
2022-02-18Fix T87829, T95331: Issues when nodes too close togetherDominik Fill
This patch aims to fix the issues presented in T87829 and T95331, namely precision issues while connecting two nodes when being too close together in the node editor editors, in a few cases even resulting in the complete inability to connect nodes. Sockets are found by intersecting a padded rect around the cursor with the nodes' sockets' location. That creates ambiguities, as it's possible for the padded rect to intersect with the wrong node, as the distance between two nodes is smaller than the rect is padded. The fix in this patch is checking against an unpadded rectangle in visible_node(). Differential Revision: https://developer.blender.org/D14122
2022-02-18Cleanup: Rename original curve object type enumHans Goudey
This commit renames enums related the "Curve" object type and ID type to add `_LEGACY` to the end. The idea is to make our aspirations clearer in the code and to avoid ambiguities between `CURVE` and `CURVES`. Ref T95355 To summarize for the record, the plans are: - In the short/medium term, replace the `Curve` object data type with `Curves` - In the longer term (no immediate plans), use a proper data block for 3D text and surfaces. Differential Revision: https://developer.blender.org/D14114
2022-02-15BLI: Change dependencies in vector math filesHans Goudey
This patch reverses the dependency between `BLI_math_vec_types.hh` and `BLI_math_vector.hh`. Now the higher level `blender::math` functions depend on the header that defines the types they work with, rather than the other way around. The initial goal was to allow defining an `enable_if` in the types header and using it in the math header. But I also think this operations to types dependency is more natural anyway. This required changing the includes some files used from the type header to the math implementation header. I took that change a bit further removing the C vector math header from the C++ header; I think that helps to make the transition between the two systems clearer. Differential Revision: https://developer.blender.org/D14112
2022-02-13Cleanup: Clang tidyHans Goudey
Use using instead of typedef, remove redundant string init, use "empty", address qualified auto, use nullptr.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-10Merge branch 'blender-v3.1-release'Sergey Sharybin
2022-02-10Fix T95664: missing update after changing active output nodeJacques Lucke
2022-02-09Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-09Fix T95640: missing null check in previous commitJacques Lucke
2022-02-09Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-09Fix T91840: do not create invalid links when inserting a nodeJacques Lucke
Differential Revision: https://developer.blender.org/D14050
2022-02-08Merge branch 'blender-v3.1-release'Philipp Oeser
2022-02-08Fix T94415: Nodes: poor selection behavior inside frame nodesPhilipp Oeser
Previously, node selection made no distinction between a frame node and other nodes. So a frame node would be selected by their whole rect or center (depending on box/lasso/circle select). As a consequence of this, box and lasso could not pratically be started inside a frame node (with the intention to select a subset of contained child nodes) because the frame would be selected immediately and tweak-transforming started. Circle selecting would always contain the frame node as well (making transforming a subset of nodes without also transforming the whole frame impossible). Now change selection behavior so that for all selection modes only the border [the margin area that is automatically added around all nodes, see note below] of a frame node is considered in selection. This makes for a much more intuitive experience when arranging nodes inside frames. note: to make the area of interest for selection/moving more obvious, the cursor changes when hovering over (as is done for resizing). note: this also makes the resize margin consistent with other nodes. note: this also fixes right resize border (was exclusive instead of inclusive as every other border) Also fixes T46540.
2022-02-08UI: Change computation of node socket position to align with labelDominik Fill
This Diff changes the computation of the input and output socket position to being always aligned with its corresponding label. Reviewed By: campbellbarton Ref D14025
2022-02-07Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-07Fix: missing null checkJacques Lucke
This fixes https://github.com/JacquesLucke/animation_nodes/issues/1827.
2022-02-07Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-07Fix T95578: missing update when linking selected nodesJacques Lucke
This removes a "narrow" update in `snode_autoconnect` in favor of the more general update in `node_make_link_exec`.
2022-02-07Nodes: Dynamic node class for Map Range nodeCharlie Jolly
This patch makes it possible to set the UI color of a node's header bar and override the default from the node's typeinfo. Currently the color is taken from the `.nclass` member of the node's bNodeType->TypeInfo struct. This is created once when registering the node. The TypeInfo is used for both UI and non-UI functionality. Since the TypeInfo is shared, the header bar for the node can't be changed without changing all nodes of that type. The Map Range node is shown as a `Converter` or blue color by default. This patch allows this to be changed dynamically to `Vector` or purple. This is done by adding a `ui_class` callback to node typeinfo struct. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D13936
2022-02-04Cleanup: Add file names back to node headerHans Goudey
These were removed in rBbe3f3812dc4b, but it's preferred to keep them. I had to do a bit of reorganizing, and I corrected the file type too.
2022-02-01Merge branch 'blender-v3.1-release'Jacques Lucke
2022-02-01Fix T95395: dangling parent pointer when creating node groupJacques Lucke
Differential Revision: https://developer.blender.org/D13981
2022-01-31Merge branch 'blender-v3.1-release'Aaron Carlisle
2022-01-31UI Papercut: Fix gap in node outlineLeon Schittek
Correct corner radius of the node outline to prevent a noticeable gap in some cases. --- Currently we make a small mistake in the creation of the node outline: We offset the rectangle describing the outline by the outline thickness, but we don't adjust the corner radius accordingly. Therefore the rounded corner of the outline and the node body are not concentric which can sometimes lead to a visible gap at the corner. How noticeable it is depends on the theme, the screen's dpi and the line thickness set in the preferences. Simply adjusting the corner radius for the outline to also be increased by the outline thickness fixes this small issue. | display, line thickness | **patch** | **master** | | --- | --- | --- | | 1080p, default/thin | {F12835304} | {F12835305} | | retina, thin | {F12835306} | {F12835307} | The issue was mentioned by @hitrpr Reviewed By: Blendify Differential Revision: https://developer.blender.org/D13955
2022-01-30Cleanup: Cmake: remove unnecessary definitions for internationalizationAaron Carlisle
Previously, macros were ifdefed using the cmake option `WITH_INTERNATIONAL` However, the is unnecessary as withen the functions themselves have checks for building without internationalization. This also means that many `add_definitions(-DWITH_INTERNATIONAL)` are also unnecessary. Reviewed By: mont29, LazyDodo Differential Revision: https://developer.blender.org/D13929
2022-01-28Fix typo in comment.temp-T95279-remap-referenced-dataJeroen Bakker
2022-01-26ID: Fix failing test cases.Jeroen Bakker
This fixes failing test cases when using `make test`. See {D13615} for more information. The fix will perform the id remapping one item at a time. Although not really nice, this isn't a bottleneck. The failing test cases is because space_node stores pointers multiple times and didn't update all pointers. It was not clear why it didn't do it, but changing the behavior more to the previous behavior fixes the issue at hand. I prefer to remove the double storage of the node tree pointers (in snode and path) to reduce pointer management complexity.
2022-01-26Performance: Remap multiple items in UIJeroen Bakker
During sprite fright loading of complex scenes would spend a long time in remapping ID's The remapping process is done on a per ID instance that resulted in a very time consuming process that goes over every possible ID reference to find out if it needs to be updated. If there are N of references to ID blocks and there are M ID blocks that needed to be remapped it would take N*M checks. These checks are scattered around the place and memory. Each reference would only be updated at most once, but most of the time no update is needed at all. Idea: By grouping the changes together will reduce the number of checks resulting in improved performance. This would only require N checks. Additional benefits is improved data locality as data is only loaded once in the L2 cache. It has be implemented for the resyncing process and UI editors. On an Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz 16Gig the resyncing process went from 170 seconds to 145 seconds (during hotspot recording). After this patch has been applied we could add similar approach to references (references between data blocks) and functionality (tagged deletion). In my understanding this could reduce the resyncing process to less than a second. Opening the village production file between 10 and 20 seconds. Flame graphs showing that UI remapping isn't visible anymore (`WM_main_remap_editor_id_reference`) * Master {F12769210 size=full} * This patch {F12769211 size=full} Reviewed By: mont29 Maniphest Tasks: T94185 Differential Revision: https://developer.blender.org/D13615
2022-01-25Revert "Performance: Remap multiple items in UI"Jeroen Bakker
This reverts commit 948211679f2a0681421160be0d3b90f507bc0be7. This commit introduced some regressions in the test suite. As this change is a core part of blender Bastien and I decided to revert it as the solution isn't clear and needs more investigation. The following tests FAILED: 62 - blendfile_liblink (SEGFAULT) 63 - blendfile_library_overrides (SEGFAULT) It fails in (id_us_ensure_real)
2022-01-25Performance: Remap multiple items in UIJeroen Bakker
During sprite fright loading of complex scenes would spend a long time in remapping ID's The remapping process is done on a per ID instance that resulted in a very time consuming process that goes over every possible ID reference to find out if it needs to be updated. If there are N of references to ID blocks and there are M ID blocks that needed to be remapped it would take N*M checks. These checks are scattered around the place and memory. Each reference would only be updated at most once, but most of the time no update is needed at all. Idea: By grouping the changes together will reduce the number of checks resulting in improved performance. This would only require N checks. Additional benefits is improved data locality as data is only loaded once in the L2 cache. It has be implemented for the resyncing process and UI editors. On an Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz 16Gig the resyncing process went from 170 seconds to 145 seconds (during hotspot recording). After this patch has been applied we could add similar approach to references (references between data blocks) and functionality (tagged deletion). In my understanding this could reduce the resyncing process to less than a second. Opening the village production file between 10 and 20 seconds. Flame graphs showing that UI remapping isn't visible anymore (`WM_main_remap_editor_id_reference`) * Master {F12769210 size=full} * This patch {F12769211 size=full} Reviewed By: mont29 Maniphest Tasks: T94185 Differential Revision: https://developer.blender.org/D13615
2022-01-24Cleanup: sort struct forward declarationsCampbell Barton
2022-01-24Cleanup: clang-formatCampbell Barton
2022-01-21Fix Python API docs build errorHans Goudey
There is probably a better solution that's possible, but the few other things I tried didn't work, and the build error should be resolved for the buildbots. This is similar to the "breaks" in the namespace for functions declared in `ED_node.h`.
2022-01-20Cleanup: Move node editor files to proper namespaceHans Goudey
This commit moves code in all node editor files to the `blender::ed::space_node` namespace, except for C API functions defined in `ED_node.h`, which can only be moved once all areas calling them are moved to C++. The change is fairly straightforward, I just moved a couple of "ED_" code blocks around to make the namespace more contiguous, and there's the method for adding a pointer to a struct in a C++ namespace in DNA. Differential Revision: https://developer.blender.org/D13871
2022-01-19Fix T94987: Dragged node links are invisible.Jeroen Bakker
Route cause was data alignment mismatch between GPU and CPU. This mismatch would not allow us to bind the UBO where data wasn't available on the GPU. Fixed by using float4 in stead of float2. This could eventually be packed, but that would lead to less readable code.
2022-01-18Cleanup: Use references, LISTBASE_FOREACH macroHans Goudey
2022-01-18Fix T93413: Nodes 'Make Links' fails for multi input socketPhilipp Oeser
This was the case for multi input sockets that have a link already. Since we have multi input sockets, the way we use `socket_is_available` is not really giving the expected result on these. When used for input sockets the intention is to find a free socket (either for noodle **replacement**, then it is always available, or just the next free available socket). Now I would think without the intention to replace an existing link, a multi input socket should still be available. From the inside of the function, the `replace` argument turns [namewise] to `allow_used`, which sounds a little different (so one might argue that if `allow_used` is `False` this should also trigger for already connected multi input sockets). In the end, this is an issue with the variable naming though, cant think of a usecase where the patch change would really go against intentions. Maniphest Tasks: T93413 Differential Revision: https://developer.blender.org/D13866
2022-01-18Cleanup: Make node editor functions privateHans Goudey
These operations (sorting and selecting all nodes) should generally be handled by the node editor and not outside code. They were not called outside of the node editor, so they can be moved to the editor's `intern` header.
2022-01-18Cleanup: Remove unused node editor toolbar fileHans Goudey
This file was added nine years ago, and was unused then. Now with active tools we use a different approach to create toolbars, so the file is not relevant.
2022-01-17Cleanup: Improve naming of immediate mode buffer draw functionsJulian Eisel
Followup to the previous commit. Jeroen and I agreed the old naming was confusing.
2022-01-17Revert "Revert "GPUShaderCreateInfo for interface abstraction""Jeroen Bakker
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh)