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2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
With libepoxy we can choose between EGL and GLX at runtime, as well as dynamically open EGL and GLX libraries without linking to them. This will make it possible to build with Wayland, EGL, GLVND support while still running on systems that only have X11, GLX and libGL. It also paves the way for headless rendering through EGL. libepoxy is a new library dependency, and is included in the precompiled libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed. Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton and Sergey Sharybin. Ref T76428 Differential Revision: https://developer.blender.org/D15291
2022-08-09Cleanup: sort cmake file-listsCampbell Barton
2022-08-04Outliner: Add generic label element typeJulian Eisel
No user visible changes expected. We have a bunch of "base" element types, just to show a label element for grouping together other elements. There is no reason to have these tied to a case, just have a generic label type for this. It requires a string to display, and can display an icon too. The new element type isn't used yet, but will be in one of the following commits. Would be nice if the existing base elements can be replaced by this. Part of D15606.
2022-05-26Outliner: New C++ based functional tree iteratorsJulian Eisel
(Not meant to cause user visible changes.) Adds some first new iterators to traverse over tree elements with a functional syntax. Functional because it meant to be used with C++ lambdas. For example, this common pattern: ```lang=cpp void some_recursive_function(SpaceOutliner *space_outliner, ListBase *tree, ...) { LISTBASE_FOREACH (TreeElement *, te, tree) { /* ... do something with the element ... */ /* Recurse into open children. */ if (TSELEM_OPEN(TREESTORE(te), space_outliner) { some_recursive_function(&te->subtree, ...); } } } ``` Gets simplified to this: ```lang=cpp void some_function(SpaceOutliner &space_outliner, ...) { tree_iterator::all_open(space_outliner, [&](TreeElement *te) { /* ... do something with the element ... */ }); } ``` We can add more iterators, e.g. some that support early exiting or skipping children, returning a custom type, only act on selected elements, etc. The following commit will convert a bunch of code to use these. Some further benefits will become visible there. Not all cases are straight forward to convert, but hopefully more and more code can be refactored to work with this. This deduplicates and centralizes the iteration logic, which will later make it much easier to refactor how the tree storage is done (e.g. move it to `SpaceOutliner_Runtime` and use a better container than `ListBase`).
2022-05-25Outliner: Refactor element warning and mode column queryingJulian Eisel
Uses a inheritance based approach for querying warning of tree elements and the mode column support of display modes. For the warnings, tree elements can override the `AbstractTreeElement::getWarning()` method and return a warning string. The UI will draw the warning column with warning icons. This makes the warning column more generalized and easier to extend to more use-cases. E.g. library override elements will use this after a followup commit. To support mode toggles a display mode can now just return true in the `AbstractTreeDisplay::supportsModeColumn()` method. This makes it trivial to add mode columns to other display modes, and less error prone because there's no need to hunt down a bunch of display mode checks in different places.
2022-05-05Cleanup: sort cmake file listsCampbell Barton
2022-03-31Outliner: New "Hierarchies" view mode for Library OverridesJulian Eisel
Adds a dropdown for the Library Overrides display mode that lets users choose between a "Properties" and a "Hierachies" view mode. The former is what was previously there (a mode that displays all overridden properties with buttons to edit the values), the latter is new. It displays the hierarchical relationships between library overridden data-blocks. E.g. to override the mesh of an object inside a linked collection, the entire collection > object > mesh hierarchy needs to be overridden (whereby the former two will be automatically overridden using system overrides). The Hierarchies mode will also show the override hierarchies of data-blocks that were linked and are overridden in the source file. This information is useful to have, especially for debugging scenes. Part of T95802. Differential Revision: https://developer.blender.org/D14440 Reviewed by: Bastien Montagne
2022-03-14RNA: Generate property declerations header, solving msg-bus C++ incompatibilityJulian Eisel
Lets `makesrna` generate a `RNA_prototypes.h` header with declarations for all RNA properties. This can be included in regular source files when needing to reference RNA properties statically. This solves an issue on MSVC with adding such declarations in functions, like we used to do. See 800fc1736748. Removes any such declarations and the related FIXME comments. Reviewed By: campbellbarton, LazyDodo, brecht Differential Revision: https://developer.blender.org/D13837
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-30Cleanup: Cmake: remove unnecessary definitions for internationalizationAaron Carlisle
Previously, macros were ifdefed using the cmake option `WITH_INTERNATIONAL` However, the is unnecessary as withen the functions themselves have checks for building without internationalization. This also means that many `add_definitions(-DWITH_INTERNATIONAL)` are also unnecessary. Reviewed By: mont29, LazyDodo Differential Revision: https://developer.blender.org/D13929
2022-01-26Outliner: Port sequencer elements to new tree-element designJulian Eisel
Continuation of work started in 2e221de4ceee and 249e4df110e0. Adds new tree-element classes for sequences, strips and strip duplicates.
2022-01-26Outliner: Port RNA elements to new tree-element designJulian Eisel
Continuation of work started in 2e221de4ceee and 249e4df110e0. Adds new tree-element classes for RNA structs, properties and array elements. This isn't exactly a copy and paste, even though logic should effectively be the same. Further cleanups are included to share code in a nice way, improve code with simple C++ features, etc.
2022-01-14Cleanup: Remove Outliner C-API headers/wrappersJulian Eisel
Basically this removes any C <-> C++ glue code. C++ types are accessed directly via the public C++ APIs. Contains some related changes like, moving functions that were previously declared in a now removed header to a different file, whose header is the more appropriate place (and the source file as well). But generally I tried to avoid other changes.
2022-01-13Outliner: Compile all Outliner files in C++Julian Eisel
We want to refactor quite some of the Outliner code using C++, this is a logical step to help the transition to a new architecture. Includes plenty of fixes to make this compile without warnings, trying not to change logic. The usual stuff (casts from `void *`, designated initializers, compound literals, etc.).
2021-04-08LibOverride: Add a dedicated view in the Outliner.Bastien Montagne
This is a minimal, information-only view currently, listing by default all the override data-blocks, with their user-edited override properties. System-generated overrides (like the overrides of pointers to other override data-blocks) can be shown through a filter option. Finally, potential info or warning messages from (auto-)resync propcess are also shown, as an icon + tooltip next to the affected items. Part of D10855.
2021-03-16Outliner: Refactor: Move overrides tree items to new CPP code.Bastien Montagne
Fairly straight forwards. Also fixes the bug from recent refactor that would not show overrides as a tree, but as a flat list directly under IDs.
2021-03-08Cleanup: Split up new files for Outliner ID tree-elementsJulian Eisel
Splits up `tree_element_id.cc`/`tree_element_id.hh`. If we move all ID types into this one file, it will become rather big. Smaller files are probably easier to work with. We could still keep small classes like `TreeElementIDLibrary` in the general file, don't mind really, but this creates separate files for that too.
2021-03-08Cleanup: Rename recently added Outliner files to exclude "_base" suffixJulian Eisel
These files can contain more than just the "base" tree element types. E.g. the class for the view-layer base element can also contain the class for the view-layer elements. Otherwise we'd end up with like >50 files for the individual types, most of them very small. So just give the files a general name and put the related classes in there.
2021-03-08Outliner: Port scene elements and some related types to new tree-element ↵Julian Eisel
code design Continuation of work in 2e221de4ceee, 249e4df110e0 and 3a907e742507. Adds new tree-element classes for the scene-ID, scene collections, scene objects, and the view layers base. There is some more temporary stuff in here, which can be removed once we're further along with the porting. Noted that in comments.
2021-03-05Outliner: Barebones to port IDs to new Outliner tree-element code designJulian Eisel
Continuation of work in 2e221de4ceee and 249e4df110e0 . This prepares things so we can start porting the individual ID types to the new code design. I already added some code for library IDs, because they need some special handling during construction, which I didn't want to break. The `AbstractTreeElement::isExpandValid()` check can be removed once types were ported and can be assumed to have a proper `expand()` implemenation. Also makes `TreeElementGPencilLayer` `final` which I forgot in e0442a955bad.
2021-03-05UI Code Quality: Port Outliner Grease Pencil layers to new designJulian Eisel
Continuation of work in 2e221de4ceee and 249e4df110e0. Now the tree-element types have to be ported one by one. This is probably the most straight forward type to port.
2021-02-04LibOverride: Added log statements in liboverride operator functionsSebastián Barschkis
As discussed in D10301. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D10303
2020-12-12UI: Allow Outliners to pass selected data-blocks to operators via contextJulian Eisel
The way the Outliner integrates operations on selected tree elements is known to be quite problematic amongst developers. The context menu is generated in an unusual way and doesn't use the normal operator system. Instead, changes are applied via a recursive callback system. Things are quite ad-hoc, and the callbacks often implement logic that should not be in the Outliner, but in entirely different modules. Often these modules already contain the logic, but as proper operators. This commit is a step into a hopefully better direction that should allow us to put actual operators into Outliner context menus. It starts solving the problem of: How can the Outliner pass selected data to operators. It implements it for data-blocks only, but other data could do it in the same way. Idea is to keep doing what operators were initially designed to do: Operate on context. Operators can now query a "selected_ids" context member (`CTX_data_selected_ids()` in C, `bpy.context.selected_ids` in .py). If an Outliner is active, it will generate a list of selected data-blocks as a response, via its `SpaceType.context` callback. Any other editor could do the same. No user visible changes. This new design isn't actually used yet. It will be soon for asset operators. Reviewed as part of https://developer.blender.org/D9717. Reviewed by: Brecht Van Lommel
2020-12-11Cleanup: sort cmake file listsCampbell Barton
2020-12-07UI Code Quality: Start refactoring Outliner tree-element building (using C++)Julian Eisel
Continuation of the work started with 249e4df110e0. After all display modes were ported to this new design, this commit starts the (more complex) work on the individual tree-element types. More concretely it ports animation tree-elements (action data-blocks, drivers and NLA data). The commit above explains motivations. In short, we need a better design that's easier to reason about and better testable. Changes done here are pretty straight forward and introduce similar class hierarchy and building patterns as introduced for the display modes already. I.e. an abstract base class, `AbstractTreeElement` with derived classes for the concrete types, and a C-API with a switch to create the needed objects from a type enum. The latter should be replacable with something nicer later on (RAII based, and type-safer through meta-programming). Each tree-element type has its own class, with an own header and source file (okay some closely related types can share a header and source file, like the NLA ones). I added some further temporary bits for the transition to the new design, such as the `TreeElement.type`. It should entirely replace `TreeElement` eventually, just as `outliner_add_element()` should be quite small by then and easily replacable by a `TreeBuilder` helper.
2020-12-05Cleanup: Outliner Data API display modeNathan Craddock
No functional changes. Moves the data API display building code to C++. Differential Revision: https://developer.blender.org/D9741
2020-12-05Cleanup: Outliner scenes display modeNathan Craddock
No functional changes. The scene display building code has been moved to C++. Differential Revision: https://developer.blender.org/D9741
2020-12-05Cleanup: Outliner orphan data display modeNathan Craddock
No functional changes. Code is ported to C++ with additional cleanups to the logic and variable names. Differential Revision: https://developer.blender.org/D9741
2020-12-05Cleanup: Outliner video sequencer display modeNathan Craddock
No functional changes. Code is ported to C++. Variable names and logic are also improved. Differential Revision: https://developer.blender.org/D9741
2020-11-11Cleanup: Split header for Outliner tree building into C and C++ headersJulian Eisel
See https://developer.blender.org/D9499. It's odd to include a C++ header (".hh") in C code, we should avoid that. All of the Outliner code should be moved to C++, I don't expect this C header to stay for long.
2020-11-11Cleanup: Rename Outliner "tree-view" types to "tree-display" & update commentsJulian Eisel
See https://developer.blender.org/D9499. "View" leads to weird names like `TreeViewViewLayer` and after all they are specific to what we call a "display mode", so "display" is more appropriate. Also add, update and correct comments.
2020-11-11UI Code Quality: Convert Outliner Blender File mode to new tree buiding designJulian Eisel
See https://developer.blender.org/D9499. Also: * Add `space_outliner/tree/common.cc` for functions shared between display modes. * I had to add a cast to `ListBaseWrapper` to make it work with ID lists. * Cleanup: Remove internal `Tree` alias for `ListBase`. That was more confusing than helpful.
2020-11-11UI Code Quality: Start refactoring Outliner tree building (using C++)Julian Eisel
This introduces a new C++ abstraction "tree-display" (in this commit named tree-view, renamed in a followup) to help constructing and managing the tree for the different display types (View Layer, Scene, Blender file, etc.). See https://developer.blender.org/D9499 for more context. Other developers approved this rather significantly different design approach there. ---- Motivation General problems with current design: * The Outliner tree building code is messy and hard to follow. * Hard-coded display mode checks are scattered over many places. * Data is passed around in rather unsafe ways (e.g. lots of `void *`). * There are no individually testable units. * Data-structure use is inefficient. The current Outliner code needs quite some untangling, the tree building seems like a good place to start. This and the followup commits tackle that. ---- Design Idea Idea is to have an abstract base class (`AbstractTreeDisplay`), and then sub-classes with the implementation for each display type (e.g. `TreeDisplayViewLayer`, `TreeDisplayDataAPI`, etc). The tree-display is kept alive until tree-rebuild as runtime data of the space, so that further queries based on the display type can be executed (e.g. "does the display support selection syncing?", "does it support restriction toggle columns?", etc.). New files are in a new `space_outliner/tree` sub-directory. With the new design, display modes become proper units, making them more maintainable, safer and testable. It should also be easier now to add new display modes.
2020-10-05Move sequencer sources from blenkernelRichard Antalik
This is first step of refactoring task T77580. Next step will be breaking up files into smaller ones. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D8492
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2019-08-16Outliner: Synced selection and active element highlightingNathan Craddock
Adds a toggle to the filter menu for outliner synced selection. Enabled by default, this ensures selection is synced between objects, bones, and sequences. An active outliner element theme color is added to indicate which element is active. Synced selection is controlled on the operator level. Each operator that modifies selection for objects, bones, sequences, or outliner elements needs to call the respective ED_outliner_select_sync_from.. function to tag outliners to be synced. Syncing is done lazily on outliner draw.
2019-04-24Cleanup: sort CMake include pathsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
Tested to work on Linux and macOS. This will be enabled once all platforms are verified. See D4684
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
No functional change, this adds LIB definition and args to cmake files. Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS' since there are many platforms/configurations that could break when changing linking order. Manually add and enable WITHOUT_SORTED_LIBS to try building without sorted libs (currently fails since all variables are empty). This check will eventually be removed. See T46725.
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
Following removal from C source code. See: 8c68ed6df16d8893
2018-08-10Cleanup: move most outliner drag & drop code into one file.Brecht Van Lommel
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove ↵Luca Rood
BKE_depsgraph.h This removes BKE_depsgraph.h and depsgraph.c
2017-02-28Cleanup: Add outliner_utils.c, move functions into itJulian Eisel
2017-02-15Revert "Collection Editor based on patch by Julian Eisel"Dalai Felinto
This reverts commit 3da834e83ce9d7056c033148dab04885a6d3b1b7. We will use the outliner for this now. I'm also moving the collections_ops.c to outliner_collections.c
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2013-11-25Code cleanup: remove unused include dirsCampbell Barton
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
remove MEM_sys_types.h which was a duplicate.
2012-04-14Fixed another bunch of i18n bugs (thx to Leon Cheung for spotting them), ↵Bastien Montagne
among which: * Drag'n'drop translation in Outliner * "Execute" button in file window * "Labels" of spacing elements, in multi-column enums * A glitch with nodes "Value to RGB", they where called "ColorRamp" in node_type_base() call. This is not definitive, though, as it appears that UI node names are determined by this call, while it should be by "defines" in rna_nodetrre_types.h, I guess... Anyway, not good to have such things in two different places! Also moved default context name under BLF_translation.h, much better to have those all in one place, accessible from whole Blender code!