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2011-05-09=bmesh= merge from trunk at r36529Joseph Eagar
2011-04-21converted more mixed tab/space indentations to tabs. only whitespace changes.Campbell Barton
2011-04-20Bugfix #27026Ton Roosendaal
Outliner objects showed "active" or "selected" in confusing ways. Now the display is simply binary, and more in line with how other items in outliner draw: - text is white = item is active - color circle behind icon: shows selection state
2011-04-19patch [#26978] Minor Spelling Mistakes in Editor OperatorsCampbell Barton
+ some errors I noticed.
2011-04-19Some strings to store ID names were too small, could cause stack corruption.Campbell Barton
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
2011-04-15=bmesh= merge from trunk at r36153Joseph Eagar
2011-03-05use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf ↵Campbell Barton
& editors.
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-27== UI icons ==Andrea Weikert
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
2011-02-27pedantic warning cleanup, also remove texspace_edit() since its been added ↵Campbell Barton
using a different method.
2011-02-27merge with/from trunk at r35190Joseph Eagar
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-18Clear some compiler warnings by commenting some functions, adding others to ↵Campbell Barton
headers. left in warnings where functions obviously need to get ported to 2.5x still. Also, render stamp seq strip works again.
2011-02-14made most variables which are only used in a single file and not defined in ↵Campbell Barton
header static for blenlib, blenkernel and editors.
2011-02-13Related to #26061: Camera does not appear selected in outliner when it isSergey Sharybin
Draw higlighting circle for active camera in outliner
2011-02-08minor edits, no functional changes.Campbell Barton
- BGE was getting MCol array and not using it. - use list lookup functions for getting constraint from pose bone. - use const char * in more places.
2011-01-30Bugfix #25859Ton Roosendaal
Outliner: click on 'restrict' options also selected/deselected the item itself. Fix provided by Alexander Kuznetsov. Thanks!
2011-01-26Bugfix #25756Ton Roosendaal
Outliner was drawing icons sometimes blurred. Happens when subpixel positions vary. UI code doesn't suffer this, it makes own ortho for it. This fix re-uses an un-used v2d flag (V2D_PIXELOFS_X) to force a 2d view on pixel exact positions. It's set for outliner only, I need testing feedback first.
2011-01-21- Bugfix: NLA "duplicate" operator now lets strips get moved betweenJoshua Leung
tracks too, instead of only sliding around on the track they were defined on. - Adding description fields for many (older) operators that lacked them
2011-01-17misc maintenance changesCampbell Barton
- metaball tessellation functuion was calculating density when it didn't need to. - image drawing was using a float as a loop counter, in extreme cases this could cause an infinite loop. - remove/comment unused vars.
2011-01-09remove unused vars, comment some which look like they could be useful still. ↵Campbell Barton
have makesrna.c omit unused _data definitions for rna funcs with no args.
2011-01-08Todo items:Ton Roosendaal
- Outliner: new scroll operator, PageUp PageDown scroll entire page now. - 2D views (like buttons) PageUp PageDown now also scroll entire page. (they used same step as scrollwheel before)
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-05Bugfix, irc report:Ton Roosendaal
Outliner: using the object-data icons to enter editmode, didn't reset the toolbar Operator redo. It was not using an operator call here. Note to self: more outliner tools don't... Error was that operator-redo then would repeat an action incorrect.
2011-01-04- use BKE_keyingset_free_path where paths were being freed inline.Campbell Barton
- rna_path was being freed when null, printing errors.
2010-12-28Drivers Code Cleanups and UI Tweaks:Joshua Leung
- Adding drivers from the UI (not from py-scripts though) will now automatically add a "Transform Channel" driver variable to the newly created drivers. This makes setting up drivers a bit more convenient for the most commonly used case. - Drivers now report their errors using the Reports system instead of writing these directly to the console. - Clarified some comments to be more insightful about the "why's" of some design decisions, and related formatting/cleanup tweaks - Reduced scope of "path" vars to just the scope they're required in - Removed some unused defines from a failed experiment in the original Keying Sets code ("templates" and "template flags") which was superseeded by the more flexible + nicer "Builtin KeyingSets"
2010-12-23use ICON_NULL define rather then 0, makes UI calls less confusing. (no ↵Campbell Barton
functional change) eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-20Bugfix #25313Ton Roosendaal
Outliner "show active" now also works for elements hidden in closed items. (Coordinates were not set)
2010-12-20fix [#25313] Outliner View Active only works once icon has been shown in view.Campbell Barton
also disable UNDO and REGISTER flags for OUTLINER_OT_show_active() since its just scrolling the view.
2010-12-08Bugfix #25099Ton Roosendaal
Outliner: group view: restrict buttons should be disabled in editmode.
2010-12-08Changed armature active bone so it is separate from selection this is ↵Campbell Barton
consistent with active object, mesh editmode, curves & metaballs. - active is no longer assumed to be selected. this fixes a simple bug - eg: Adding a new armature, entering pose mode and toggling selection failed. - outliner editbone selection now works like object and pose mode. - mouse selection sets the bone active even when the tip is selected. - active, unselected bones draw as wire color with a 15% tint of the selected color.
2010-12-07bugfix [#25074] visible, selectable and render toggles in outliner not availableCampbell Barton
outliner added UI buttons which exceeded the range of a short, use ints for x/y button positioning.
2010-12-05Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now itBrecht Van Lommel
only tags the ID and does the actual flush/update delayed, before the next redraw. For objects the update was already delayed, just flushing wasn't yet. This should help performance in python and animation editors, by making calls to RNA property update quicker. Still need to add calls in a few places where this was previously avoided due to bad performance.
2010-12-05use constant strings for outliner menus rather then sprint'ing them together.Campbell Barton
2010-12-03Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for ↵Campbell Barton
'const char's,. Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03- added GCC warning -Wstrict-prototypesCampbell Barton
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
2010-11-17use 'const char *' by default with RNA functions except when the value is ↵Campbell Barton
flagged as PROP_THICK_WRAP. Also use const char in many other parts of blenders code. Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-07- avoid loop within loop for unique naming function (even though it wasnt ↵Campbell Barton
likely to run often). - off by 1 error with outliner naming length. was 1 too short.
2010-11-05tedious string copying changesCampbell Barton
- use sizeof() in more places. - fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short. - replace strncpy and strcpy with BLI_strncpy
2010-11-03fix [#24499] Consistency Issue with LassoSelect/ExtendOptionCampbell Barton
Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
2010-10-18remove G.sce, use G.main->name instead.Campbell Barton
Both stored the filename of the blend file, but G.sce stored the last opened file. This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore). Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-16editors/space_* build without unused args warningsCampbell Barton
2010-10-15tag UNUSED() for operator exec() and invoke() functions.Campbell Barton
2010-10-14remove unused args in draw*.c and some in view*.c, tag some as UNUSED().Campbell Barton
2010-10-07Fix #24167: Timeline keyframes don't update when selecting objects from outlinerSergey Sharybin
Based on patch from Alexander Kuznetsov. Own changes: - Keyframes in timelime depends on active object, so timelime better be listeing to ND_OB_ACTIVE notifier rather than ND_OB_SELECT - When scene is changing in this operator NC_WINDOW notifier would be send and the whole interface would be redrawed, so no need in ND_OB_ACTIVE in this case
2010-10-05rename Command key to OSKey, Window manager already called it the OSKey but ↵Campbell Barton
internally it was mixed.
2010-10-05Fix #24135: Material modification not immediately updated in OutlinerSergey Sharybin
Also fixed outliner update when changing active_material_index from Py and when selecting texture from UI
2010-09-28Fix [#23977] toggle back to object mode not working (outliner issue)Nathan Letwory
Reported by Roland Kramer There was already code to prevent visibility toggle through restrict column from working when in edit mode. Reshuffled code somewhat so it works also for object operations in outliner. Also ensure operator poll for visibility and selectability toggle checks object is not in edit mode. So this also works for selectability toggling, so no more toggling when in edit mode - it's confusing otherwise. Added notifier and handling for it for renderability toggle in outliner. No edit mode restriction here.
2010-09-23Small code cleanup to remove old undo calls that do nothing.Brecht Van Lommel
2010-09-22After discussion with Campbell (ideasman) on IRC I reorganized notifiers and ↵Nathan Letwory
created new one for visibility toggling (epilogue to r32052, fixing [#23944]).