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collection usercount
Maniphest Tasks: T71452
Differential Revision: https://developer.blender.org/D6222
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Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.
Design task: T61327
As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.
Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).
Reviewed by: brecht (thank you)
Differential Revision: D5992
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In its current version that was a totally useless extra layer of crap
that we can totally avoid. Plus name was bad too.
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How to reproduce: use 1-10 to change the visible collection. If the
collection was globally invisible, it would be set to globally visible.
This was a left over from the previous collection visibility design.
Now that we have a more clear separation between temporary visibility
(i.e., layer collection visibiilty) and a global visibility setting
(i.e., collection visibility) we should keep them separated.
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Bringing the same logic we do in the outliner restrict column callback
and the menu call.
Also removing the "change depsgraph" logic there. Isolate collections
should not affect depsgraph relations (if it does it is to be tackled
separately anyways).
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No major API change here, only in the outliner restriction column
variables (e.g., show_restrict_column_selectable > show_restrict_column_select).
* Get rid of _INSTANCE (introduced on b1af68200159).
* Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global).
* Use the expected icon for restrict viewport (same as objects and modifiers).
* selectable > select
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- Fix 'ddisable' typo
- Use clearer names for the operators in the Collections context menu
Instead of Set Exclude / Clear Exclude, we now use Enable in View Layer / Disable from View Layer
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See T61578 for discussions and mockups.
Visibility Options
==================
We are adding more granular control over restriction columns in the outliner,
exposing "indirect only" and "holdout" as options, and change the way
users enable/disable collections in a viewlayer.
We also rename the object viewport restriction to hide instance.
So the options we have are:
Collection
----------
* Render Visibility
* Instance Visibility
* Selectable
(View) Layer Collection
-----------------------
* Enable
* Holdout
* Indirect Only
* Viewport
Shortcuts
=========
Isolate Collection
------------------
* Ctr + click isolates the collection.
It turns all its parents and children "visible", and all the other
collections "invisible".
If ALL the collections were already properly set, we re-set the
collections to their default value.
Set Collection Inside Collections and Objects
---------------------------------------------
* Shift + click: Set/unset inside collections and objects.
We only set objects values as well when we are in View Layer mode and
(obviously) when the objects have a matching property.
Icons
=====
Little reminder that we will need better icons for holdout, indirect only, and
probably instanced (nothing wrong with the current, but it differs from
the proposal when it is turned off).
Also, we need to decide where do we want the modifier/bones/... icons to
be (in which column) and ideally make sure their icons match the ones we
use for collections/objects.
At the moment those are using the screen icon, which is not being used
by collections.
Reviewers: brecht, billrey
Subscribers: pablovazquez
Differential Revision: https://developer.blender.org/D4823
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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scene/collection.
Think that's the last case... At least for now.
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Same issue as with previous commits for other Collection Outlier's
operations, checks are always different though...
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IDs.
Similar issue to the one about Duplicate operation...
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in exec function.
This has already been ensured by poll callback...
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to that scene.
In other words, Duplicate Collection could link local ID into a linked
one... Nasty. ;)
Add checks that found parent is not a linked data-block (and try to
find a fall-back one if this is the case).
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hierarchy' operation."
This partially reverts commit a77feabb51470b9cfb71be7f0ea7e774d6591799,
removing the shallow 'duplicate hierarchy' option from outliner.
Core changes from that commit in BKE_collections are kept.
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Convention was not to but after discussion on 918941483f7e we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
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Point is, you may want to duplicate your set of collections, but not
duplicate all their objects.
Some notes:
* Am rather skeptical about the practice of using operator name to
define behavior of some common exec code. Imho, that should be a single
operator with an enum to refine its behavior (@cambpellbarton may also
have an opinion here?). Left it as-is for now, because this seems to be
used by other operators too in that code. :/
* @dfelinto, @pablovazquez, @billreynish am not so happy with current
names, but cannot find really good short ones either... Also, shouldn't
we move those into a dedicated `Duplicate` sub-menu?
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Now that we have better options (duplicate collection and duplicate linked) there is no
longer need for the original dupli operator.
In fact, as it was it was of little use if you ever had nested collections.
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As per the suggestion on T57064, this introduces two new options to duplicate collections.
We then have:
* Duplicate > Collection (New collection with linked content).
* Duplicate > Hierachy (Duplicate entire hierarchy and make all contents single user).
* Duplicate > Linked Hierarchy (Duplicate entire hierarchy keeping content linked with original).
Development TODO: `single_object_users` can/should use the new functions.
Reviewers: brecht, mont29
Subscribers: pablovazquez, billreynish, JulienKaspar
Differential Revision: https://developer.blender.org/D4394
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While \file doesn't need an argument, it can't have another doxy
command after it.
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We still change their base/layer collection visibility, just not what would change the
original ID datablock.
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Also satinizing the checks for master collection. The outliner tree
iterators already take care of not including the master collection
there.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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Now collection and objects can be either:
* Disabled for all the view layers.
* Hidden for a view layer but not necessarily for all others.
* Visible for a view layer but not necessarily for all others.
Regarding icons: Whatever we decide to use for the "Hidden for all view
layers" needs to be a toggle-like icon. Because when viewing "Scenes"
instead of "View Layer" in the outliner we should be able to edit the
collection "Hidden for all the view layers" as an on/off option.
The operators are accessible via a Visibility context menu or shortcuts:
* Ctrl + Click: Isolate collection (use shift to extend).
* Alt + Click: Disable collection.
* Shift + Click: Hide/Show collection and its children (objects and collections)
Things yet to be tackled:
* Object outliner context menu can also get a Visibility sub-menu.
* Get better icons for viewport enable/disable.
Note:
* When using emulate 3 button mouse alt+click is used for 2d panning.
In this case users have to use the operator from the menu.
See T57857 for discussion.
Patch: https://developer.blender.org/D4011
Reviewers: brecht and sergey
Thanks to the reviewers and William Reynish and Julien Kasper in
particular for the feedback.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Needed for clang formatting to workaround bug/limit, see: T53211
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There were at least three copies of those:
- OB_RECALC* family of flags, which are rudiment of an old
dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
as a separate set since the graph itself did not handle
particle systems.
- DEG_TAG_* which was used to tag IDs.
Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.
Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.
Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.
Fixes T58632: Particle don't update rotation settings
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That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.
Otherwise not being explicit with includes always end up biting in
unexpected ways...
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Use drag&drop to parent objects in the outliner by holding down shift.
Previously it was easy to accidently parent objects and there was no way to notice it immediatly.
In some views it is possible to parent objects without using shift; should be obvious from context.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3812
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Not sure why but MSVC is complaining for some of those.
In particular for the struct in BKE_subdiv_ccg.h. Those were the ones
crashing here..
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* Drag and drop between multiple outliners now works.
* Dragging the icon and text now give the same results.
* Fixes various crashes.
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We need a valid tree here, undo step will make it invalid...
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