Age | Commit message (Collapse) | Author |
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With C++ we should transition towards namespaces to avoid naming
collisions. Having the namespace in place is the first step for that
transition.
Plus, the `typedef` isn't necessary for struct/class/enum definitions
in C++, so avoid the verbosity it adds.
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(Not meant to cause user visible changes.)
Makes use of the new iterators introduced in the previous commit. Some
benefits:
- Shorter, simpler, easier to read & understand
- Deduplicates logic
- Centralizes iteration logic, making it easier to replace tree storage
(as planned), see previous commit.
- Avoids having to pass (sub-)tree to iterate around (often redundant
since it's just `SpaceOutliner.tree`, even though `SpaceOutliner` is
already passed).
- Function arguments that are only passed to the recursive call are
recognized as unused (found and removed a few).
Also does some general cleanups while refactoring the code for the
iterators. Use `const`, use references (signals null is not expected),
early-exit (see 16fd5fa656af), remove redundant arguments, etc.
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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We want to refactor quite some of the Outliner code using C++, this is a
logical step to help the transition to a new architecture.
Includes plenty of fixes to make this compile without warnings, trying
not to change logic. The usual stuff (casts from `void *`, designated
initializers, compound literals, etc.).
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