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2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-11-09Keymap: move builtin keymaps from C to PythonBrecht Van Lommel
This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
2018-10-22Outliner: drag&drop - separate moving from parentingJacques Lucke
Use drag&drop to parent objects in the outliner by holding down shift. Previously it was easy to accidently parent objects and there was no way to notice it immediatly. In some views it is possible to parent objects without using shift; should be obvious from context. Reviewers: brecht Differential Revision: https://developer.blender.org/D3812
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-09-02Cleanup: move select all/none/invert into templateCampbell Barton
2018-08-31Merge branch 'master' into blender2.8Campbell Barton
2018-08-31Cleanup: rename WM_keymap_find -> WM_keymap_ensureCampbell Barton
2018-08-29Cleanup: rename files from group to collection to match contents.Brecht Van Lommel
2018-08-143D View boarder/lasso select tool optionsCampbell Barton
Add tool options to control how select operates (add/sub/set/and/xor). Note: edit mode armature select still needs to support all options, this is complicated by how it handles partial end-point selection.
2018-08-10Outliner: use generic WM drag and drop system for collections.Brecht Van Lommel
* Drag and drop between multiple outliners now works. * Dragging the icon and text now give the same results. * Fixes various crashes.
2018-08-10Cleanup: move most outliner drag & drop code into one file.Brecht Van Lommel
2018-07-25Cycles: add per layer collection indirectly on setting.Brecht Van Lommel
In the outliner, right click > view layer > set indirect only. This is like clearing camera ray visibility on objects in the collection, and is temporary until we have more general dynamic overrides.
2018-07-25Cycles: add per layer collection mask/holdout support.Brecht Van Lommel
In the outliner, right click > view layer > set holdout. This is temporary until we have more general dynamic overrides, but helps Spring production for now.
2018-07-23Outliner Keymap: E key to Exclude collections from View LayerPablo Vazquez
Alt+E to include.
2018-07-06Keymap: outliner now uses A/Alt-A for selectionCampbell Barton
2018-07-06Merge branch 'master' into blender2.8Campbell Barton
2018-07-04Keymap: outliner changes from T55162Campbell Barton
2018-07-04Keymap: use add key instead of verifyCampbell Barton
Caused Xkey to be added but not delete key.
2018-07-03Cleanup: typosCampbell Barton
2018-07-02Fix modal keymap breaking exporterCampbell Barton
We could support quotes in keymap names, for now don't write them.
2018-07-02UI: update mouse icons in status bar.Brecht Van Lommel
2018-07-02Keymap: add back X-Key for deleteCampbell Barton
This is needed as part of modeling work-flow, so keep it accessible.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-20Objects: support for hiding all objects in a collection.Brecht Van Lommel
In the outliner there are now icons for it, Ctrl+Click isolates a single collections. In the 3D view, Ctrl+H key opens a menu that is more or less the equivalent of the old layer buttons in the header. Regular Click isolates the collection, Shift+Click toggle the collection visibility. Pressing number keys and letters works in this menu, which can help for quickly selecting a specific collection. Shortcuts for quick switching by just pressing 1/2/3/.. keys are available again. The order can be confusing with nested collections, but that seems unavoidable. The first numbers control the top level collections, and then sub collections if numbers are left. Remaining design issues: * The 3D view menu needs to be improved: support for sub collections, staying open on shift+click, access from the 3D view header somewhere, shortcut key display. * Currently collection hiding just controls per-object hiding, we plan to separate this state still so alt+H doesn't affect collection hiding.
2018-06-20Objects: restore H key per object hiding.Brecht Van Lommel
H hides selected objects, Shift+H hides unselected objects, and Alt+H reveals hidden objects. This hiding state is distinct from restrict viewport and render, and meant for temporarily hiding objects without affecting more persistent collection hiding. Object hiding is per view-layer, same as selection. It affects the viewport and any preview renders in there, but not final renders. In the outliner, different icons are now used for temporary hiding, and restrict viewport and render. Hidden objects are greyed out. Remaining design issues: * For lamps we probably still want to keep their effect on the scene, currently they are fully disabled by hiding. Arguably mesh lights or even objects being reflected or casting shadows are not that different but perhaps the special lamp exception from local view should remain. * We need a feature still to disabled this hiding for specific viewports, for render or animation preview where you want to see the entire scene while working in another view. * We need a new icon for restrict viewport, for now it uses a grid similar to the 2.4 icon. * Hiding objects does not preserve selection state as it did in 2.7, it's probably convenient to support this again?
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-31Support Move / Link to collection in the outliner as wellDalai Felinto
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-05-15Fix random crashes in the outliner, especially with bigger scenes.Brecht Van Lommel
The outliner can redraw quicker without rebuilding the tree, for example when just moving the mouse and highlighting different items. The way this worked is that the outliner would be tagged to avoid rebuilding, however if another operation that does require rebuilding happens in the meantime we could go out of sync and crash.
2018-04-24Outliner: reorganize collection related display modes.Brecht Van Lommel
* "Scenes" now shows for each scene lists of all view layers, collections and objects contained in it. This is the place to see all collections and objects in the scene even if they are not used in any view layer. Objects are nested according to parenting here. * "Collections" now shows all collections in the view layer, and the objects in those collections. Objects are not nested by parenting, only collections since it would be too confusing if the children are in a different collection. * "Groups" is unchanged. * "View Layer" was removed, replaced by "Collections". Part of T54790.
2018-04-19Cleanup: styleCampbell Barton
2018-02-06Outliner: Add object(s) to new collectionDalai Felinto
Suggested by Pablo Vazquez (venomgfx). The idea here is that it should be easy to work in the outliner by picking a bunch of objects and adding them to a new collection. Where is the new collection? In the same level as the "outliner active" object. Note, since the outliner has no pure concept of an active object, I'm using the highlight tag for this. Hopefully it works fine. It should work in "Collections", "View Layer", and "Groups". Only when collections are not filtered out.
2018-02-06Rename OUTLINER_OT_collection_object_remove > _object_remove_from_collectionDalai Felinto
Better make it clear it is different than OUTLINER_OT_collection_objects_remove.
2018-02-06Outliner: Operator to delete outliner selected elements from collectionDalai Felinto
Suggested by Pablo Vazquez (venomgfx).
2018-02-02Collections: Operator to duplicate a collectionDalai Felinto
When duplicating a layer collection directly linked to the view layer we copy the collection and link it. For all the not directly linked layer collectionns, we try to sync the layer collection flags, overrides, ... Also we make sure the new collection is right after the original collection. We also expose this in RNA, via collection.duplicate().
2018-02-02Collections: Operator to select collection objectsDalai Felinto
This is only supported by layer collections (the ones accessible in the outliner when you see "View Layer").
2018-01-26Outliner: If a collection is empty and you drag something inside it, it ↵Dalai Felinto
opens up. Idea by Pablo Vazquez.
2018-01-26Outliner tooltips: Small refactor, future proof changeDalai Felinto
In the future we may have siblings to collections (like overrides) that are not collections. This change make sure tooltips will keep working. Note: This was originally wrongly committed together with a Collada fix, re-committing separately now. See bd7060a87fd9.
2018-01-26Revert "Fix crash on Collada exporter"Dalai Felinto
This reverts commit bd7060a87fd9f46c2bdd141e26934e8573c6e3f8. I mixed two commits together (a fixup for outliner tooltips and a collada fix). Re-committing them individually.
2018-01-26Fix crash on Collada exporterDalai Felinto
2018-01-26Outliner: Tooltips for reorder operatorsDalai Felinto
I really would prefer if we were to use the dropbox API for this. That said, we now have some tooltips that work. I'm using the new draw callback draw API for outliner tooltips. Reviewers: mont29 Subscribers: venomgfx, mano-wii, Severin Differential Revision: https://developer.blender.org/D3020
2018-01-26Outliner: Implement Add (Ctrl) when moving objects inside collectionDalai Felinto
Note there is no "text" explaining to users what is going on. I will address this shortly in an upcoming commit.
2018-01-22Collections/Layer cleanup: Remove placeholder for de/select objectsDalai Felinto
No need for placeholders bloating the source code. They can come back once we decide to implement them.