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2020-04-30Outliner: Add new delete operatorNathan Craddock
In the industry standard keymap, both deleting objects and collections were mapped to the same keys causing confusion when only collections could be deleted through the keymap. This adds a new delete operator to delete all selected objects and collections, accessible from both the keymap and context menu. Now any selected objects and collections are deleted when Delete is chosen from the keymap. This also updates the tooltip description which was previously undocumented. Resolves T67462
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-08-16Outliner: walk navigation operator and openclose fixesNathan Craddock
Adds a keyboard walk navigation and selection operator to the outliner. Up and down arrow keys walk up and down the list of elements, and left and right will open and close elements if the elements are closed or opened respectively. Holding shift while walking up and down the tree expands the selection. Holding shift while clicking or pressing left and right arrows will expand or collapse all children elements recursively. Pressing enter to openclose the hovered element is removed. Also allows click+drag for openclose of element subtrees. This moves openclose toggling to the openclose operator to remove duplicate code. The outliner tree building is tweaked slightly to set the proper parents in scene display mode for walk select to walk to parents without errors.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-25Add copy/paste of any IDs in Outliner.Bastien Montagne
This adds entries to copy/paste (selected) IDs in the Outliner, as well as usual ctrl-C/ctrl-V shortcuts. Note that the clipboard is shared with other IDs copying (currently, the one for objects in 3DView). Reviewers: brecht, dfelinto, billreynish, pablovazquez Differential Revision: https://developer.blender.org/D4568
2019-03-08Partially revert "Collection duplication from Outliner: add a 'duplicate ↵Bastien Montagne
hierarchy' operation." This partially reverts commit a77feabb51470b9cfb71be7f0ea7e774d6591799, removing the shallow 'duplicate hierarchy' option from outliner. Core changes from that commit in BKE_collections are kept.
2019-03-06Collection duplication from Outliner: add a 'duplicate hierarchy' operation.Bastien Montagne
Point is, you may want to duplicate your set of collections, but not duplicate all their objects. Some notes: * Am rather skeptical about the practice of using operator name to define behavior of some common exec code. Imho, that should be a single operator with an enum to refine its behavior (@cambpellbarton may also have an opinion here?). Left it as-is for now, because this seems to be used by other operators too in that code. :/ * @dfelinto, @pablovazquez, @billreynish am not so happy with current names, but cannot find really good short ones either... Also, shouldn't we move those into a dedicated `Duplicate` sub-menu?
2019-03-01Outliner: Collections Duplicate - remove original duplicate operatorDalai Felinto
Now that we have better options (duplicate collection and duplicate linked) there is no longer need for the original dupli operator. In fact, as it was it was of little use if you ever had nested collections.
2019-03-01Outliner: Collection - Duplicate Hierarchy, and Duplicate Linked HierarchyDalai Felinto
As per the suggestion on T57064, this introduces two new options to duplicate collections. We then have: * Duplicate > Collection (New collection with linked content). * Duplicate > Hierachy (Duplicate entire hierarchy and make all contents single user). * Duplicate > Linked Hierarchy (Duplicate entire hierarchy keeping content linked with original). Development TODO: `single_object_users` can/should use the new functions. Reviewers: brecht, mont29 Subscribers: pablovazquez, billreynish, JulienKaspar Differential Revision: https://developer.blender.org/D4394
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-09Outliner Visibility: Alt+H operator to unhide all objects and collectionsDalai Felinto
2019-02-09Outliner Visibility: H operator to hide collection or objectsDalai Felinto
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-06Outliner visibility unification: Implement 3 levels of viewport visibilityDalai Felinto
Now collection and objects can be either: * Disabled for all the view layers. * Hidden for a view layer but not necessarily for all others. * Visible for a view layer but not necessarily for all others. Regarding icons: Whatever we decide to use for the "Hidden for all view layers" needs to be a toggle-like icon. Because when viewing "Scenes" instead of "View Layer" in the outliner we should be able to edit the collection "Hidden for all the view layers" as an on/off option. The operators are accessible via a Visibility context menu or shortcuts: * Ctrl + Click: Isolate collection (use shift to extend). * Alt + Click: Disable collection. * Shift + Click: Hide/Show collection and its children (objects and collections) Things yet to be tackled: * Object outliner context menu can also get a Visibility sub-menu. * Get better icons for viewport enable/disable. Note: * When using emulate 3 button mouse alt+click is used for 2d panning. In this case users have to use the operator from the menu. See T57857 for discussion. Patch: https://developer.blender.org/D4011 Reviewers: brecht and sergey Thanks to the reviewers and William Reynish and Julien Kasper in particular for the feedback.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-11-09Keymap: move builtin keymaps from C to PythonBrecht Van Lommel
This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
2018-10-22Outliner: drag&drop - separate moving from parentingJacques Lucke
Use drag&drop to parent objects in the outliner by holding down shift. Previously it was easy to accidently parent objects and there was no way to notice it immediatly. In some views it is possible to parent objects without using shift; should be obvious from context. Reviewers: brecht Differential Revision: https://developer.blender.org/D3812
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-09-02Cleanup: move select all/none/invert into templateCampbell Barton
2018-08-31Merge branch 'master' into blender2.8Campbell Barton
2018-08-31Cleanup: rename WM_keymap_find -> WM_keymap_ensureCampbell Barton
2018-08-29Cleanup: rename files from group to collection to match contents.Brecht Van Lommel
2018-08-143D View boarder/lasso select tool optionsCampbell Barton
Add tool options to control how select operates (add/sub/set/and/xor). Note: edit mode armature select still needs to support all options, this is complicated by how it handles partial end-point selection.
2018-08-10Outliner: use generic WM drag and drop system for collections.Brecht Van Lommel
* Drag and drop between multiple outliners now works. * Dragging the icon and text now give the same results. * Fixes various crashes.
2018-08-10Cleanup: move most outliner drag & drop code into one file.Brecht Van Lommel
2018-07-25Cycles: add per layer collection indirectly on setting.Brecht Van Lommel
In the outliner, right click > view layer > set indirect only. This is like clearing camera ray visibility on objects in the collection, and is temporary until we have more general dynamic overrides.
2018-07-25Cycles: add per layer collection mask/holdout support.Brecht Van Lommel
In the outliner, right click > view layer > set holdout. This is temporary until we have more general dynamic overrides, but helps Spring production for now.
2018-07-23Outliner Keymap: E key to Exclude collections from View LayerPablo Vazquez
Alt+E to include.
2018-07-06Keymap: outliner now uses A/Alt-A for selectionCampbell Barton
2018-07-06Merge branch 'master' into blender2.8Campbell Barton
2018-07-04Keymap: outliner changes from T55162Campbell Barton
2018-07-04Keymap: use add key instead of verifyCampbell Barton
Caused Xkey to be added but not delete key.
2018-07-03Cleanup: typosCampbell Barton
2018-07-02Fix modal keymap breaking exporterCampbell Barton
We could support quotes in keymap names, for now don't write them.
2018-07-02UI: update mouse icons in status bar.Brecht Van Lommel
2018-07-02Keymap: add back X-Key for deleteCampbell Barton
This is needed as part of modeling work-flow, so keep it accessible.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-20Objects: support for hiding all objects in a collection.Brecht Van Lommel
In the outliner there are now icons for it, Ctrl+Click isolates a single collections. In the 3D view, Ctrl+H key opens a menu that is more or less the equivalent of the old layer buttons in the header. Regular Click isolates the collection, Shift+Click toggle the collection visibility. Pressing number keys and letters works in this menu, which can help for quickly selecting a specific collection. Shortcuts for quick switching by just pressing 1/2/3/.. keys are available again. The order can be confusing with nested collections, but that seems unavoidable. The first numbers control the top level collections, and then sub collections if numbers are left. Remaining design issues: * The 3D view menu needs to be improved: support for sub collections, staying open on shift+click, access from the 3D view header somewhere, shortcut key display. * Currently collection hiding just controls per-object hiding, we plan to separate this state still so alt+H doesn't affect collection hiding.
2018-06-20Objects: restore H key per object hiding.Brecht Van Lommel
H hides selected objects, Shift+H hides unselected objects, and Alt+H reveals hidden objects. This hiding state is distinct from restrict viewport and render, and meant for temporarily hiding objects without affecting more persistent collection hiding. Object hiding is per view-layer, same as selection. It affects the viewport and any preview renders in there, but not final renders. In the outliner, different icons are now used for temporary hiding, and restrict viewport and render. Hidden objects are greyed out. Remaining design issues: * For lamps we probably still want to keep their effect on the scene, currently they are fully disabled by hiding. Arguably mesh lights or even objects being reflected or casting shadows are not that different but perhaps the special lamp exception from local view should remain. * We need a feature still to disabled this hiding for specific viewports, for render or animation preview where you want to see the entire scene while working in another view. * We need a new icon for restrict viewport, for now it uses a grid similar to the 2.4 icon. * Hiding objects does not preserve selection state as it did in 2.7, it's probably convenient to support this again?
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-31Support Move / Link to collection in the outliner as wellDalai Felinto
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/