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2022-01-13Outliner: Compile all Outliner files in C++Julian Eisel
We want to refactor quite some of the Outliner code using C++, this is a logical step to help the transition to a new architecture. Includes plenty of fixes to make this compile without warnings, trying not to change logic. The usual stuff (casts from `void *`, designated initializers, compound literals, etc.).
2022-01-07LibOverrides: small refactor of resync main public function.Bastien Montagne
Simplify signature of `BKE_lib_override_library_resync` and make it a shallow wrapper around new internal `lib_override_library_resync` that can then be easily extended for other internal needs. Not functional changes expected here.
2021-12-23LibOverride: protect better against using on complex inter-dependency cases.Bastien Montagne
Do not allow 3DView operator to run on the liboverride of an instantiating Empty object. And tweak behavior in the Outliner operations too. Related to T94226. Note that this remains fairly exotic, bad idea not recommended cases, such complex inter-dependencies between different libraries inside a same liboverride hierarchy is just not possible to handle properly.
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-10-25Cleanup: rename Outliner functionPhilipp Oeser
Seems like typos in rB32dc085289ac outline_batch_delete_hierarchy --> outliner_batch_delete_hierarchy Differential Revision: https://developer.blender.org/D12989
2021-10-25Fix T91411: Outliner crash using contextmenu operators from a shortcutPhilipp Oeser
Oversight in {rBb0741e1dcbc5}. This was guarded by an assert in `get_target_element`, but it can be valid to have these assigned to a shortcut (and then perform the action without an active outliner element). Now remove the assert and let the operator polls check if we really have a target element. note: this basically makes `get_target_element` obsolete, could call `outliner_find_element_with_flag` instead in all cases. Maniphest Tasks: T91411 Differential Revision: https://developer.blender.org/D12495
2021-10-05Fix missing proper 'make local' call for liboverrides from outliner.Bastien Montagne
Also includes minor improvements to `BKE_lib_override_library_make_local` itself. This is a complement to rB37458798fa02c.
2021-09-16Cleanup/Fix outliner 'make local' code.Bastien Montagne
While likely harmless, this code was doing extremely bad thing, by-passing the whole lower-level `BKE_lib_id_make_local` call in case it would fail and deciding by itself to forcefully make the given ID local. Bad. Very, very, very bad.
2021-09-16IDManagement: refactor: Remove 'test' part from `BKE_lib_id_make_local`.Bastien Montagne
Mixing testing and actual action in a single function is just not a good way to do things, and the 'testing' feature is not used anywhere anymore, time to get rid of it.
2021-09-02Cleanup: remove redundant alloc argument to SEQ_editing_getCampbell Barton
Callers that require lazy initialization can use SEQ_editing_ensure.
2021-08-13Cleanup: rearrange includesGermano Cavalcante
Bring the includes from the same project together.
2021-08-13Fix T90637: Outliner: VSE context menu options are not workingGermano Cavalcante
Some of the enum options in the context menu operations are not supported for all element types. `TSE_SEQUENCE`, for example, only supports the `Select` option. So, populate the enum list dynamically depending on the type. Also add some calls that were missing for the `TSE_SEQUENCE` type. (`WM_event_add_notifier` and `ED_undo_push`).
2021-08-09Cleanup: spelling in commentsCampbell Barton
2021-08-05LibOverride: Make it reasonably impossible for users to create overrides of ↵Bastien Montagne
scenes. This is not supported currently,doing so through RNA API remains possible, but from regular UI operations it should not be doable anymore. Ref. T90459.
2021-07-30UI: Move Mark/Clear asset out of ID Data in Outliner context menuJulian Eisel
They are now always shown in the top-level of the Outliner context menu. Having them in the ID Data submenu was just a hassle to work with, and often confusing to users - even if technically correct (the asset status is part of the ID data). Part of T82680.
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-23Revert "Revert "Enhanced stats/reports for blendfile reading.""Bastien Montagne
This reverts commit rB3a48147b8ab92, and fixes the issues with linking etc. Change compared to previous buggy commit (rBf8d219dfd4c31) is that new `BlendFileReadReports` reports are now passed to the lowest level function generating the `FileData` (`filedata_new()`), which ensures (and asserts) that all code using it does have a valid non-NULL pointer to a `BlendFileReadReport` data. Sorry for the noise, it's always when you think a change is trivial and do not test it well enough that you end up doing those kind of mistakes...
2021-06-22Revert "Enhanced stats/reports for blendfile reading."Brecht Van Lommel
This change crashes library linking operators, related tests and probably more. This reverts commit f8d219dfd4c31a918e33cb715472d91a5cd3fd51. Ref D11583
2021-06-22Enhanced stats/reports for blendfile reading.Bastien Montagne
Add direct user feedback (as a warning report) to user when recursive resync of overrides was needed. And some timing (as CLOG logs) about main readfile process steps. This is essentially adding a new BlendFileReadReport structure that wraps BKE_reports list, and adds some extra info (some timing, some info about overrides and (recursive) resync, etc.).
2021-06-03LibOverride: Add `override_hierarchy_create`to ID's RNA API.Bastien Montagne
2021-05-27Cleanup: rename BKE_main_id_{clear_newpoins => newptr_and_tag_clear}Campbell Barton
It wasn't obvious this function cleared the tag as well.
2021-05-07LibOverride: Add proper reports when deleting user-edited overrides as part ↵Bastien Montagne
of resync. Logs are not enough here, we need proper warning visible for the user.
2021-04-18Fix compile warningHans Goudey
The order of the two parameters was incorrect.
2021-04-14Geometry Nodes: Add domain and data type to attribute searchHans Goudey
This patch adds domain and data type information to each row of the attribute search menu. The data type is displayed on the right, just like how the list is exposed for the existing point cloud and hair attribute panels. The domain is exposed on the left like the menu hierarchy from menu search. For the implementation, the attribute hint information is stored as a set instead of a multi-value map so that every item (which we need to point to descretely in the search process) contains the necessary data type and domain information by itself. We also need to allocate a new struct for every button, which requires a change to allow passing a newly allocated argument to search buttons. Note that the search does't yet handle the case where there are two attributes with the same name but different domains or data types in the input geometry set. That will be handled as a separate improvement. Differential Revision: https://developer.blender.org/D10623
2021-04-08LibOverride: Fix several issues with resync code.Bastien Montagne
This commit essentially touches to post-processing of collections and objects after resync itself has been done, to ensure their proper instantiation in the scene: - Remove a lot of the process in resync case (resynced data are assumed to be already instantiated in the scene, unlike override creation case). - For auto-resync, only do post-processing once after all overrides have been resynced (doing it after each individual resynced was causing a lot of instantiation glitches, with a lot of unwanted extra objects and collections being added to the master collection). It also deals in a much more reliable way with detection of objects missing from the scene, by using the new `BKE_scene_objects_as_gset` utils. As a bonus this makes auto-resync process slightly faster (only by a few percents, but that's always good to get).
2021-03-28Cleanup: re-order expensive checks for indirect ID useCampbell Barton
Check for indirect ID use after other simple user count checks are made. Also assert ED_object_base_free_and_unlink_no_indirect_check object argument isn't indirectly used.
2021-03-26LibOverride: Fix outliner menu showing 'override editing' entries for linked ↵Bastien Montagne
overrides. One can only resync, reset, delete etc. locl overrides, linked ones are basically regular linked IDs and fully not editable. Reported by Demeter from the Studio, thanks.
2021-03-26UI: Use unified format for "Warning" in descriptionsYevgeny Makarov
Warnings in tooltips were using inconsistent formatting, some in parantheses, some not, some in caps, others not, some on new lines, some not, etc. This patch uses a consistent new line and no capitals for these cases. Differential Revision: https://developer.blender.org/D9904
2021-03-19LibOverride: Stash away 'leftover' objects/collections from auto-resync process.Bastien Montagne
Instead of storing those in scne's master collection, which is fairly annoying, we now add them to a (hidden) specific collection. Easy to ignore, or check and cleanup.
2021-03-18LibOverride: Outliner: Rename `Add...` to `Make...`.Bastien Montagne
Also more consistent with the name used for the 3DView operator.
2021-03-18LibOverride: Outliner: Tweak override creation from instancing empty.Bastien Montagne
Now behavior is similar to the one from 3DView: once override of the collection is successfuly created, we remove the instancing empty from the scene.
2021-03-17Cleanup: Reduce variable scopeJulian Eisel
2021-03-17Fix T86645: Executing "Operator Cheat Sheet" Crashes BlenderJulian Eisel
The "Operator Cheat Sheet" operator collects info about all operators, and as part of that executes the callbacks to create dynamic enums. The callback to enumerate the Outliner ID operations depends on Outliner context. If this isn't available, it can just return a context-less version of the enum, that is, a static enum with all available items. This was already done in case no context is available at all.
2021-03-12LibOverride: Add a new operation to Outliner to enforce resync of hierarchies.Bastien Montagne
This is basically done by ignoring override operations from old override affecting ID pointer properties, when the new (destination) one is not NULL. Fix T86501: New object added to overridden collection doesn't show up in linking file on Resync. This is more of a work-around actually, since there is no real way to fix the issue in a fully automated and consistent way, it is caused by older blender files being saved with 'broken' overrides. WARNING: This cannot ensure that some purposedly edited/overridden ID pointer properties won't be lost in the process.
2021-03-05Cleanup: Add & use enum value for ID Outliner element typeJulian Eisel
Code to check if the Outliner tree-element type was the general ID one would always check against "0" (explicity or even implicitly). For somebody unfamiliar with the code this is very confusing. Instead the value should be given a name, e.g. through an enum. Adds `TSE_SOME_ID` as the "default" ID tree-element type. Other types may still represent IDs, as I explained in a comment at the definition. There may also still be cases where the type is checked against "0". I noted in the comment that such cases should be cleaned up if found.
2021-03-02UI: Expose an "is first search" boolean to search button callbacksHans Goudey
Currently when you open an RNA collection search button, like a vertex group selector, the search filter isn't applied until you start typing, in order to display every option at the start. Otherwise they wouldn't be visible, since the search filter would run for the current text. Currently this check happens in one place, but it relies on the `changed` value of `uiBut`. This is fine in the interface directory, but anywhere else it would require exposing `uiBut.changed`, which is probably too low-level to expose. The solution is adding an `is_first` argument to the search callbacks, which is nice for a few reasons: - They work at a higher level of abstraction, meaning they don't have to worry about how exactly to tell if this is the first search. - It makes it easier to do special behavior when the search menu is first opened. - Then, obviously, it makes that state accessible without including `interface_intern.h`. Needed for attribute search: T85658 Differential Revision: https://developer.blender.org/D10528
2021-02-26Fix (unreported) missing 3DView update after some Outliner Override operations.Bastien Montagne
2021-02-13Cleanup: Remove unused outliner enum valuesNathan Craddock
Removes values from various Outliner context menu enums that were unused. Many of these had been commented out for years. Also deletes some unused code related to the removed enums. No functional changes.
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-02-04LibOverride: Added log statements in liboverride operator functionsSebastián Barschkis
As discussed in D10301. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D10303
2021-02-04LibOverride: Only show relevant operators in outliner menuSebastián Barschkis
No need to show certain operators when they have no functionality. For example, when adding a library override from the outliner menu, there should only be an option to add one (i.e. reset, delete, resync operators not relevant for objects without library override). Reviewed By: mont29 Differential Revision: https://developer.blender.org/D10301
2021-01-13Asset System: Disable Asset Browser as experimental featureJulian Eisel
The Asset Browser will be disabled and not available for the 2.92 release. In alpha/beta builds, there will be an "Asset Browser" option under Preferences > Experimental, if the developer extras are enabled. Note that this also disables related UI elements (e.g. "Mark Asset" buttons, Preferences settings for asset libraries, etc.). The code is still in master of course, development and testing will continue there. But there simply needs to be too much polishing and fixing before the 2.92 release, plus there are some design decisions to be reevaluated. Check the milestone 1 project to follow ongoing work: https://developer.blender.org/project/view/124/
2020-12-24Cleanup: Fix capitalization in various UI stringsYevgeny Makarov
Approximately 195 changes of capitalization to conform to MLA title style. UI labels and property names should use MLA title case, while descriptions should be capitalized like regular prose, generally with only the start of a sentence capitalized. Differential Revision: https://developer.blender.org/D9922
2020-12-19Cleanup: Rename BKE_sequencer functionsRichard Antalik
API functions get SEQ_ prefix. Intern functions get seq_ prefix Functions also have appropriate category included in name.
2020-12-17Fix T83875: Converting Proxy to override crashes blender.Bastien Montagne
Some weird proxies apparently can have a local collection instancing... Not sure this is even really valid for proxies, but in any case we cannot override that, just detect and properly cancel the operation then. Should be backported to 2.91.1 should we do it.
2020-12-15Asset System: "Mark Asset" & "Clear Asset" operators and UI integrationJulian Eisel
This makes it possible to turn data-blocks into assets and back into normal data-blocks. A core design decision made for the asset system is that not every data-block should be an asset, because not every data-block is made for reuse. Users have to explicitly mark data-blocks as assets. Exposes "Mark Asset" and "Clear Asset" in Outliner context menus (currently ID Data submenu) and button context menus. We are still not too happy with the names, they may change. This uses the new context members to pass data-blocks to operators, added in af008f553293 and 0c1d4769235c. Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9717 Reviewed by: Brecht Van Lommel
2020-12-11Fix wrong operator return values in Outliner code.Bastien Montagne
Mistakes in rBac8b641b77e0 and rBf254f66587f2. Spotted while inverstigating T83592.
2020-11-01Rename BKE_sequencer.hRichard Antalik
Reviewed By: sergey Differential Revision: https://developer.blender.org/D9349
2020-10-21Fix 'Make Local' operation to support liboverrides.Bastien Montagne
One can now use 'make local' from the Outliner or the 3DView to also fully localize overrides of linked data.
2020-10-14Cleanup: multi-line comment blocksCampbell Barton