Age | Commit message (Collapse) | Author |
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hair_velocity_smoothing()
and a unlikely NULL pointer dereference in unlink_material_cb().
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few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()...
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Using "outliner data operation" on vertexgroup suggested it should work, but this is not
supported yet. Similar to all the other cases it throws a Report warning now.
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Supports selecting using object data, material and library.
Would be nice to hide this menu item from menus appearing for
datablocks which does not support such a selection, but that
could be done separately.
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use needed it.
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also stop numpy from being found in /usr/include with cmake.
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header cleanup.
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parsers that done expand macros.
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else if's
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also remove large, duplicate comments from sunsky.h
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from Dan Eicher (dna)
--- from the tracker
Setting Screen.scene only uses the active screen through a call to CTX_wm_screen(C) instead of the actual referenced scene.
The attached py-op demonstrates this behavior, assuming at least two separate scenes in the VSE.
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already used a lot and part of proposed style guide).
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was an error with make-local refactor & path updating.
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bugfix for #28467, it deleted outliner tree while still traversing it.
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RenderLayers and RenderPasses don't show the generic Hide/Unhide/Select/Deselect
popup which is irrelevant for this use case. I've included a commented-out call
here that can be replaced when we have some operations which can be performed on
this data (*)
(*) For new devs looking to get into blender dev, this could be a nice little
project to work on.
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This commit implements the Unlink and Make Single User capabilities for World
datablocks in the Outliner
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http://markmail.org/message/fp7ozcywxum3ar7n
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Plus a few cuts in very long lines…
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also fixed own errors in recent static check commit.
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Shane Ambler (sambler) for this 12-month vintage!
From description:
One thing with the outliner filter box is it only filters items that
are currently visible. To find what you want you need to manually
expand a few levels so that what you want to find is visible.
This small patch expands items when filtering is done - effectively
turning it into a search.
Currently this does not alter the datablocks view as expanding all
entries takes waaaay tooooo long.
I prevent the expansion of RNA entries for userprefs which prevents
infinite recursion but the datablocks list is just too big for this
approach. I think it would need a custom outliner_build_tree for a
full search.
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Cleanup tree when handling object delete from outliner.
Prevents handling the same tree item twice when clicking fast.
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from Julien DUROURE (julien)
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* right click --> rename, as proposed on http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Simple_Todos
* implementation of Toggle visibility/rendarability/selectability on right click on Groups ( was in menu, but not implemented )
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Adds new speaker object type.
Notes:
* Needs some nice icons
* Quickily review by Joshua Leung (5 mins)
* Properties UI updated (with help of Thomans Dinges)
* Speakers have their own theme color
* No real audio functionality yet.
* Minor bug regarding lamps/lattices fixed in interface_templates.c
I personality tested:
* Creation, Deletion, Duplication
* Saving, Loading
* Library linking (incl. make local)
* Tracking
* Dope Sheet, Outliner
* Animation
* Drawing (incl. Theme)
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As per my proposal (http://lists.blender.org/pipermail/bf-
committers/2011-July/032553.html), I've split outliner.c into several
new files based on the purpose of the relevant code.
* outliner_tree.c - building outliner structure
* outliner_draw.c - outliner drawing (including toggle buttons and
their handling)
* outliner_edit.c - all operators for toggling stuff, and/or hotkey
accessed operators. Also KeyingSet and Driver operators go here
* outliner_tools.c - all operators and callbacks used for handling RMB
click on items
* outliner_select.c - stuff for selecting rows, and handling the
active/selected toggling stuff
In a few cases, the split hasn't been totally clear-cut due to cross-
dependencies and other spaghetti. However, in a few cases, I have
managed to remove the need for some of the prototypes that were needed
in the past by judicious reshuffling of functions, which also makes it
easier to actually find what you're looking for.
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