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2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-12-07Fix missing type check for Outliner eyedropper queryJulian Eisel
Mistake in 35a5dee2ef73. Code would simply assume that the element under the cursor is an Object if it was an ID (but not a collection). This wouldn't cause any issues in current code, since the only other ID that set the direct-data were collections, which are special in that they don't have a `TreeStoreElem.type` of 0, which is already being checked for here. And if there was no direct-data set, the object lookup in the View-Layer would correctly fail too.
2020-12-04Cleanup: Move Outliner runtime hash into internal runtime struct, out of DNAJulian Eisel
This way Outliner internal data stays internal, non-Outliner code will not be able to access and mess with this. Further it allows us to use the real type (rather than `void *`), change the type to a C++ container if needed and slightly reduces the size for every Outliner stored in files. Slightly changed how we set the `SO_TREESTORE_REBUILD` for this, but it should effectively behave the same way as before.
2020-11-27Cleanup: Add `r_` to return parameterNathan Craddock
Prefix a return parameter with `r_` to follow the style guide. No functional changes.
2020-11-27Cleanup: Move logic to `outliner_find_item_at_x_in_row`Nathan Craddock
Move the logic for determining if the item at a given x position is an icon into the function. This is used for determining selection over an icon, and will be used in a later commit for checking for hover over an icon. No functional changes.
2020-11-24Outliner: Switch properties tabs only on icon clickNathan Craddock
According to feedback the outliner to properties editor tab switching was annoying when it always changed tabs on selection, especially for selecting individual objects. This limits the tab switching behavior to only when the icons in the outliner are selected.
2020-11-11Fix 'outliner_scroll_view()' not reaching wanted elementPhilipp Oeser
Scrolling to an item after opening relevant parents can go wrong if said parent e.g. the last in the list [as in: then the Outliner does not scroll down all the way] It stems from the fact that 'region->v2d.tot.ymin' is not up-to-date in outliner_scroll_view after outliner_show_active opens up parents, 'tot' will only update on a redraw. Now calculate the trees height on the fly using 'outliner_tree_dimensions()'. ref D9521 ref T82553 Maniphest Tasks: T82553 Differential Revision: https://developer.blender.org/D9523
2020-10-19Spelling: It's Versus ItsHarley Acheson
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
2020-10-15Cleanup: Refactor lookup for hovered Outliner element for renamingJulian Eisel
* Use existing and optimized lookup function, rather than own duplicated logic. * Move low-level coordinate check into general function, alongside similar ones.
2020-10-12Cleanup: Rename outliner helper functionJulian Eisel
This name makes more sense and is consistent with related functions (e.g. `outliner_requires_rebuild_on_select_or_active_change()`).
2020-10-05Outliner: Move collection exclude button to restrict columnsNathan Craddock
Move the collection exclude checkbox to be with the other restrict buttons. This makes the button consistent with the other restrict buttons, and it makes the visual hierarchy more clear with the contents of a collection properly indented under the collection name, rather than the collection icon. Differential Revision: https://developer.blender.org/D8928
2020-10-02Cleanup: Move `EditBone` structure definition from `ED` to `BKE` area.Bastien Montagne
Access to this structure will be needed in BKE's armature code.
2020-09-30Cleanup: Use LISTBASE_FOREACH macro in outliner codeHans Goudey
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
No functional changes
2020-08-20Outliner: Avoid rebuilding tree on selection/active changesJulian Eisel
We can avoid the rather expensive outliner tree rebuilds and only redraw if nothing but the selection or active item changes. This should give a bit of speedup for heavy scenes. For this to work I had to correct a few notifiers, some were only sending selection/active change notifiers that actually did things like adding objects. I also added a more precise notifier type for when the active collection changes. At the notifier subtype/action level we're not even close to running out of bits, so this should be fine. Also had to correct a wrong notifier check (was using `&` rather than `==`).
2020-08-07Cleanup: Rename soops to space_outlinerNathan Craddock
No functional changes. Rename soops, soutliner, and so to space_outliner.
2020-07-03Cleanup: Editors/Space/Outliner, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/space_outliner` module. No functional changes.
2020-06-19UI: Minor optimization to Outliner lookup for hovered elementJulian Eisel
The lookup to find the hovered Outliner tree element would possibly check children that can be skipped with a simple check. I experimented with various ways to avoid work in this lookup. This one is simple and reliable, which others wouldn't have been afaics. Plus, there's not much performance to be gained here anyway.
2020-06-18Outliner: Fix (unreported) object select in multiple collectionsNathan Craddock
Previous commits to fix parent selection introduced incorrect behavior when selecting objects linked to multiple collections. The clicked object would be selected, but also the first listed object in the tree would be selected. Instead of always searching for a parent object to select, only search back when the selected element is not an ID_OB. This prevents multiple selection of objects linked to multiple collections.
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macroDalai Felinto
These headers are not needed right away, but will be in the upcoming commit.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-07Cleanup: Outliner: Remove unused parameterNathan Craddock
Searching back in the outliner did not require the unused SpaceOutliner parameter.
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2019-11-01Fix T71247: Outliner pose toggle looses bone selectionCampbell Barton
The outliner didn't account for weight-paint + pose-mode, making it consider all pose bones unselected. When syncing selection, bones were unselected. This adds a context argument to passed to drawing functions since finding the weight-paint pose-object in the drawing loop isn't efficient.
2019-10-31Fix inability to toggle pose-mode without sync-selectionCampbell Barton
- There was no way to select some kinds of data without activating them. - Pose mode could not be activated at all. No change to behavior with sync-selection enabled.
2019-08-16Outliner: walk navigation operator and openclose fixesNathan Craddock
Adds a keyboard walk navigation and selection operator to the outliner. Up and down arrow keys walk up and down the list of elements, and left and right will open and close elements if the elements are closed or opened respectively. Holding shift while walking up and down the tree expands the selection. Holding shift while clicking or pressing left and right arrows will expand or collapse all children elements recursively. Pressing enter to openclose the hovered element is removed. Also allows click+drag for openclose of element subtrees. This moves openclose toggling to the openclose operator to remove duplicate code. The outliner tree building is tweaked slightly to set the proper parents in scene display mode for walk select to walk to parents without errors.
2019-08-16Outliner: Allow select on row iconsNathan Craddock
Allow selection of subtree elements on a collapsed element's row. Because subtree elements are aggregated by type, a select on an icon that represents multiple subtree elements will invoke a popup menu to select the specific subtree element. Also draws highlights on cursor hover over a row icon. Any child elements that are linked to multiple collections will only be listed in the popup one time, and selection from the popup will select the first instance in the subtree.
2019-08-16Eyedropper: Support datadropper in the outlinerNathan Craddock
Adds support for using the eyedropper in the outliner in addition to the 3D view.
2019-05-15Fix default open outliner restrict columnsDalai Felinto
Regression introduced on 777a546c0c7.
2019-05-15Outliner Restriction: Naming sanitization and iconDalai Felinto
No major API change here, only in the outliner restriction column variables (e.g., show_restrict_column_selectable > show_restrict_column_select). * Get rid of _INSTANCE (introduced on b1af68200159). * Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global). * Use the expected icon for restrict viewport (same as objects and modifiers). * selectable > select
2019-05-11Outliner Visibility UpdateDalai Felinto
See T61578 for discussions and mockups. Visibility Options ================== We are adding more granular control over restriction columns in the outliner, exposing "indirect only" and "holdout" as options, and change the way users enable/disable collections in a viewlayer. We also rename the object viewport restriction to hide instance. So the options we have are: Collection ---------- * Render Visibility * Instance Visibility * Selectable (View) Layer Collection ----------------------- * Enable * Holdout * Indirect Only * Viewport Shortcuts ========= Isolate Collection ------------------ * Ctr + click isolates the collection. It turns all its parents and children "visible", and all the other collections "invisible". If ALL the collections were already properly set, we re-set the collections to their default value. Set Collection Inside Collections and Objects --------------------------------------------- * Shift + click: Set/unset inside collections and objects. We only set objects values as well when we are in View Layer mode and (obviously) when the objects have a matching property. Icons ===== Little reminder that we will need better icons for holdout, indirect only, and probably instanced (nothing wrong with the current, but it differs from the proposal when it is turned off). Also, we need to decide where do we want the modifier/bones/... icons to be (in which column) and ideally make sure their icons match the ones we use for collections/objects. At the moment those are using the screen icon, which is not being used by collections. Reviewers: brecht, billrey Subscribers: pablovazquez Differential Revision: https://developer.blender.org/D4823
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-26Cleanup: style, use braces for editor/spacesCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-16DNA: rename SpaceOops -> SpaceOutlinerCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-05-24Fix T55175: outliner "Show Active" not working.Brecht Van Lommel
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2017-11-20Cleanup: BLI headers firstCampbell Barton
Also move descriptions into doxy header
2017-03-02Get UI ready for using drag & drop to nest a collection into another oneJulian Eisel
Nothing happen yet when it's supposed to insert the collection into another one, that part will be handled by @dfelinto. See gif for demo of how it works UI wise: {F500337} Also fixed off-by-one error in utility function.
2017-03-01Cleanup: Rename outliner enumJulian Eisel
2017-02-28Cleanup: Add outliner_utils.c, move functions into itJulian Eisel