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2018-08-12Merge branch 'blender2.8' into hair_guideshair_guidesLukas Tönne
2018-08-10Outliner: use generic WM drag and drop system for collections.Brecht Van Lommel
* Drag and drop between multiple outliners now works. * Dragging the icon and text now give the same results. * Fixes various crashes.
2018-08-10WM: pass on wmDrag to drop operators, so they can get the data directly.Brecht Van Lommel
Currently drop operators work mostly by specifying the name of the datablock. However there can be datablocks with the same name in different libraries, so this gives wrong results in some cases. Currently only outliner drop operators have been updated to use this mechanism.
2018-08-10WM: drag and drop poll functions can now specify a custom tooltip.Brecht Van Lommel
2018-08-10Cleanup: decouple outliner tree element icon retrieving from drawing.Brecht Van Lommel
2018-08-10Cleanup: move most outliner drag & drop code into one file.Brecht Van Lommel
2018-08-09Merge branch 'soc-2018-bevel' into blender2.8Rohan Rathi
2018-08-08Fix T56251: Outliner crash on selecting nested.Bastien Montagne
We need a valid tree here, undo step will make it invalid...
2018-08-01Merge branch 'blender2.8' into soc-2018-bevelBastien Montagne
Conflicts: release/scripts/addons release/scripts/startup/bl_ui/space_view3d_toolbar.py source/blender/editors/space_outliner/outliner_draw.c
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-28Fix outliner icon row with counters not correct for nested collections.Brecht Van Lommel
2018-07-26UI: More opaque type icons in the OutlinerPablo Vazquez
Also always draw the counter of elements-per-type with a dark background regardless of the active status. It being white when active affects readability since the icon background itself is already highlighted. Thanks devtalk forum for feedback.
2018-07-25Cycles: add per layer collection indirectly on setting.Brecht Van Lommel
In the outliner, right click > view layer > set indirect only. This is like clearing camera ray visibility on objects in the collection, and is temporary until we have more general dynamic overrides.
2018-07-25Cycles: add per layer collection mask/holdout support.Brecht Van Lommel
In the outliner, right click > view layer > set holdout. This is temporary until we have more general dynamic overrides, but helps Spring production for now.
2018-07-23Outliner Keymap: E key to Exclude collections from View LayerPablo Vazquez
Alt+E to include.
2018-07-21Merge branch 'blender2.8' into soc-2018-bevelRohan Rathi
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-15Merge branch 'blender2.8' into hair_guidesLukas Toenne
2018-07-12Fix T55945: Outliner crashPhilipp Oeser
crashed when using filtering and no item was found ('Blender File' mode) Reviewed By: brecht Differential Revision: https://developer.blender.org/D3535
2018-07-10Merge branch 'blender2.8' into hair_guidesLukas Toenne
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.
2018-07-06Keymap: outliner now uses A/Alt-A for selectionCampbell Barton
2018-07-06Merge branch 'master' into blender2.8Campbell Barton
2018-07-06Cleanup: use outliner_flag_* name prefixCampbell Barton
2018-07-04Workspaces: store view layer per main window, instead of per workspace.Brecht Van Lommel
It was a bit odd that the scene was stored per window but not the view layer. The reasoning was that you would use different view layers for different tasks. This is still possible, but it's more predictable to switch them both explicitly, and with child window support manually syncing the view layers between multiple windows is no longer needed as often.
2018-07-04Workspaces: add main and child windows.Brecht Van Lommel
* Main windows show a topbar and statusbar, and select a workspace and scene. They are created with Window > New Main Window. * Child windows do not show a topbar or statusbar. These follow the workspace and scene of their parent main window. Created with Window > New Window or View > Duplicate Area into New Window. * The purpose of this change is to support multi monitor setups where you just want to put more editors on the other monitors. Without multiple topbars and statusbars, working within a single workspace and scene. Creating multiple main windows is intended to be a concious choice to do different tasks in different workspaces and scenes. * Note these changes do not currently affect how the operating system treats the windows. * When changing the workspace, the layout in all child windows changes. This makes sense if we consider child windows to be just a way to extend the main window across more monitors. In some case it may be useful to keep the same layout though, we can add an option for this depending on user feedback.
2018-07-04Cleanup: pass window to listeners, instead of screen + workspace.Brecht Van Lommel
2018-07-04Keymap: outliner changes from T55162Campbell Barton
2018-07-04Keymap: use add key instead of verifyCampbell Barton
Caused Xkey to be added but not delete key.
2018-07-03Cleanup: typosCampbell Barton
2018-07-03Merge branch 'blender2.8' into hair_guidesLukas Tönne
2018-07-02Merge branch 'blender2.8' into soc-2018-bevelRohan Rathi
2018-07-02Cleanup: use _f, _i suffix for GPU state APICampbell Barton
2018-07-02Outliner: remove view menu, move more into RMB context menu and filter popover.William Reynish
2018-07-02Fix modal keymap breaking exporterCampbell Barton
We could support quotes in keymap names, for now don't write them.
2018-07-02Outliner: add outliner wide RMB context menu.Brecht Van Lommel
All right click menus in the outliner now include OUTLINER_MT_context.
2018-07-02UI: update mouse icons in status bar.Brecht Van Lommel
2018-07-02Keymap: add back X-Key for deleteCampbell Barton
This is needed as part of modeling work-flow, so keep it accessible.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-29Rename the fur modifier to hair modifier.Lukas Tönne
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-27UI: some renaming for more clear/consistent cursor keymaps in status bar.Brecht Van Lommel
There's much more work to be done here, this is just fixing some obvious ones.
2018-06-27Merge branch 'blender2.8' into hair_guidesLukas Tönne
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/sculpt_paint/paint_image.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_view.c source/blender/gpu/GPU_draw.h source/blender/gpu/GPU_material.h source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_userdef.c source/blender/windowmanager/intern/wm_files_link.c source/blender/windowmanager/intern/wm_init_exit.c source/creator/creator_args.c source/gameengine/GamePlayer/ghost/GPG_ghost.cpp source/gameengine/Ketsji/KX_PythonInit.cpp source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp