Age | Commit message (Collapse) | Author |
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- editmesh smooth & subdivide were using old mirror axis flag still.
- removed colbits from outliner and object code.
- commented some other parts of the code which access deprecated members and aren't called anywhere.
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was an error with make-local refactor & path updating.
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Issue was caused by drawing icon instead of button due to column clip.
This icons was drawing without taking icons' alpha into account.
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bugfix for #28467, it deleted outliner tree while still traversing it.
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RenderLayers and RenderPasses don't show the generic Hide/Unhide/Select/Deselect
popup which is irrelevant for this use case. I've included a commented-out call
here that can be replaced when we have some operations which can be performed on
this data (*)
(*) For new devs looking to get into blender dev, this could be a nice little
project to work on.
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This commit implements the Unlink and Make Single User capabilities for World
datablocks in the Outliner
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* Some cleanup, removed references to already deleted *_header.c files.
* Marked SpaceScript as deprecated and removed header. Will keep space for now though, as some script operators are there and Campbell might want to re-use the space later.
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Alex Fraser with additions.
this now supports as many types as bpath iterator which its intended to replace.
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http://markmail.org/message/fp7ozcywxum3ar7n
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PyUnicode_FromStringAndSize()
also made RNA_property_string_get_alloc() return the length of the new string to avoid having to run strlen on it after.
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nothing to effect translations.
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Added notifier handler to outliner.
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Plus a few cuts in very long lines…
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lost...).
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also fixed own errors in recent static check commit.
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- change short -> char for flags that support it.
- add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)
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also replace strcpy's which copy using "" with str[0]='\0'
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Shane Ambler (sambler) for this 12-month vintage!
From description:
One thing with the outliner filter box is it only filters items that
are currently visible. To find what you want you need to manually
expand a few levels so that what you want to find is visible.
This small patch expands items when filtering is done - effectively
turning it into a search.
Currently this does not alter the datablocks view as expanding all
entries takes waaaay tooooo long.
I prevent the expansion of RNA entries for userprefs which prevents
infinite recursion but the datablocks list is just too big for this
approach. I think it would need a custom outliner_build_tree for a
full search.
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Cleanup tree when handling object delete from outliner.
Prevents handling the same tree item twice when clicking fast.
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from Julien DUROURE (julien)
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* right click --> rename, as proposed on http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Simple_Todos
* implementation of Toggle visibility/rendarability/selectability on right click on Groups ( was in menu, but not implemented )
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* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
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It was introduced in rev33603 with not good patch -- release event
was catching by outliner after clicking on menu item.
Use KM_CLICK instead of KM_RELEASE to deal with icon drag/drop.
This not changes drag/drop behavior, but prevents unneeded event be handled.
Also make consistent behavior of activating and extending selection.
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- use NULL rather than 0 when used as pointers.
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Noticed clicking anywhere in the outliner was doing undo pushes, even in empty areas.
- check if any selection is made before redrawing.
- don't do an undo push when selecting outliner items since only screen data is touched here.
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outliner with "shift left mouse" doesn't work anymore
from Alex Fraser (z0r)
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Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...
We shall not miss thou, blasted expand $keywords$
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https://svn.blender.org/svnroot/bf-blender/trunk/blender, ensure some edits in trunk dont get merged back into pepper
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operator list (containing over 1000 items) for each button draw.
gives small speedup for UI drawing and overall startup time.
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