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2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Fix T61043: Blender crashes on VSE zoom / scroll timeline sometimesJörg Müller
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-24Fix T58216: backdrop drawing in sequencer broken.Brecht Van Lommel
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2019-01-14Fix the active sequencer strip not standing out from selected ones.Brecht Van Lommel
Set outline contrast back to 2.7 values.
2019-01-14Fix drawing metadataRichard Antalik
ImBuf was freed prior to drawing metadata. Reviewed by: Brecht Differential Revision: https://developer.blender.org/D4170
2019-01-14Fix FPS meter not showing properly with no inputRichard Antalik
Reviewed by: Brecht Differential revision: https://developer.blender.org/D4136
2018-10-22UI: move scrollbars inside region tabsCampbell Barton
2018-10-09Cleanup: namingCampbell Barton
- immAttrib* -> immAttr* - immSkipAttrib -> immAttrSkip Term 'attr' is a convention for GPU module.
2018-07-20Merge branch 'master' into blender2.8Bastien Montagne
2018-07-20Cleanup: Move 'WAVEFORM_LOADING' of sounds from flags to tags.Bastien Montagne
This is purely runtime data, so move it to new tags. ;)
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-15GPU_matrix: use Blender's naming conventionsCampbell Barton
Thanks to @sergey for review
2018-07-08Cleanup: rename 'ct' to 'len' for editorsCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2018-07-02Cleanup: use _f, _i suffix for GPU state APICampbell Barton
2018-07-01Cleanup: use '_len' suffix for line stippleCampbell Barton
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-05-31Sequencer: Make dependency graph part of sequencer contextSergey Sharybin
Currently unused, but will be needed soon to deal with active edit window context.
2018-04-24Current Frame Indicator tweaksJoshua Leung
* Draw the frame/time number box over the scrollbar instead of above it, to reduce the clutter/clashes with markers. * Draw the box centered around the line instead of off to one side, making it clearer that the frame shown is the one being affected. * Make the box larger than the scrollbar + use white text to make it stand out from the neighbouring frame numbers (otherwise, it's easy to misread that it's just another one of those)
2018-04-24OpenGL: Remove remaining instances of GL_RGBA16F_ARB.Clément Foucault
There is no need for it now that we use opengl 3.3. Use GL_RGBA16F instead.
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2018-03-25GPUTexture: Small refactor.Clément Foucault
This includes a few modification: - The biggest one is call glActiveTexture before doing any call to glBindTexture for rendering purpose (uniform value depends on it). This is also better to know what's going on when rendering UI. So if there is missing UI elements because of this commit look for this first. This allows us to have "less calls" to glActiveTexture (I did not measure the final count) and less checks inside GPU_texture. - Remove use of GL_TEXTURE0 as a uniform value in a few places. - Be more strict and use BLI_assert for bad usage of GPU_texture functions. - Disable filtering for integer and stencil textures (not supported by OGL specs). - Replace bools inside GPUTexture by a bitflag supporting more options to identify texture types.
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
This module has no use now with the new DrawManager and DrawEngines and it is using deprecated paths. Moving gpu_shader_fullscreen_vert.glsl to draw/modes/shaders/common_fullscreen_vert.glsl
2018-02-14GPU: use alpha blend that works for drawing to transparent buffer.Brecht Van Lommel
It's unlikely to ever be intentional to square the source alpha, as happens with glBlendFunc, so this changes the blending throughout the code.
2017-11-29Merge branch 'master' into blender2.8Brecht Van Lommel
2017-11-29Sequencer: add many more color blend modes, and a new color mix strip.Maikon Araujo
Differential Revision: https://developer.blender.org/D2872
2017-11-27Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-27Sequencer: Add option to render OpenGL preview with DoFSergey Sharybin
The title says it all actually, controlled with DoF check box next to textured solid check box. Thanks Campbell for review!
2017-10-24Merge branch 'master' into blender2.8Brecht Van Lommel
2017-10-23VSE: draw grid lines at every secondCampbell Barton
Was hard-coded to 25 frames. D2893 by @jooert
2017-09-26Cleanup: naming (GPU immediate util)Campbell Barton
2017-09-13Cleanup: use explicit 2d suffix for imm utilsCampbell Barton
Avoid ambiguity between 2d/3d (which were already named).
2017-08-12Merge branch 'master' into blender2.8Campbell Barton
2017-08-11iFix T52050: Empty VSE preview for scene strips with OpenGL preview + ↵Bastien Montagne
Rendered settings. 'OpenGL Preview' checkbox was redundant now, just use seq_prev_type value only. Might be OK for 2.79, but should be double-checked first...
2017-07-13Cleanup/rename etc. dashed line shaders.Bastien Montagne
Goal is to make them more modular, to allow more variants (variable single-color, thickness, ...) to be added without having to copy-and-change-one-line of whole chain of shaders.
2017-06-19Gawain API naming refactorCampbell Barton
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
2017-05-08Fix wrong attributes and shader binding in sequencer when using OCIOSergey Sharybin
2017-05-01Reworked version of dashed line shader.Bastien Montagne
Using geometry shader allows us to get rid of the 'line origin' extra vertex attribute, which means dashed shader no longer requires fiddling with those vertex attributes definition, and, most importantly, does not require anymore special drawing code! As you can see, this makes code much simpler, and much less verbose, especially in complex cases. In addition, changed how dashes are handled, to have two 'modes', a simple one with single color (using default "color" uniform name), and a more advanced one allowing more complex and multi-color patterns. Note that since GLSL 1.2 does not support geometry shaders, a hack was added for now (which gives solid lines, but at least does not make Blender crash).
2017-04-262D dashed line shader: changed to use viewport side instead of scale.Bastien Montagne
The scale version was working(ish), but it was not really extendable to a 3D line version of the shader. Also note that sequencer view still keeps its 'UI scale' adaptation (dashes grow together with UI scale setting). Would be nice to do that everywhere ultimately imho, but nothing urgent here.
2017-04-26Getting rid of setlinestyle: Squencer space.Bastien Montagne
Not much to add here, except that it needs the scale of its MVP matrix to be taken into account here... Reviewers: merwin, dfelinto Differential Revision: https://developer.blender.org/D2647