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2013-01-10Fix #33822: Compositor gets stuck if a sequencer window is also visibleSergey Sharybin
Issue was caused by a fix for rendered sequencer preview mode, which will likely conflict with compositor job. Made it so compositor job will be killed when sequencer uses rendered preview.
2013-01-08Alpha-over images on a black background when in RGB display modeSergey Sharybin
This is actually a bit arbitrary decision and mainly it preserves compatibility with how images were displaying in previous releases. In fact, we actually would need to think about configurable backdrop color and blending mode to be used for display in RGB mode.
2013-01-07Fix #33735: sequencer crash when using rendered previewSergey Sharybin
Issue was caused by preview job starting just moment before sequencer starts rendering. This lead to threading conflicts since renderer itself is not thread-safe. Now all preview jobs would be killed before sequencer starts rendering stack when final render for preview is enabled.
2012-12-17don't draw the sequencer grease pencil panel when in the channel view or scopes.Campbell Barton
also don't draw grease pencil over scopes.
2012-12-17fix [#33501] Grease pencil in OpenGL renderCampbell Barton
With the view3d 'Render Only' option, grease pencil wouldn't draw, but for OpenGL render it did. Since grease pencil can be very useful in opengl renders, enable grease pencil drawing with 'Render Only' option in the viewport, and add a checkbox in the grease pencil header not to draw (unchecking each layer is annoying and applies to all spaces).
2012-11-28Fix #33330: Proxies are not built in Sequencer if preview is visibleSergey Sharybin
Was own regression when was solving conflict between sequencer preview and compositor jobs. Made it so now only compositor jobs are being killed from sequencer preview.
2012-11-21Fix #33253: VSE preview doesn't display compositorSergey Sharybin
There were two issues in scene strip rendering: - It will skip rendering if scene doesn't have camera but uses compositor - G.is_break will cancel preview rendering Also removed Use Sequencer from scene's strip settings, it's not supported.
2012-11-09Sequencer: disabled sequencer recursion and corrected rendered preview modeSergey Sharybin
Sequencer recursion was never actually supported and only gives lots of issues. Disabled it now, so users are not getting confused by semi-working stuff. Also made a correction to rendered sequencer preview, so now using scene strip in it's own sequencer will work properly (it produced black frames before). This required killing compositor jobs since they could be using the same render result as renderer called from sequencer uses. Small improvements could be: - Add slight delay before compositor job starts handling nodes so killing this job would be fast - Tag compositor to be updated after preview was fully rendered.
2012-11-07code cleanup: use min/max functions rather then macros.Campbell Barton
2012-10-26style cleanupCampbell Barton
2012-10-23use min_ max_ functions in more places.Campbell Barton
also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong.
2012-10-23rename api functions...Campbell Barton
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-04Fix #32755: Stripes in Metastrip can not be moved on other channel with ↵Sergey Sharybin
mouse (grab tool) The issue was caused by SEQ_BEGIN macro modifying sequence's depth which ruined transformation routines. Used own DFS instead which doesn't modify sequences. Also corrected some typos in api and comments.
2012-09-24Proper fix for #32626: TIFF renders are limited to 8 bit even when we choose 16.Sergey Sharybin
Color management would be applied on both of float and byte buffers on image save in cases if file format doesn't require linear float buffer and if image is saving as render result. This solves both initial report issue and TODO marked in previous fix. Also de-duplicated image buffer color managing code and gave some more meaningful names for few functions. Also wrote documentation around this function, so current assumptions about spaces should be clear enough. Made regression tests by saving EXR/PNG images to all supported format and rendering OpenGL/Normal animation, in all cases seems everything is fine, but more tests for sure would be welcome.
2012-09-15code cleanup: replace macro for BLI_rect size/center with inline functions.Campbell Barton
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-13fix for drawing non 1:1 aspect masks, transform and selection still need ↵Campbell Barton
support.
2012-09-06fix for crash in sequencer introduced with recent cache addition,Campbell Barton
- running undo with metastrips would crash immediately. - freeing a strip without a scene would crash (clipboard does this).
2012-08-23Sequencer: display color sample information when mouse is holded downSergey Sharybin
Behaves in exactly the same way as image editor's color sampling. Would be nice to display color managed color too, but that's for tomato branch.
2012-08-21code cleanup: use BLI_RCT_SIZE macroCampbell Barton
2012-08-13draw ugly red bands on a sequence strip when its data cant be found (mask, ↵Campbell Barton
clip, scene, sound)
2012-08-12Sequencer: overlay display type optionsSergey Sharybin
Before this overlay would happen only for defined rectangle area, now it's possible to show current / reference frames only, which makes it possible to do more real slit view involving even displaying frames on different monitors. Still some work need to be done to clean interface up and support displaying color information for reference shot.
2012-08-08code cleanup: rename G.afbreek --> is_break, G.rendering --> is_renderingCampbell Barton
2012-08-08Code cleanup: BKE_ prefix for public sequencer functionsSergey Sharybin
2012-08-01- disable mask drawing in the sequencer, this isn't usable yet and likely ↵Campbell Barton
wont be working in release. - use define for max mask mblur samples, increase to 64 max.
2012-07-29add inline functions for max/min ints, good to use when the arguments are ↵Campbell Barton
function calls (we had a few of these).
2012-07-27change clip utility function arguments to take space data and region rather ↵Campbell Barton
then the context. this allows a fix to be applied that corrects the helper line in the image view when transforming a mask.
2012-07-24initial commit for supporting masks in the image view, currently active seq ↵Campbell Barton
strip is used as the mask source. also unify mask drawing code for clip/sequencer/image
2012-07-24generalize mask poll functions and sequencer mask code.Campbell Barton
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, ↵Bastien Montagne
normalise->normalize).
2012-06-20fix for error with sequencer stip text drawing - was using unclamped handle ↵Campbell Barton
sizes for the text bounds, this could be very wrong with long strips.
2012-06-20move the frame length to the end for sequence drawing (mango request, since ↵Campbell Barton
often the name is clipped out entirely so only then length is seen)
2012-06-11Code cleanup - Removing/commenting out various bits of legacy cruft related toJoshua Leung
old Grease Pencil stuff
2012-06-11Grease Pencil - Support for Grease Pencil in the Sequence Editor preview/imageJoshua Leung
space works again This commit restores the support for using Grease Pencil in the Sequence Editor image preview region, making it possible to scribble on footage for review purposes again. Due to internal changes in how the Sequencer handles the image drawing for this stuff (i.e. it is now fully based on View2D instead of trying to implement its own little crazy offset+zoom stuff), a lot of the old code for handling those offsets is no longer needed. Instead, one of the "standard" cases is now used, and works quite well. Bugfixes: * View-space Grease Pencil drawing was done in wrong place (before view2d restore) * Grease Pencil entry in RNA had wrong/missing type Credits: * DingTo - initial patch/attempt at restoring support * Aligorith - solved the "offset problems"
2012-06-07initial support for editing masks in the sequencer, currently only draw the ↵Campbell Barton
mask.
2012-06-07new sequence strip type for masks.Campbell Barton
2012-06-07code cleanup: rename sequencer types to SEQ_TYPE_*** and use enums rather ↵Campbell Barton
then defines.
2012-05-29Massive Code cleanup:Thomas Dinges
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore. * DNA structures are kept, all read/writefile code is gone.
2012-05-20code cleanup:Campbell Barton
- style - multi-line ifs move braces onto new lines. - iterators - convert some to macros, other split up and move brace.
2012-05-11- dont create scene.sequence_editor on read, means data-browser or ↵Campbell Barton
autocomplete will allocate a sequencer. ... instead add scene.sequencer_editor_create / clear, these match id.animation_data_* functions. - refactor for names, for scene level functions call them BKE_sequencer_*
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-30style cleanup: minor change and remove redundant castsCampbell Barton
2012-03-30style cleanup: sequencerCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-24style cleanup: mainly for mesh code, also some WM function use.Campbell Barton
2012-03-24Sequence Editor Themes:Thomas Dinges
* Preview Background is now themeable. Patch by Pablo Vazquez (venomgfx).
2012-03-21== Sequencer ==Peter Schlaile
This adds movieclip input support to the sequencer, thereby making undistorted and stabilized footage available without a seperate render step. Also: removes some old cruft code from the sequencer: * new_tstripdata wasn't used anymore * StripElems were allocated for SCENE strips on full length, wasting memory Added a comment, that hopefully makes things a little bit clearer: StripElems are *only* usefull for MOVIE + IMAGE strips for all other strip types one can set this pointer to NULL. (If that should cause otherwise problems, then the code that doesn't check for NULL is to blame!)
2012-03-18spelling cleanupCampbell Barton