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2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2017-11-29Sequencer: add many more color blend modes, and a new color mix strip.Maikon Araujo
Differential Revision: https://developer.blender.org/D2872
2017-11-27Sequencer: Add option to render OpenGL preview with DoFSergey Sharybin
The title says it all actually, controlled with DoF check box next to textured solid check box. Thanks Campbell for review!
2017-10-23VSE: draw grid lines at every secondCampbell Barton
Was hard-coded to 25 frames. D2893 by @jooert
2017-08-11iFix T52050: Empty VSE preview for scene strips with OpenGL preview + ↵Bastien Montagne
Rendered settings. 'OpenGL Preview' checkbox was redundant now, just use seq_prev_type value only. Might be OK for 2.79, but should be double-checked first...
2017-03-01Cleanup: code-style, duplicate headerCampbell Barton
2016-08-05VSE sound strips: draw either the waveform or text label, not both.Sybren A. Stüvel
Drawing both text and the wave onto a sound strip makes both hard to read, which is a concrete issue for Hjalti at the moment. This was the simplest fix I could think of to give him control over what he sees.
2016-06-14VSE: minor drawing glitch with meta'sCampbell Barton
Meta contents could obscure meta selection outline, draw after.
2016-06-11Fix T48617: VSE: Do not draw backdrop in Seq + Preview mode, only makes ↵Bastien Montagne
sense when no preview is available...
2016-06-09Flat shading for basic shaderAlexander Romanov
The purpose of the patch is to replace deprecated glShadeModel. To decrease glShadeModel calls I've set GL_SMOOTH by default Reviewers: merwin, brecht Reviewed By: brecht Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D1958
2016-02-16Set line-width for sequencer bordersCampbell Barton
2016-01-25Fix regression in sequencer overlay draw optionCampbell Barton
Drawing alpha backdrop would obscure image data behind the overlay.
2016-01-04Fix crash sequencer drawing with no soundCampbell Barton
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
The is intended to replace the deprecated glPolygonStipple() calls with a shader based alternative, once we switch over to GLSL shaders. Reviewers: brecht Differential Revision: https://developer.blender.org/D1688
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-12-06OpenGL: use simple shader for texture drawing in a few places.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D1645
2015-12-02Fix T46909: Text strip not themeableJulian Eisel
Normally we don't allow adding new theme options if we can avoid it, but this is a legit exception since all other strips are themeable. Default color for text strip is now yellow-ish. Not nice but there are also not many other colors left.
2015-11-28OpenGL: remove unnecessarily paranoid bound texture preservation.Brecht Van Lommel
2015-11-28OpenGL: assume GL_TEXTURE_ENV_MODE GL_MODULATE is the default state.Brecht Van Lommel
2015-11-25Sequencer: nested scene strip support (like metas)Campbell Barton
This makes it possible to use scenes as a kind of multi-user meta-strip (with their own time). Currently this supports rendering & drawing nested strips, but no convenient way to tab-enter into a scene strip.
2015-10-14Comment cleanup, use better lower bound for waveformAntony Riakiotakis
2015-10-14Fix T46189, draw style for waveforms occludes sequence strip text.Antony Riakiotakis
Used old (2.49 era) filled style for drawing here, with white color and alpha blending. Also changed drawing to do linear interpolation between samples instead of ugly square wave in high zoom. This could be improved upon, with real waveform drawing in higher zoom levels, but I'll leave this for later since it may need some hacking on audaspace level.
2015-10-05Cleanup: pass pointer to rctfCampbell Barton
2015-08-08Fix T45726: Wrong handling of 'failed to generate' audio waveform data in ↵Bastien Montagne
VSE strip draw code.
2015-07-02Text effect strip for sequencer.Antony Riakiotakis
Is pretty much what it says :) Easy subtitles for everyone! Supports size, positioning, a cheap shadow effect (probably will need more work), and autocentering on x axis. Now you can go wild with long spanish names in your soap opera videos. Will probably be refined as days go by, but at least it's now ready for testing.
2015-07-01Refactoring:Antony Riakiotakis
Make sure SEQ_TYPE_EFFECT is only used as a flag, not as number comparison. This should allow us to add new non-effect types in between effect types (every 8 indices). Dirty, but alternative of separating type/subtype means we lose forward compatibility.
2015-06-25Revert "Fix off by one error in display of start/end frame in sequencer."Antony Riakiotakis
This reverts commit 0e02ad8b6495b2755598a24b487041a3ed8e0116. Initial commit was done so visual result fits with animation cursor in timeline but this makes it so it looks like one extra frame is rendered. Other idea would be to render one less frame for sequencer but this is not so nice either. Generally here's no way to be fully consistent here, but at least let's be workflow-consistent
2015-06-12Cleanup: Correct commentJulian Eisel
Own mistake from rBf9972fa53eaab4
2015-05-27Fix off by one error in display of start/end frame in sequencer.Antony Riakiotakis
2015-05-04Support displaying metadata for images in sequencer preview windows (notAntony Riakiotakis
backdrop)
2015-04-21BLI_string: add BLI_snprintf_rlenCampbell Barton
use when the length of the destination string is needed.
2015-04-21VSE: Allow GPencil drawing without having a strip loadedJulian Eisel
Previously the GPencil strokes were just not drawn (even though they were generated) until a strip was loaded.
2015-04-21Backdrop strictly shows image result only - it could get influenced byAntony Riakiotakis
scopes setting of space if one changed the space type back and forth. Thanks to Sergey for reporting.
2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-03-26A more forward thinking version of previous commitJulian Eisel
Basically same as 581afa9da37, but I guess we can assume that scopes added in future to the image preview may also want to use the viewrect from the original ibuf.
2015-03-25Fix T44121: VSE Preview scaling issue when using proxies and Show OverexposedJulian Eisel
2015-02-16cleanup: split VSE view-size into own functionCampbell Barton
2015-02-16Fix T43681: VSE draw glitch with no-displayCampbell Barton
Missed clearning the backdrop
2015-01-28Based on Sergey's suggestion, use spinlocks for threaded loading ofAntony Riakiotakis
waveforms.
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)' and 'strcmp(foo, bar) == 0' in several places...
2015-01-19Viewport: Add adjustable safe areas, 3d-view & VSECampbell Barton
Also adds safe-area presets. D325 by Diego Gangl with own edits.
2015-01-06Sequencer: show extensions when preview enabledCampbell Barton
2015-01-04Sequencer: Preview dragging playhead over stripsCampbell Barton
Bring back the 2.4x feature. also show a highlight when a strip is being previewed.
2015-01-04Fix sequencer border-flickeringCampbell Barton
Offscreen viewport drawing wasn't properly restoring the theme. Add API calls to store/restore the theme so it can be temporarily overridden.
2015-01-04sequencer: don't return big values (fill pointer instead)Campbell Barton
2015-01-01Fix T43079: Proxies of 100% size are ignored in sequencerSergey Sharybin
2014-12-09Sequencer: optionally show strip offsetsCampbell Barton
was disabled in recent sequencer refactor, enable with view menu option.
2014-11-28Cleanup: unused headersCampbell Barton