Age | Commit message (Collapse) | Author |
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Differential Revision: https://developer.blender.org/D2872
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The title says it all actually, controlled with DoF check box next to textured
solid check box.
Thanks Campbell for review!
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Was hard-coded to 25 frames.
D2893 by @jooert
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Rendered settings.
'OpenGL Preview' checkbox was redundant now, just use seq_prev_type
value only.
Might be OK for 2.79, but should be double-checked first...
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Drawing both text and the wave onto a sound strip makes both hard to read,
which is a concrete issue for Hjalti at the moment. This was the simplest
fix I could think of to give him control over what he sees.
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Meta contents could obscure meta selection outline, draw after.
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sense when no preview is available...
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The purpose of the patch is to replace deprecated glShadeModel.
To decrease glShadeModel calls I've set GL_SMOOTH by default
Reviewers: merwin, brecht
Reviewed By: brecht
Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D1958
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Drawing alpha backdrop would obscure image data behind the overlay.
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The is intended to replace the deprecated glPolygonStipple() calls with a shader
based alternative, once we switch over to GLSL shaders.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D1688
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Differential Revision: https://developer.blender.org/D1645
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Normally we don't allow adding new theme options if we can avoid it, but this is a legit exception since all other strips are themeable.
Default color for text strip is now yellow-ish. Not nice but there are also not many other colors left.
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This makes it possible to use scenes as a kind of
multi-user meta-strip (with their own time).
Currently this supports rendering & drawing nested strips,
but no convenient way to tab-enter into a scene strip.
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Used old (2.49 era) filled style for drawing here, with white color and
alpha blending.
Also changed drawing to do linear interpolation between samples instead
of ugly square wave in high zoom.
This could be improved upon, with real waveform drawing in higher zoom
levels, but I'll leave this for later since it may need some hacking on
audaspace level.
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VSE strip draw code.
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Is pretty much what it says :)
Easy subtitles for everyone!
Supports size, positioning,
a cheap shadow effect (probably will need more work),
and autocentering on x axis.
Now you can go wild with long spanish names
in your soap opera videos.
Will probably be refined as days go by,
but at least it's now ready for testing.
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Make sure SEQ_TYPE_EFFECT is only used as a flag, not as number
comparison.
This should allow us to add new non-effect types in between
effect types (every 8 indices).
Dirty, but alternative of separating type/subtype means we lose
forward compatibility.
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This reverts commit 0e02ad8b6495b2755598a24b487041a3ed8e0116.
Initial commit was done so visual result fits with animation cursor
in timeline but this makes it so it looks like one extra frame is
rendered. Other idea would be to render one less frame for sequencer
but this is not so nice either. Generally here's no way to be
fully consistent here, but at least let's be workflow-consistent
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Own mistake from rBf9972fa53eaab4
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backdrop)
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use when the length of the destination string is needed.
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Previously the GPencil strokes were just not drawn (even though they
were generated) until a strip was loaded.
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scopes setting of space if one changed the space type back and forth.
Thanks to Sergey for reporting.
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Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html
Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode
Viewport
* Cameras
* Plane
* Volume
Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support
Sequencer
* Image/Movie Strips 'Use Multiview'
UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images
I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images
Scene Render Views
* Ability to have an arbitrary number of views in the scene
Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.
Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.
Everything else is likely small todos, and may wait until we are sure none of the above is happening.
Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix
Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up
Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)
Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
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Basically same as 581afa9da37, but I guess we can assume that scopes added in future
to the image preview may also want to use the viewrect from the original ibuf.
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Missed clearning the backdrop
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waveforms.
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Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
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Also adds safe-area presets.
D325 by Diego Gangl with own edits.
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Bring back the 2.4x feature.
also show a highlight when a strip is being previewed.
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Offscreen viewport drawing wasn't properly restoring the theme.
Add API calls to store/restore the theme so it can be temporarily overridden.
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was disabled in recent sequencer refactor, enable with view menu option.
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