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2010-10-30Fix for [#24374] VSE: Reassign Inputs ignores selection order.Janne Karhu
* No way currently to know the order of effect inputs, so I added a swap operator for the inputs. * Also added the effect inputs to the strip property panel (weren't even in rna before). These are not yet editable, but can be very helpful in determining what the inputs are if the strip is too short to see the name in the timeline.
2010-09-05This fixes: [#23260] VSE Marking with shortcuts doesn't workPeter Schlaile
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-07-19== Sequencer ==Peter Schlaile
Add keyboard shortcuts for multicam editing (hit 1-0 (regular, not keypad!) to cut to camera 1-10 during playback)
2010-07-18Small feature for the Durian guys:Andrea Weikert
Playback Jog Keys: ALT+LEFTARROW: play backward (hit again for double speed) ALT+RIGHTARROW: play fordward (hit again for double speed) ALT+DOWNARROW: start/stop animation
2010-07-17reverting commit r28693. Making backspace a 3rd delete key.Campbell Barton
We already have 2 keys for delete, no need to add a 3rd, better use backspace only when it makes sense or allow users to hook it up to something.
2010-07-08Shift+O to toggle overlayCampbell Barton
2010-07-08Sequencer display overlay option, this can show a border area from another ↵Campbell Barton
time to help compare for color grading. - Okey sets the border in the display. - Okey resets the frame offset in the sequencer timeline. - ghost icon in the header can enable/disable. - frame offset can be relative or absolute (lock icon) Not very happy that this commit adds a call to BKE_animsys_evaluate_animdata(scene, ...) in do_build_seq_array_recursively() without this the offset frames dont have fcurves applied. Though we will need something like this for prefetch frames to work too.
2010-07-04sequencer re-assign inputs backCampbell Barton
2010-06-21sequencer swap data operator.Campbell Barton
needed for durian so we can swap out preview AVI's for EXR sequences.
2010-06-17sequencer numpad keys for zoom levelsCampbell Barton
2010-05-10Added backspace as an alternative to the X key, for deleting things.William Reynish
2010-04-18Brought back N-key for sequencer preview.Peter Schlaile
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-02-12correct fsf addressCampbell Barton
2009-12-17- sequencer clipboard now stored globally (not in the scene, makes pasting ↵Campbell Barton
into other scenes nicer) - multiple pastes after copying - clear the sound handle when copying (was crashing) - allow seq freeing without a scene (assumes seq strip isnt active and sound handle isnt set) - free clipboard sequences on exit - paste sequence strips using the relative playhead location from when they were copied. TODO - check scene pointers on paste - detect overlaps after paste
2009-12-17sequencer clipboardCampbell Barton
note: for inter-scene copying this uses a hack because Colin needs it because half his scene was scrambled by blender.
2009-12-15* made seqence swap into 1 operator with left/right enum optionCampbell Barton
* allow sequence swapping even when the strip has an effect * only recalc the effect when its needed
2009-12-15Sequencer drawing cleanup (Part 1)Andrea Weikert
Separated preview drawing into own ARegion, this should make using View2D possible The Sequencer now has three view types: Sequencer, Preview and split Sequencer/Preview. Changing the preview can be done either by the combobox in the header or toggling through those types with CTRL+TAB. Notes: * Icon for split Sequencer/Preview view missing still. * Naming items in the comboboxes can be improved (just Preview instead of Image Preview?) Next steps: * bringing back View2D handling (zoom/pan) for image preview * experimenting with splitting the Preview ARegion for In/Out editing
2009-11-17new function WM_keymap_add_menu(), similar to WM_keymap_add_item() except it ↵Campbell Barton
takes a registered menu. the key will then trigger this menu.
2009-11-17Assorted bugfixes - Sequencer/Preview Range:Joshua Leung
* Snapping strips now works with the hotkey Shift-S as in the rest of Blender * Preview Range works in Sequencer now (the operators for setting, clearing, and also drawing) * Related to the Preview Range for Sequencer, toggling the time-display mode also works * Preview Range Set operator now works again, after the modal keymaps change for borderselect broke it. Also sends correct notifiers now after bein called.
2009-11-14sequencer select linked time option, (Selectmouse /w Ctrl & Ctrl+Shift), ↵Campbell Barton
selects all strips that have the same start/end as the active strip or.. if your selecting a handle select all strips and handles on the same time
2009-11-12Use ACTIONMOUSE instead of hardcoded LEFTMOUSE for sequencer's frame scrubbingElia Sarti
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-11-08Sequencer: (small Durian wish)Andrea Weikert
* new operator: set rendersize (SEQUENCE_OT_rendersize) sets the render output size in the current scene to the size of the active sequence strip * works for movies and images right now * TODO: currently only works if image or movie strip has been loaded (as in showing the preview for example) - reason is that otherwise the size is not initialized in the strip
2009-10-31small change to strip-swap, Made keys Alt+L/RArrowKey, added in menu, dont ↵Campbell Barton
treat color strips like other effects
2009-10-302.5 Sequencer Andrea Weikert
Swap active sequence with the sequence on the right (CTRL+R) or left (CTRL+L). was small Durian wish. Note: in find_next_prev removed the code to find selected only if sel was != 0 I believe it should be possible to pass -1 in the case I want to find the next strip regardless of selection state.
2009-10-282.5 Sequencer Andrea Weikert
New Operator for 'Move current frame to next/previous edit point' Keymap: PageUp/PageDown (small Durian wish)
2009-10-19Make the sequencer Ctrl+RMB select all strips on the mouse side of the ↵Campbell Barton
playhead (just like the dope sheet). Changes how selecting linked left/right work since this conflicts. rather then Ctrl for left and Alt for right, Just use Alt and select the side based on the handle selected.
2009-10-08Key ConfigurationBrecht Van Lommel
Keymaps are now saveable and configurable from the user preferences, note that editing one item in a keymap means the whole keymap is now defined by the user and will not be updated by Blender, an option for syncing might be added later. The outliner interface is still there, but I will probably remove it. There's actually 3 levels now: * Default builtin key configuration. * Key configuration loaded from .py file, for configs like Blender 2.4x or other 3D applications. * Keymaps edited by the user and saved in .B.blend. These can be saved to .py files as well to make creating distributable configurations easier. Also, user preferences sections were reorganized a bit, now there is: Interface, Editing, Input, Files and System. Implementation notes: * wmKeyConfig was added which represents a key configuration containing keymaps. * wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap. * Modal maps are not wrapped yet. * User preferences DNA file reading did not support newdataadr() yet, added this now for reading keymaps. * Key configuration related settings are now RNA wrapped. * is_property_set and is_property_hidden python methods were added.
2009-10-06new operator - bpy.ops.wm.call_menu(name="SOME_MT_menu")Campbell Barton
This calls a registered menu as a popup so we can reuse header menus , currently used for Node editor and Sequencer add menu (Shift+A), can be used for toolbox too.
2009-09-18Keymaps now have a poll() function, rather than adding/removingBrecht Van Lommel
their handlers based on notifiers, which is simpler and more reliable. This fixes for example editmode or uv edit keymaps not working when creating a new 3dview or image space.
2009-07-282.5: various one-liner fixesBrecht Van Lommel
* Image window only show game properties in game mode. * Fix image window render info drawing wrong with alpha enabled. * Win32 editmode cursor now uses a different one than the system cursor, that one is barely visible, especially in the new theme colors. * Center text in operator header print. * Fix sequencer unlock shortcut key. * Fix uv layer / vertex color active render button now graying out. * Workaround to get default zoom level 1:1 again for new buttons (will try to fix properly later, is due to scrollbars).
2009-07-10RNABrecht Van Lommel
* Enums can now be dynamically created in the _itemf callback, using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking for enum items now need to potentially free the items. * This callback now also gets context, this was added specifically for operators. This doesn't fit design well at all, needed to do some ugly hacks, but can't find a good solution at the moment. * All enums must have a default list of items too, even with an _itemf callback, for docs and fallback in case there is no context. * Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation. * Also changes some operator properties that were enums to booleas (unselected, deselect), to make them consistent with other ops.
2009-07-092.5:Brecht Van Lommel
* Rename OT_duplicate_add, to OT_duplicate. Also fixes warning print since I forgot to do this in the toolbar for MESH.
2009-07-092.5: Mesh and Various FixesBrecht Van Lommel
* 3D view Mesh menu works again, but incomplete. * Add Properties and Toolbar to 3D View menu. * Added "specials" menus back, vertex/edge/face and general. * Various fixes in existing mesh operators, some were not working. * Add MESH_OT_merge. * Merge all subdivide ops into MESH_OT_subdivide, subdivide code changes to make smooth + multi give good results. * Rename all select inverse ops to *_OT_select_inverse. * Fix "search for unknown operator" prints at startup, and some warnings in py code. * Don't run .pyc files on startup. * Remove unused image window header C code.
2009-07-082.5: code consistencyBrecht Van Lommel
* Rename BIF_transform/retopo.h to ED_transform/retopo.h for consistency. * Move MESH_OT_duplicate_add to editmesh_add.c. * Remove some code from BIF_gl.h which is not needed there anymore.
2009-06-10patch from Xavier Thomas, add back the sequencer snap operatorCampbell Barton
2009-06-082.5Ton Roosendaal
Sequencer: added Nkey + UI region, with two empty panels to fill!
2009-04-13sequencer op names changeShaul Kedem
2009-03-29- use clear, set, add, enable, disable and toggle as a prefix in operator namesCampbell Barton
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop - Each select all operator was using slightly different wording... select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle - selection -> select - POSE_OT_select_connected -> POSE_OT_select_linked to match other operators - NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators - ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators - NODE_OT_fit_all -> NODE_OT_view_all to match other operators - View2D_OT_* -> VIEW2D_OT_* to match VIEW3D - View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical - removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect - MARKER_OT_mouseselect -> MARKER_OT_select - GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups - MESH_OT_removedoublesflag -> MESH_OT_remove_doubles - redundant words MESH_OT_split_mesh -> MESH_OT_split, OBJECT_OT_object_delete -> OBJECT_OT_delete renamed selection operator properties extend_select -> extend column_select -> column select_children_only -> children_only ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name. Updated docs http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
2009-02-15added back sequencer RMB select Ctrl/Alt modifier keys.Campbell Barton
2009-02-13select left/right of active sequence stripCampbell Barton
2009-02-092.5 - Assorted View2D-Related CleanupsJoshua Leung
* Removed Sequencer's own 'border zoom' tool. There is a generic one in View2D that should be used instead. * Changed the hotkey for View2D's version of borderzoom to Shift-B * Fixed a few hotkey mentions entries in old menus * Added set start/end frame operators for TimeLine. (SKEY and EKEY) * Fixed various issues in Graph Editor - channels area is now drawn wide enough to show the 'protect' toggles without needing to scroll - new Graph Editors have 'auto-snap' enabled by default
2009-02-022.5Ton Roosendaal
Sanitized the 'tweak' event. Original idea was to have WM event system generating it automatically. However, I first tested it via a handler and operator, to check what kind of configurations would be useful. It appeared to not work nice, also because that inserting a tweak operator in a keymap is confusing. Now 'tweaks' are generated automatically, and can be catched by keymaps as any event. The current definition of tweak is: - if Left/Middle/Rightmouse pressed if event wasn't handled by window queue (modal handlers) start checking mousepositions - while mousepositions are checked - escape on any event other than mouse - on mouse events: - add tweak event if mousemove > 10 pixels - stop checking for tweak if mousebutton released - Tweak events have a define indicating mousebutton used EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R - In keymap definitions you can use _S or _A to map to action or select mouse userdef. - Event value in keymap should be KM_ANY for all tweaks, or use one of the eight directions: EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE - And of course you can add modifier checks in keymaps for it. - Because tweaks are a result of mouse events, the handlers get both to evaluate. That means that RMB-select + tweak will work correctly. In case you don't want both to be handled, for example the CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will need to set the first acting on a EVT_RELEASE, this event only gets passed on when tweak fails. The current system allows all options, configurable, we had in 2.48, and many more! A diagram of what's possible is on the todo. :) Also in this commit: lasso select editmesh failed with 'zbuffer occluded select'. Also circle-select failed.
2009-01-31- sequencer select handle menu functions backCampbell Barton
- sequencer border zoom (Shift+B) or from the header. - added includes for blender.c and outliner.c - editfont.c got rid of warning
2009-01-302.5Ton Roosendaal
- Edit mesh: Add ctrl+click add vertex or extrude. I've made it not move the 3d cursor in that case. Also found out tweak events conflicted with existing keymap definitions; on tweak failure (= no mousemove) it now passes on the mouse event as 'mouse down' for the remaining keymaps to check. These then actually respond to mouse-up instead of down... The location in the keymaps where tweaks get generated remains important. Examples: 1 - 'select' mouse-handler, operator return pass-through 2 - tweak handler checks, and makes tweak event 3 - grabber responds to tweak event 1 - ctrl+mouse tweak handler checks, makes tweak event, or passes event on 2 - if tweak event, it runs lasso 3 - else when passed on, ctrl+click extrude happens In the first case, select works on mouse-down, immediate. In the second case, extrude happens on mouse-release, even though the keymap defined mouse-press. This will make designing nice balanced keymaps still not simple; especially because you can't tell operators to pass on the key... although we can add the convention that select-mouse operators always pass on to enable tweaks. Still a good reason to wait with custom keymaps when this is fully settled!
2009-01-29* Was missing checks for scene->ed which crashed blender when using the ↵Campbell Barton
sequencer for the first time. * Added WM_OT_tweak_gesture operator for select, drag * Sequencer select operator now returns OPERATOR_FINISHED|OPERATOR_PASS_THROUGH