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2009-06-23SVN maintenance.Guillermo S. Romero
2009-06-16changes to the sequencer in trunk between 20855:20928, (excluding UI changes)Campbell Barton
had to //XXX comment some funcs.
2009-06-16RNABrecht Van Lommel
* Added icon to property and enum property items. The latter is responsible for the large number of files changed. * For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA as argument instead of a C pointer, instead of doing it implicitly with the AnyType type. * Material: properly wrap diffuse/specular param variables, and rename some things for consistency. * MaterialTextureSlot: added "enabled" property (ma->septex). * Image: make animated property editable. * Image Editor: make some things editable, notifiers, respect state. * Context: fix issue with screen not being set as ID.
2009-06-11sequencer patch from Xavier ThomasCampbell Barton
- allocate transform and crop on "use" - bring back the scopes drawing (histogram, vectorscope, luma) - tweak properties layout (need more)
2009-06-10patch from Xavier Thomas, add back the sequencer snap operatorCampbell Barton
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-06-08Sequencer WIPCampbell Barton
- Move buttons into the sequencer Nkey region - Made the header and menu items use the python api, still need to get more buttons working. - Fixed some minor problems
2009-06-082.5Ton Roosendaal
Forget 'svn add'...
2009-06-082.5Ton Roosendaal
Sequencer: added Nkey + UI region, with two empty panels to fill!
2009-06-05Blender file selector support for setting multiple selected files/dirs which ↵Campbell Barton
operators can use. This allows the sequencers Add-Image strip to work like it does in 2.4x. - as well as setting the "filename" operator property, operators can have collections called "files" and "dirs" which are set when available. - RNA_OperatorFileListElement as new collection type, its a bit redundant since each item only has a "name" property but its needed since we don't have a string array type. - the file selector now prints operators it runs. Tested with python, adding a list of images works to the sequencer works. bpy.ops.SEQUENCER_OT_image_strip_add(name="MyImages", start_frame=54, channel=2, filename="/somedir/", replace_sel=True, files=[{"name":"test1.png"}, {"name":"test2.png"}])
2009-06-012.5Ton Roosendaal
- Fix: text draw in fonts was slightly too low; it didn't calculate offset correctly. Now it is aligned to have number characters in center. - Fix: text clip was too wide, giving errors on extreme zoom in. - Added boundbox-clipped default text drawing for view2d: void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, char *str) (Note; also for previous commit, this cache immediately projects, so if you change view2d while drawing, text is still on correct positions)
2009-06-012.5Ton Roosendaal
Added support for cached text drawing in View2D. Cache is needed to prevent the viewmatrix being set/restored on each text drawing. Adding a string: void UI_view2d_text_cache_add(View2D *v2d, float x, float y, char *str) Drawing: void UI_view2d_text_cache_draw(ARegion *ar) Nothing else needed; just make sure cache-draw is always called at end of a view2d drawing function, to clear cache memory. On todo for next: a version with a rectf boundary to clip text within.
2009-05-29UI:Brecht Van Lommel
* Added some properties of uiLayout that can be set. I've added some API code for more than the two I've implementeds, so ignore those for now. * layout.active = False will gray out buttons inside a layout. * layout.enabled = False will gray out and completely disable the buttons inside a layout. * Also some function renames.
2009-05-062.5 - Scons compiling fix for BDiego's commitJoshua Leung
Was missing includes for blenfont module in a few places.
2009-05-06Big, big commit!!Diego Borghetti
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
2009-04-27UI:Brecht Van Lommel
* Made separator item work horizontal & vertical. * Add colon (:) automatic for int/float/enum/string. * Added space variables to uiStyle and use them in the layout engine. * Added initial World buttons by Thomas Dinges, thanks! * Added some code for modifiers in the Object Data context. This will become a template though. * Use a common poll() callback in the scripts to reduce code.
2009-04-22UIBrecht Van Lommel
* Headers and menus can now be created in python. * Replaced the uiMenuItem functions to create menus with equivalent uiItem functions using a layout, removing duplicated code. * More uiItem functions are now exposed to python. * The text editor header, panels and one of its menus are now created in space_text.py. * Buttons window data context icon new changes depending on active object. Issues * Icons are not wrapped yet, hardcoded ints at the moment. * The ID browse template is unfinished.
2009-04-152.5Ton Roosendaal
- Fun for testers: Added "Redo Operator" Panel in view3d 'nkey' region. It's going to be part of tools UI I know, but this will give good tests of what goes on with operators. I had to add small fixes in Transform for it already. :) One important issue to note is that it lists every operator, also from non-3D-window ops. Needs checked or classified somehow. - Fix: removed bad 2.4x hack from how pulldown menus were defined. Made widget code cleaner, and will show menus like SHIFT+A correct now.
2009-04-142.5Ton Roosendaal
More cleanup! - removed old UI font completely, including from uiBeginBlock - emboss hints for uiBlock only have three types now; Regular, Pulldown, or "Nothing" (only icon/text) - removed old font path from Userdef - removed all old button theme hinting - removed old "auto block" to merge buttons in groups (was only in use for radiosity buttons) And went over all warnings. One hooray for make giving clean output :) Well, we need uniform definitions for warnings, so people at least fix them... here's the real bad bugs I found: - in mesh code, a call to editmesh mixed *em and *me - in armature, ED_util.h was not included, so no warnings for wrong call to ED_undo_push() - The extern Py api .h was not included in the bpy_interface.c, showing a several calls using different args. Further just added the missing includes, and removed unused vars.
2009-04-13sequencer op names changeShaul Kedem
2009-03-29- use clear, set, add, enable, disable and toggle as a prefix in operator namesCampbell Barton
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop - Each select all operator was using slightly different wording... select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle - selection -> select - POSE_OT_select_connected -> POSE_OT_select_linked to match other operators - NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators - ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators - NODE_OT_fit_all -> NODE_OT_view_all to match other operators - View2D_OT_* -> VIEW2D_OT_* to match VIEW3D - View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical - removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect - MARKER_OT_mouseselect -> MARKER_OT_select - GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups - MESH_OT_removedoublesflag -> MESH_OT_remove_doubles - redundant words MESH_OT_split_mesh -> MESH_OT_split, OBJECT_OT_object_delete -> OBJECT_OT_delete renamed selection operator properties extend_select -> extend column_select -> column select_children_only -> children_only ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name. Updated docs http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
2009-03-28Sequencer crashed when trying to draw waveform because of commented out ↵Martin Poirier
failsafe.
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-02-162.5Ton Roosendaal
Proper integration of File-selecting in WM. The communication flow was flawed. :) Main problem was that filewindow can change the screen context entirely, and should not do this directly on a call inside an operator. Another problem was that the operator ownership was handed over to SpaceFile, which is asking for problems if you want to execute the operator with proper context later on. Solution is simple; window handlers already are valid owners of operators and can manage context, so instead of directly talking to the 'file space', you give the operator to a new handler this way: WM_event_add_fileselect(C, op); This handler then listens to events (OPEN, EXEC, CANCEL) sent by the WM or by the filewindow itself. This way local context operators (like "open new image in imagewindow") will survive a full-window fileselector fine, and in future also secondary windows browsing files. Two bugfixes included in this commit too: - Add sequence menus in Sequencer used wrong context. - When handler executes operators, it sets stored context now by first checking if this is still valid.
2009-02-15added back sequencer RMB select Ctrl/Alt modifier keys.Campbell Barton
2009-02-13select left/right of active sequence stripCampbell Barton
2009-02-12* Added description string to operator types, should be set along with ↵Campbell Barton
ot->idname when defining ops. * User interface uses this as a tooltip when NULL or "" is given. * Python doc generation includes this description * Python defined ops take the description as an argument. * NULL check to image_ops.c, was crashing on exit when there was an image open.
2009-02-11Names from uiMenuItemEnumO were not being used.Campbell Barton
Changed some of the sequencer menus to use uiMenuItem's
2009-02-092.5 - Assorted View2D-Related CleanupsJoshua Leung
* Removed Sequencer's own 'border zoom' tool. There is a generic one in View2D that should be used instead. * Changed the hotkey for View2D's version of borderzoom to Shift-B * Fixed a few hotkey mentions entries in old menus * Added set start/end frame operators for TimeLine. (SKEY and EKEY) * Fixed various issues in Graph Editor - channels area is now drawn wide enough to show the 'protect' toggles without needing to scroll - new Graph Editors have 'auto-snap' enabled by default
2009-02-022.5Ton Roosendaal
Sanitized the 'tweak' event. Original idea was to have WM event system generating it automatically. However, I first tested it via a handler and operator, to check what kind of configurations would be useful. It appeared to not work nice, also because that inserting a tweak operator in a keymap is confusing. Now 'tweaks' are generated automatically, and can be catched by keymaps as any event. The current definition of tweak is: - if Left/Middle/Rightmouse pressed if event wasn't handled by window queue (modal handlers) start checking mousepositions - while mousepositions are checked - escape on any event other than mouse - on mouse events: - add tweak event if mousemove > 10 pixels - stop checking for tweak if mousebutton released - Tweak events have a define indicating mousebutton used EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R - In keymap definitions you can use _S or _A to map to action or select mouse userdef. - Event value in keymap should be KM_ANY for all tweaks, or use one of the eight directions: EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE - And of course you can add modifier checks in keymaps for it. - Because tweaks are a result of mouse events, the handlers get both to evaluate. That means that RMB-select + tweak will work correctly. In case you don't want both to be handled, for example the CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will need to set the first acting on a EVT_RELEASE, this event only gets passed on when tweak fails. The current system allows all options, configurable, we had in 2.48, and many more! A diagram of what's possible is on the todo. :) Also in this commit: lasso select editmesh failed with 'zbuffer occluded select'. Also circle-select failed.
2009-01-312.5Ton Roosendaal
Big commit, but mainly adminstration. - Enabled ot->flag OPTYPE_UNDO to work. - Removed all redundant ED_undo_pushes, but I'd recommend everyone to check it while testing. :) - Added view manipulations as OPTYPE_REGISTER, although this will flood the redo stack a bit... Nevertheless; for a "redo last action" panel we can simply check if both flags are set for redo. - Bugfix in editmode undo: selectmode was cleared, so you couldn't select after undo - Bugfix in mixing tweaks and keymaps... solution works but is weak, need to think over a while.
2009-01-31- sequencer select handle menu functions backCampbell Barton
- sequencer border zoom (Shift+B) or from the header. - added includes for blender.c and outliner.c - editfont.c got rid of warning
2009-01-302.5Ton Roosendaal
- Edit mesh: Add ctrl+click add vertex or extrude. I've made it not move the 3d cursor in that case. Also found out tweak events conflicted with existing keymap definitions; on tweak failure (= no mousemove) it now passes on the mouse event as 'mouse down' for the remaining keymaps to check. These then actually respond to mouse-up instead of down... The location in the keymaps where tweaks get generated remains important. Examples: 1 - 'select' mouse-handler, operator return pass-through 2 - tweak handler checks, and makes tweak event 3 - grabber responds to tweak event 1 - ctrl+mouse tweak handler checks, makes tweak event, or passes event on 2 - if tweak event, it runs lasso 3 - else when passed on, ctrl+click extrude happens In the first case, select works on mouse-down, immediate. In the second case, extrude happens on mouse-release, even though the keymap defined mouse-press. This will make designing nice balanced keymaps still not simple; especially because you can't tell operators to pass on the key... although we can add the convention that select-mouse operators always pass on to enable tweaks. Still a good reason to wait with custom keymaps when this is fully settled!
2009-01-302.5: UI & MenusBrecht Van Lommel
* Cleaned up UI_interface.h a bit, and added some comments to organize things a bit and indicate what should be used when. * uiMenu* functions can now be used to create menus for headers too, this is done with a uiDefMenuBut, which takes a pointer to a uiMenuCreateFunc, that will then call uiMenu* functions. * Renamed uiMenuBegin/End to uiPupMenuBegin/End, as these are specific to making popup menus. Will convert the other conformation popup menu functions to use this too so we can remove some code. * Extended uiMenu functions, now there is is also: BooleanO, FloatO, BooleanR, EnumR, LevelEnumR, Separator. * Converted image window headers to use uiMenu functions, simplifies menu code further here. Did not remove the uiDefMenu functions as they are used in sequencer/view3d in some places now (will fix). * Also tried to simplify and fix bounds computation a bit better for popup menus. It tried to find out in advance what the size of the menu was but this is difficult with keymap strings in there, now uiPopupBoundsBlock can figure this out afterwards and ensure the popup is within the window bounds. Will convert some other functions to use this too.
2009-01-29* Was missing checks for scene->ed which crashed blender when using the ↵Campbell Barton
sequencer for the first time. * Added WM_OT_tweak_gesture operator for select, drag * Sequencer select operator now returns OPERATOR_FINISHED|OPERATOR_PASS_THROUGH
2009-01-27Was missing TRUE so I included extra header that had it,Kent Mein
also fixed a call that had wrong number of args. Kent
2009-01-26* Added WM_operator_filesel which can be used for an operators invoke ↵Campbell Barton
function (like WM_operator_confirm). It opens the files selector if "filename" property has not been set, else it executes the operator directly. Brecht, you might want to check, currently only sequencer add operators use it. * Added back Effects menu back, replaced SEQUENCER_OT_add_color_strip with SEQUENCER_OT_add_effect_strip. * Made sequencer header use operator UI functions. * gcc complains when char's are used as array indicies when they are not explicitly signed/unsigned, corrected previous change for vpaint to silence this error.
2009-01-25* added operators SEQUENCER_OT_lock, unlock, reload, refresh_all, view_all, ↵Campbell Barton
view_selected. * sequencer transform now does overlap checks. * removed old transform functions from sequencer_edit.c * shuffle_seq moved to kernel, now moves strips to the end of the last sequence of itschannel (if all channels are used). 2.4x would remove the strip. * most of the 'Strip' menu items now call their operators in the header menu, some for view and select too.
2009-01-24my last commit broke transforming metastrips, use find_id for scene lookup.Campbell Barton
2009-01-24Added back a line removed in r18642 so the macro CFRA can access scene.Nicholas Bishop
2009-01-24added back extend (Ekey) to sequener transform, works with nested metastrips ↵Campbell Barton
too.
2009-01-24* operators for toggling, making, separating metastrip's. (tab, m, alt+m)Campbell Barton
* transform support for metastrips * active strip is set to NULL if its freed again.
2009-01-232.5Ton Roosendaal
Font object + editing back. Was quite some work due to a myriad of globals all over! Works nicely 100% local now. To enable a single textedit operator, I've added a new keymap entry KM_TEXTEDIT, which gives all keyboard events to the handler. Also had to add a new keymap-add function to force a keymap handler in beginning of region handlers. In future this can be used to prioritize handlers. Also: split off the arrow keys (frame change) to a separate region level handler. Can be set with default flag in regiontype->keymapflag ED_KEYMAP_FRAMES
2009-01-22New Operators, duplicate is shift+d, Add operators are accessible from the ↵Campbell Barton
header. SEQUENCER_OT_add_duplicate(mode=1) SEQUENCER_OT_add_image_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True) SEQUENCER_OT_add_movie_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True) SEQUENCER_OT_add_sound_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True) Some of these use the file selector, Note that sound isn't working yet because editsound.c functions are not yet in 2.5 and Operators dont have a way to recieve an array of strings so SEQUENCER_OT_add_image_strip only adds 1 image at the moment.
2009-01-21sequencer operators duplicate, delete, separate images.Campbell Barton
2009-01-21sequencer header buttons, not linked up to anything yet.Campbell Barton
2009-01-21basic transform for sequencer stripsCampbell Barton
can transform the strips or move their handles Still todo, click-drag transform, metastrips support, snapping, markers overlap checks and constrain to valid channels.
2009-01-20WIP, operators SEQUENCER_OT_add_color_strip and SEQUENCER_OT_add_scene_stripCampbell Barton
but no menu to access them yet, for now can access them with R and Tkey
2009-01-20Added back some functionality to the sequencerCampbell Barton
- removed static vars _last_seq, last_imagename and last_sounddir, replacing them with with vars in the "Editing" struct. didnt manage to get the active sequence to load so currently thats lost when loading. - removed flag SEQ_ACTIVE - Added operators cut, mute, unmute, deselect_all, select_invert, select, select_more, select_less, select_pick_linked, select_linked and borderselect.
2009-01-15UI: various changesBrecht Van Lommel
* View2D to region now returns ints instead of shorts. * Use "Numpad" instead of "Pad" in automatic keymap menu info. * Menus can now use buttons other than BUTM and SEPR, in particular TOG and ROW are now supported instead of flipping bits manually. * Added a simpler uiDefMenu* api for making menus now, and it only supports Operator and RNA buttons at the moment, will be used in next commit. Not sure how this will evolve .. makes menu code look cleaner anyways. * Ensure that interface code doesn't crash when getting unknown Operators and RNA properties, and display their buttons grayed out in that case.