Age | Commit message (Collapse) | Author |
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them out of their meta strips
dont show a popup anymore, was silly because you had to change the value for before anything was done, can use f6 redo popup instead, sequencer should eventually have a view3d operator redo panel.
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added xpm -> opengl stipple conversion script.
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disabled for python when this can become problematic for automation).
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under unselected, and active strips red border color for active strips was not
clear enough.
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blend mode, opacity, etc.
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'files' but not 'filename' or 'filepath' would use the directory selector.
also made code less confusing.
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* recent code to provide directory only fileselect broke selection of images with 'A' (rev. rev. 37552.)
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invalid and wont render.
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in invoke callback. This prevents unfreed memory blocks when quiting
Bledner with modal operator running.
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blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
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This patch adds adjustment layer tracks to the sequencer and does some cleaning
up of the code.
What's an adjustment layer?
Think of it as an effect track, which takes no explicit input, but alters
the output of everything down the layer stack.
So: you can add several stages of color correction with it.
And: you can even use it with metastrips to group several adjustments together.
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mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.
this problem still happens on linux because of XTranslateCoordinates
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view3d_get_view_aligned_coordinate() could modify the event->mval.
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Using search for operators showed ambigious names like "Duplicate" or "Delete".
Default names should give at least a descriptive label. In case operators
are collected in a group name-shortening should be handled separaly.
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generator work with mingw again
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gives warnings with variable length args.
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was not recursively restoring sound strips on paste.
also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
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promoted to doubles, adjust to use floats.
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adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
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* Copying/pasting sequence strips didn't properly check for unique names between the copied/pasted strips, so the rna paths of copypasted strips couldn't always be checked properly.
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memory access when getting int from an enum.
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scene strips now works with audio.
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The sequencer made it's own copy of the Markers keymap, which was
inconsistent with the rest of Blender, making things confusing to use.
I've removed these duplicate keymap entries, and also changed the
conflicting hotkeys for Metastrips.
Metastrips now use the same hotkeys that their NLA cousins use:
Shift-G to add, Alt-G to remove; These were chosen since in user-
terms, metastrips are more like "strip groups"
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using a different method.
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The butterfly wing flap, causing a nice storm in the rest of blender.
Now all dependencies should point ok again. CMakers, do double-test.
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headers.
left in warnings where functions obviously need to get ported to 2.5x still.
Also, render stamp seq strip works again.
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header static for blenlib, blenkernel and editors.
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mostly replace strcpy with BLI_strncpy and multiple strcat's with a BLI_snprintf().
also fix possible crash if CWD isnt available.
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also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
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have makesrna.c omit unused _data definitions for rna funcs with no args.
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- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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animation editors (DopeSheet, Graph Editor, NLA, Sequencer) ==
=== Usage Notes ===
In animation editors, marker operators will only be considered while
the mouse is hovering near/over the horizontal scrollbar (i.e. where
the markers usually appear). That means, in order to do something to
the markers, just position your cursor in line with the row of
markers, and then use the same hotkeys you'd use in the TimeLine (so,
unlike in 2.4x, no more need to hold down extra modifier keys for this
case). In the TimeLine, nothing changes, so you don't need to worry
about mouse placement there :)
=== Technical Details ===
Since early 2.5 versions, this functionality has been disabled, as the
markers were always getting evaluated first, and hence "swallowing"
all the events before the editor's own keymaps could access them.
In order to get this working again, I've had to give every marker
operator a "wrapper" invoke callback which performs some checking to
ensure that the mouse is close to the markers (vertically) before the
operator will try to be run. This wrapper also makes sure that once
the operator has finished running, that if it didn't manage to do
anything, then the editor's own keymaps get to have a go.
The vertical tolerance used is currently 30 pixels (as was used for
the borderselect operator).
=== Other Assorted Changes ===
* Gave marker operators dependent on having selected markers to
operate on suitable poll() callbacks. These new poll callbacks ensure
that there are selected markers for the operator to operate on,
further cutting down the number of places where markers may override
standard hotkeys (and avoiding calls to the wrappers too)
* Simplified some of the selection code
* Made some formatting tweaks for consistency, and in one case so that
my text editor's function-list display doesn't get confused
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