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2018-05-15Change startup defaultsCampbell Barton
- Default Lamp increased strength (10x stronger) - 3D View & Camera Lens = 50mm - Camera film size = 36x24mm Full Frame - Render Size Percentage = 100% - Render Display = New Window - Scene Units = Metric - Color Management View = Filmic - Workbench Object Overlap = ON - Headers on top for all editors, except the Timeline at the bottom - Default Properties tab = Object Properties - Generate UV's = ON See T47064
2018-05-07Merge branch 'master' into blender2.8Campbell Barton
2018-05-07Cleanup: rename char/float conversion functionsCampbell Barton
- FTOCHAR -> unit_float_to_uchar_clamp - F3TOCHAR3 -> unit_float_to_uchar_clamp_v3 (swap args) - F4TOCHAR4 -> unit_float_to_uchar_clamp_v4 (swap args) - FTOUSHORT -> unit_float_to_ushort_clamp - USHORTTOUCHAR -> unit_ushort_to_uchar
2018-04-24Current Frame Indicator tweaksJoshua Leung
* Draw the frame/time number box over the scrollbar instead of above it, to reduce the clutter/clashes with markers. * Draw the box centered around the line instead of off to one side, making it clearer that the frame shown is the one being affected. * Make the box larger than the scrollbar + use white text to make it stand out from the neighbouring frame numbers (otherwise, it's easy to misread that it's just another one of those)
2018-04-24OpenGL: Remove remaining instances of GL_RGBA16F_ARB.Clément Foucault
There is no need for it now that we use opengl 3.3. Use GL_RGBA16F instead.
2018-04-21Cleanup: Get rid of context in editor 'new' callbackJulian Eisel
Requiring context means we can't easily create new editors to replace deprecated ones in versioning code. Think it's reasonable to give editors access to scene and area data for their initial setup though. They mostly need it for setting "the view", as in, scrolling values. Also did minor cleanup in top-bar creation function.
2018-04-20Fix: Copy and paste error from earlier commit adding message_subscriber ↵Joshua Leung
callbacks All of these were previously using the timeline theme, instead of the one for each respective editor
2018-04-20Fix: Toggling preview range from timeline button didn't update animation editorsJoshua Leung
Most of these were missing the message bus stuff that now handles the update flushing.
2018-04-20UI: New Global Top-Bar (WIP)Julian Eisel
== Main Features/Changes for Users * Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars. * Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector. * Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here. * Individual sections of the topbar are individually scrollable. * Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting. * Top-bar should scale nicely with DPI. * The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes). * Info editors at the top of the window and using the full window width with be replaced by the top-bar. * In fullscreen modes, no more info editor is added on top, the top-bar replaces it. == Technical Features/Changes * Adds initial support for global areas A global area is part of the window, not part of the regular screen-layout. I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas. * Adds a TOPBAR editor type The editor type is hidden in the UI editor type menu. * Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY) * Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar. * Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds. The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved. * Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code. Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being. NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility. == ToDo's It's a bit hard to predict all the ToDo's here are the known main ones: * Add options for the new active-tool system and for operator redo to the topbar. * Automatically hide the top-bar in fullscreen modes. * General visual polish. * Top-bar drag & drop support (WIP in temp-tab_drag_drop). * Improve dynamic regions (should also fix some layout glitches). * Make internal terminology consistent. * Enable topbar file writing once design is more advanced. * Address TODO's and XXX's in code :) Thanks @brecht for the review! And @sergey for the complaining ;) Differential Revision: D2758
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2018-03-25GPUTexture: Small refactor.Clément Foucault
This includes a few modification: - The biggest one is call glActiveTexture before doing any call to glBindTexture for rendering purpose (uniform value depends on it). This is also better to know what's going on when rendering UI. So if there is missing UI elements because of this commit look for this first. This allows us to have "less calls" to glActiveTexture (I did not measure the final count) and less checks inside GPU_texture. - Remove use of GL_TEXTURE0 as a uniform value in a few places. - Be more strict and use BLI_assert for bad usage of GPU_texture functions. - Disable filtering for integer and stencil textures (not supported by OGL specs). - Replace bools inside GPUTexture by a bitflag supporting more options to identify texture types.
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
This module has no use now with the new DrawManager and DrawEngines and it is using deprecated paths. Moving gpu_shader_fullscreen_vert.glsl to draw/modes/shaders/common_fullscreen_vert.glsl
2018-03-05Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-05Cleanup: left wrong comment inCampbell Barton
2018-03-05Fix T53478, T53430: Sequencer cut edge case failsCampbell Barton
Previous fix for T53430 caused T54200. The edge case for soft & hard cuts weren't working, where the strip used start/end-still & the frame was placed exactly on the start/end of of the sequence content. T54200 fixed the end-still case but broke hard-cuts for all other cases. This fixes the case for soft/hard cuts with/without start/end-still.
2018-03-05Revert "Fix T53430: Cut at the strip end fails w/ endstill"Campbell Barton
This reverts commit 855799ecc1c5e53d9fbfe520fd5402bc0138f674. Caused T54200
2018-02-14GPU: use alpha blend that works for drawing to transparent buffer.Brecht Van Lommel
It's unlikely to ever be intentional to square the source alpha, as happens with glBlendFunc, so this changes the blending throughout the code.
2018-02-09Merge branch 'master' into blender2.8Campbell Barton
2018-02-09Fix T53958: Sequencer zoom 1:1 failsCampbell Barton
2018-01-10Merge branch 'master' into blender2.8Sergey Sharybin
2018-01-10Task scheduler: Use restrict pointer qualifierSergey Sharybin
Those pointers are never to be aliased, so let's be explicit about this and hope compiler does save some CPU ticks.
2018-01-09Merge branch 'master' into blender2.8Sergey Sharybin
2018-01-09Task scheduler: Use single parallel range function with more flexible functionSergey Sharybin
Now all the fine-tuning is happening using parallel range settings structure, which avoid passing long lists of arguments, allows extend fine-tuning further, avoid having lots of various functions which basically does the same thing.
2018-01-09Task scheduler: Get rid of extended version of parallel range callbackSergey Sharybin
Wrap all arguments into TLS type of argument. Avoids some branching and also makes it easier to extend things in the future.
2017-12-19Merge branch 'master' into blender2.8Sergey Sharybin
2017-12-19Cleanup: Don't use camel case for variable namesSergey Sharybin
2017-12-05Merge branch 'master' into blender2.8Antonio Vazquez
2017-12-05Fix T53430: Cut at the strip end fails w/ endstillCampbell Barton
2017-11-29Merge branch 'master' into blender2.8Brecht Van Lommel
2017-11-29Sequencer: add many more color blend modes, and a new color mix strip.Maikon Araujo
Differential Revision: https://developer.blender.org/D2872
2017-11-27Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-27Sequencer: Add option to render OpenGL preview with DoFSergey Sharybin
The title says it all actually, controlled with DoF check box next to textured solid check box. Thanks Campbell for review!
2017-11-22Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-21Disable adding scene sequence strips into themselvesCampbell Barton
D2923 by @spockTheGray w/ edits, see T52586 for details
2017-10-24Merge branch 'master' into blender2.8Brecht Van Lommel
2017-10-23VSE: draw grid lines at every secondCampbell Barton
Was hard-coded to 25 frames. D2893 by @jooert
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
2017-10-16Merge branch 'master' into blender2.8Campbell Barton
2017-10-16WM: refactor gestures for use as toolsCampbell Barton
Border and circle select wait for input by default. This commit uses bool properties on the operators instead of magic number (called "gesture_mode"). Keymaps that define 'deselect' for border/circle select begin immediately, exiting when on button release.
2017-10-16Cleanup: modal operator border callback namesCampbell Barton
Use same convention as all others. Remove 'select' since these are used for zoom as well.
2017-10-11Merge branch 'master' into blender2.8Sergey Sharybin
2017-10-09UI: VSE strip menu reorganizationAaron Carlisle
Add Inputs and Transform submenus.
2017-09-26Cleanup: naming (GPU immediate util)Campbell Barton
2017-09-13Cleanup: use explicit 2d suffix for imm utilsCampbell Barton
Avoid ambiguity between 2d/3d (which were already named).
2017-08-18Audaspace: Moving audaspace 1.3 into extern.Jörg Müller
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
2017-08-12Merge branch 'master' into blender2.8Campbell Barton