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2021-04-09Spreadsheet: persistent column storage and data sourceJacques Lucke
A `DataSource` provides columns for the spreadsheet to display. Every column has a SpreadsheetColumnID as identifier. Columns are not generated eagerly anymore, instead the main spreadsheet code can request a column from a data source with an column identifier. The column identifiers can be stored in DNA and allow us to store persistent data per column. On the user level the only thing that changes is that columns are not shown in alphabetical order anymore. Instead, new columns are always added on the left. The behavior can be changed, however I'd prefer not to automate this too much currently. I think we should just add operators to hide/reorder/resize columns soonish. Differential Revision: https://developer.blender.org/D10901
2021-04-08Spreadsheet: support showing data of specific nodeJacques Lucke
Previously, the spreadsheet editor could only show data of the original and of the final evaluated object. Now it is possible to show the data at some intermediate stages too. For that the mode has to be set to "Node" in the spreadsheet editor. Furthermore, the preview of a specific node has to be activated by clicking the new icon in the header of geometry nodes. The exact ui of this feature might be refined in upcoming commits. It is already very useful for debugging node groups in it's current state though. Differential Revision: https://developer.blender.org/D10875
2021-04-01BLI: rename resource collector to resource scopeJacques Lucke
Differential Revision: https://developer.blender.org/D10857
2021-03-25Geometry Nodes: rename attribute domainsJacques Lucke
This patch renames two domains: * `Polygon` -> `Face` * `Corner` -> `Face Corner` For the change from `polygon` to `face` I did a "deep rename" where I updated all (most?) cases where we refere to the attribute domain in code as well. The change from `corner` to `face corner` is only a ui change. I did not see a real need to update all code the code for that. It does not seem to improve the code, more on the contrary. Ref T86818. Differential Revision: https://developer.blender.org/D10803
2021-03-21Cleanup: fix compiling with older compiler on macosJacques Lucke
We cannot use `std::variant` yet, because not all of the compilers we support have a working version of it yet. For now, I just replaced it with multiple `std::option` which is good enough, because currently `CellValue` is only used for the cells that are actually drawn in the spreadsheet.
2021-03-19Geometry Nodes: Add geometry instances data to the spreadsheetHans Goudey
This patch adds data about instances generated by geometry nodes to the spreadsheet. The transform data is decomposed into position, rotation, and scale, and there is a name column to display the name of the instanced object or collection. This data is implemented specifically for the spreadsheet, because we're not sure that we want to expose this data as attributes for the use elsewhere. Differential Revision: https://developer.blender.org/D10770
2021-03-15Spreadsheet: improve separation of drawing and data generationJacques Lucke
This is a refactor and no functional changes are expected. The goal is to make it simpler to add other data sources without having to repeat the drawing code everywhere. Also, having the `CellValue` class allows us to implement filtering and sorting in a more generic way.
2021-03-15Spreadsheet: support showing data from original/unevaluated objectJacques Lucke
There are two caveats of the current implementation which still need to be resolved in a separate step: * In theory the data on the original object can be editable in the spreadsheet. * If a complex object is in edit mode, and its original data is displayed, the drawing code can be slow, because the bmesh is converted to a mesh every time. The proper solution is to draw the data from the bmesh directly. This should become easier after an upcoming refactor. Ref T86141. Differential Revision: https://developer.blender.org/D10701
2021-03-15Spreadsheet: add status barJacques Lucke
This implements the status bar as footer region in the spreadsheet editor. It shows the total number of rows and columns as well as how many rows are actually visible (based on the filter). The implementation stores the stats in a runtime struct during drawing and the status bar reads from that struct. Ref T86142. Differential Revision: https://developer.blender.org/D10693
2021-03-11Spreadsheet: expore more domains and point cloud dataJacques Lucke
Ref T86135. Differential Revision: https://developer.blender.org/D10681
2021-03-10Geometry Nodes: move geometry component type enum to CJacques Lucke
This allows us to use it in rna for the spreadsheet editor.
2021-03-10Spreadsheet: new spreadsheet editorJacques Lucke
This implements the MVP for the new spreadsheet editor (T85879). The functionality is still very limited, but it proved to be useful already. A more complete picture of where we want to go with the new editor can be found in T86279. Supported features: * Show point attributes of evaluated meshes (no original data, no other domains, no other geometry types, yet). Since only meshes are supported right now, the output of the Point Distribute is not shown, because it is a point cloud. * Only show data for selected vertices when the mesh is in edit mode. Different parts of Blender keep track of selection state and original-indices with varying degrees of success. Therefore, when the selected-only filter is used, the result might be a bit confusing when using some modifiers or nodes. This will be improved in the future. * All data is readonly. Since only evaluated data is displayed currently, it has to be readonly. However, this is not an inherent limitation of the spreadsheet editor. In the future editable data will be displayed as well. Some boilerplate code for the new editor has been committed before in rB9cb5f0a2282a7a84f7f8636b43a32bdc04b51cd5. It would be good to let the spreadsheet editor mature for a couple of weeks as part of the geometry nodes project. Then other modules are invited to show their own data in the new editor! Differential Revision: https://developer.blender.org/D10566