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2018-07-05Revert "Keymap: use Shift-Space for auto-complete"Campbell Barton
This reverts commit 30680b8d51caada48a4f773caee8b934f06e3f30. Conflicts with typing in capitals.
2018-07-05Keymap: use Shift-Space for auto-completeCampbell Barton
Resolve conflict w/ maximized area.
2018-07-04Cleanup: pass window to listeners, instead of screen + workspace.Brecht Van Lommel
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-11Cleanup: add simplified panel callbacksCampbell Barton
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-15Change startup defaultsCampbell Barton
- Default Lamp increased strength (10x stronger) - 3D View & Camera Lens = 50mm - Camera film size = 36x24mm Full Frame - Render Size Percentage = 100% - Render Display = New Window - Scene Units = Metric - Color Management View = Filmic - Workbench Object Overlap = ON - Headers on top for all editors, except the Timeline at the bottom - Default Properties tab = Object Properties - Generate UV's = ON See T47064
2018-04-21Cleanup: Get rid of context in editor 'new' callbackJulian Eisel
Requiring context means we can't easily create new editors to replace deprecated ones in versioning code. Think it's reasonable to give editors access to scene and area data for their initial setup though. They mostly need it for setting "the view", as in, scrolling values. Also did minor cleanup in top-bar creation function.
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
2017-05-22Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenloader/intern/versioning_270.c
2017-05-22Add PovRay syntax hilghting.Bastien Montagne
Since we already have a rather advanced PovRay exporter, makes sense to also nicely display generated 'code'. Patch by Maurice Raybaud (@mauriceraybaud), thanks! Cleanup (mostly styling) by @mont29.
2017-05-20Merge branch 'master' into blender2.8Campbell Barton
2017-05-20CMake: Use GCC7's -Wimplicit-fallthrough=5Campbell Barton
Use to avoid accidental missing break statements, use ATTR_FALLTHROUGH to suppress.
2017-05-02Add scene argument for notifiersCampbell Barton
From workspaces branch
2016-06-27Fix (unreported) wrong ID type check in Text editor's ID remap callback.Bastien Montagne
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ↵Bastien Montagne
handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-04-19Fix T48198: Missing plus sign to open the tool shelf in text editorJulian Eisel
Did not happen when using screen layout saved in default startup.blend
2015-11-28Cleanup: 'area' vs 'region'Julian Eisel
Apparently this is the result of some sloppiness during 2.5 project and since then it confused people who were trying to understand the area-region relation (myself included). Sorry if this causes merge conflicts for anyone, but at some point we really had to do it :/
2015-07-01Cleanup: Use bool instead of intJulian Eisel
2014-11-10Fix T39144: text-select scrolling too fastCampbell Barton
Use a timer to get predictable speed.
2014-08-11Fix T41379: Drag n Drop .txt files text editor failsCampbell Barton
by kevindietrich
2014-06-15Text Editor: dropping id's now paste in Python data path (like pyconsole)Campbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-09Text Editor: Remove key binding for text/object conversionCampbell Barton
This can freeze Blender if you accidentally press ctrl+m on a large script, conversion from text to 3d objects is fairly special case, restricting access to the menu only.
2014-03-07Code cleanup: styleCampbell Barton
2014-03-06Fix T37867: scroll bar in text editor shows the wrong mouse cursor.Brecht Van Lommel
Patch by chipgw.
2013-11-29File Browser: autocomplete keeps focus in the file field when entering a folder.Brecht Van Lommel
There is a bunch of internal refactoring going on too: * No longer use operators to handle these directory and file fields, only makes things more complicated than they should be. * Handle autocomplete partial/full match deeper in the UI code * Directory field still does not keep focus, that's for another time to fix, you can already do pretty quick keyboard only navigation with the file field. Reviewed By: elubie Differential Revision: http://developer.blender.org/D29
2013-10-23style cleanupCampbell Barton
2013-10-18ID blocks can be pasted to text editor now with mouse drag and moveSergey Sharybin
2013-10-17Fix #37048: Default keybindings: text.find_next in Text (Global), should be ↵Sergey Sharybin
in Text Generic
2013-09-30changing shortcut to toggle Properties in text editor (ctrl+t)Dalai Felinto
2013-09-20bugfix [#36724] Ctrl+F in text editor opens Toolbar, but no longer closes itDalai Felinto
(added Ctrl+P as a toggle to show Properties)
2013-07-21code cleanup: add break statements in switch ()'s, (even at the last case).Campbell Barton
2013-06-25Fix unnecessary 3D viewport redraws in various cases, in particular when editingBrecht Van Lommel
node materials. Area and region listener callbacks now get the screen and area pointers passed, so they can do more fine grained checks to see if redraw is really needed, for example depending on the 3D view drawtype.
2013-05-11only use OSKEY as a replacement for CTRL on Apple (was already the case in ↵Campbell Barton
many areas).
2013-03-26fix for missing redraw in own commit r55554 (Ctrl+F text editor find).Campbell Barton
since an event wasn't added to the queue no redraws we're done when the panel was already open, instead use a notifier.
2013-03-24Usablity:Ton Roosendaal
In text editor, the CTRL+F find now opens property region (or keeps it) and activates the search button for input. That's already nice! But next step should be to do a search on exit of the button (or while typing). That's stuff I need Campbell to help with though. Notes: - Probably Py api for property buttons could get an "operator=" arg? - The warning menu "not found" should go away - I also suggest to make "wrap" search default for new editors
2013-03-22Bug fix #34405Ton Roosendaal
On opening a text editor for first time, and use search (CTRL+F) the scrollers were not correct initialized, so the view would jump a bit on redraw.
2013-03-13code cleanup: use const events for modal and invoke operators.Campbell Barton
2013-01-16patch [#33888] Syntax Highlighting ChangesCampbell Barton
from Benjamin Tolputt (btolputt), (with minor changes) adds support for LUA syntax highlighting.
2013-01-15Bug fix #33873Ton Roosendaal
CTRL+F in text editor now also works in the button region. Added generic keymap for it, could get other shortcuts as well. Will leave it to the maintainers :)
2012-12-31add back initial autocomplete support.Campbell Barton
- This doesnt use python as 2.4x did, instead it just autocompletes based on the text files unique identifiers so its useful for any language. - key is same as console (Ctrl+Space)