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2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-02-10UI: scale timeline cache-height by DPI/pixelsizeCampbell Barton
D602 by @blakenator with edits
2015-01-26Timeline: Draw keyframe lines at 60% heightSybren A. Stüvel
This patch updates the timeline editor. Ordinarily, it draws the yellow keyframe lines at 100% of the available height. This becomes an issue when there are keyframes for every frame, which can happen when importing motion capture data or recording animations from the BGE. In such cases, the green "current frame" indicator becomes very hard to see. This patch restricts the drawing to the bottom 60% of the available space, thereby making the "current frame" indicator more visible. Reviewers: aligorith Reviewed By: aligorith Subscribers: Severin Projects: #bf_blender Differential Revision: https://developer.blender.org/D1033
2015-01-03D824: Add themeing for keyframe lines in TimelineDiego Garcia
Reviewed by: Joshua Leung (aligorith)
2014-11-30Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)Joshua Leung
This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-10-28Cleanup: rename draw_markers_time -> ED_markers_drawCampbell Barton
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-09-20Fix T41875: Update issue in Timeline spaceBastien Montagne
This space did not refresh on NC_OBJECT, ND_BONE_SELECT notifier...
2014-05-06Cleanup: redundant NULL checksCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-27Code cleanup: style, unused importCampbell Barton
2014-04-27Fix T34993: "Jump to Next Keyframe" shortcut not related to the timeline ↵Joshua Leung
viewable keyframes Made the timeline option to only show keyframes from selected channels/data be a per-scene setting instead of the per-timeline option it was previously. This makes it easier for animators working on rigs with multiple bones (especially during the polishing phase), since now the timeline and jump to keyframe operators use the same setting to decide which subset of keyframes they need to consider. By default, this option is enabled by default. TODO: Extend this to the keyframe status shading on the active object name in the 3D view?
2014-04-13Revert "Fix T39484: Time line: highlighted area for frame range one frame ↵Bastien Montagne
too short." This reverts own commit e9d733a8bd9ebf803d4afac419670974792a3c0d. Turns out there is no consensus here, better to open a design task. :/
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-28Fix T39484: Time line: highlighted area for frame range one frame too short.Bastien Montagne
Just using same principle as the one already used for the 'cache bar': add -0.5/+0.5 offsets to start/end (also edited 'view all' op to match this).
2014-02-20NDOF: yaw/pitch were swapped and add timeline fit.Campbell Barton
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2013-08-11use 'greater/less then or equal to' operators rather then adding 1.Campbell Barton
2013-08-08Fix #36298 and #36359: timeline no longer did redraw during animation render.Brecht Van Lommel
This got broken in 58217, but before that it only worked by accident because of a missing break statement in a switch.
2013-07-21code cleanup: add break statements in switch ()'s, (even at the last case).Campbell Barton
2013-07-19style cleanup: switch statements, include break statements within braces & ↵Campbell Barton
indent. also indent case's within the switch (we already did both of these almost everywhere)
2013-07-13fix for missing break statements in switch, some key shortcuts and notifiers ↵Campbell Barton
were falling through when its obviously incorrect to do so.
2013-06-25Fix unnecessary 3D viewport redraws in various cases, in particular when editingBrecht Van Lommel
node materials. Area and region listener callbacks now get the screen and area pointers passed, so they can do more fine grained checks to see if redraw is really needed, for example depending on the 3D view drawtype.
2013-05-30remove redundant includes from cmake and scons.Campbell Barton
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
remove MEM_sys_types.h which was a duplicate.
2013-05-20code cleanup: split scons includes onto multiple lines, reduce chance of ↵Campbell Barton
include conflicts later on.
2013-04-10Fix #34941: Space.draw_handler_add now supports PRE_VIEW and POST_VIEW callbacksBrecht Van Lommel
for more editors: timeline, graph, action, NLA, sequencer, image, clip.
2013-01-23rigidbody: Add point cache supportSergej Reich
Add read/write/interpolate functions. In order to get rigid body point cache id from object it's now required to pass the scene to BKE_ptcache_ids_from_object(). Rigid body cache is drawn in the orange color of the bullet logo.
2012-12-17Added GPL header to sconscripts!Bastien Montagne
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-09-26Bugfix:Joshua Leung
Timeline didn't update after deleting keyframes using Alt-I in the 3D View (i.e. after ANIM_OT_keyframe_delete_v3d)
2012-09-15code cleanup: replace macro for BLI_rect size/center with inline functions.Campbell Barton
2012-08-21code cleanup: use BLI_RCT_SIZE macroCampbell Barton
2012-07-05Draw outdated point cache in a lighter colorSergej Reich
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also ↵Campbell Barton
replace do prefix with do_ for bool vars.
2012-05-08style cleanup: gpencil & metaballCampbell Barton
2012-04-30style cleanup: re - ↵Campbell Barton
http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros
2012-04-28style cleanup: format 'for' loop macros the same as for loops, some renaming ↵Campbell Barton
to BLI_array macros.
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-26style cleanup: add braces around checks - 'if ELEM() {...}', confuses some ↵Campbell Barton
parsers that done expand macros.
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-24style cleanup: mainly for mesh code, also some WM function use.Campbell Barton
2012-03-22Correction recent start/end range values for frames: it was impossible to setSergey Sharybin
start frame = end frame which is useful in some cases. Also made behavior of S/E operators equal to sliders in timeline.
2012-03-22style cleanup: spaces aroudn operators for operator definitions.Campbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-01-24quiet some warnings & (possible/unlikely error)Campbell Barton
2011-12-04remove unused SpaceTime.redraws.Campbell Barton
now there are no more use of deprecated struct member warnings.
2011-11-05Merge with trunk r41545Miika Hamalainen
2011-11-02Space types:Thomas Dinges
* Some cleanup, removed references to already deleted *_header.c files. * Marked SpaceScript as deprecated and removed header. Will keep space for now though, as some script operators are there and Campbell might want to re-use the space later.
2011-10-28Merge with trunk r41342Miika Hamalainen
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n