Age | Commit message (Collapse) | Author |
|
|
|
This got broken in 58217, but before that it only worked by accident because
of a missing break statement in a switch.
|
|
|
|
indent.
also indent case's within the switch (we already did both of these almost everywhere)
|
|
were falling through when its obviously incorrect to do so.
|
|
node materials.
Area and region listener callbacks now get the screen and area pointers passed, so
they can do more fine grained checks to see if redraw is really needed, for example
depending on the 3D view drawtype.
|
|
|
|
remove MEM_sys_types.h which was a duplicate.
|
|
include conflicts later on.
|
|
for more editors: timeline, graph, action, NLA, sequencer, image, clip.
|
|
Add read/write/interpolate functions.
In order to get rigid body point cache id from object it's now required to pass the
scene to BKE_ptcache_ids_from_object().
Rigid body cache is drawn in the orange color of the bullet logo.
|
|
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
|
|
Timeline didn't update after deleting keyframes using Alt-I in the 3D View (i.e.
after ANIM_OT_keyframe_delete_v3d)
|
|
|
|
|
|
|
|
replace do prefix with do_ for bool vars.
|
|
|
|
http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Braces_with_Macros
|
|
to BLI_array macros.
|
|
|
|
parsers that done expand macros.
|
|
else if's
|
|
|
|
start frame = end frame which is useful in some cases.
Also made behavior of S/E operators equal to sliders in timeline.
|
|
|
|
without the underscores these clogged up the namespace for autocompleation which was annoying.
|
|
|
|
now there are no more use of deprecated struct member warnings.
|
|
|
|
* Some cleanup, removed references to already deleted *_header.c files.
* Marked SpaceScript as deprecated and removed header. Will keep space for now though, as some script operators are there and Campbell might want to re-use the space later.
|
|
|
|
http://markmail.org/message/fp7ozcywxum3ar7n
|
|
|
|
Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...
We shall not miss thou, blasted expand $keywords$
|
|
|
|
|
|
rendering, to prevent any race condition problems
I've noticed some weird and random crashes recently while rendering,
which I suspect have been arising from having an Action Editor open
while rendering. Previously only the timeline was patched against
these problems, though the issues may be more widespread. Hence,
solving this problem at the root cause instead.
|
|
|
|
keyframe lines are wrapped up nicely by it
Ideally it could be made so that it only became wide when it is on a
frame with a keyframe, though that could end up causing performance
problems, so this will have to do (if a bit "chunky" looking at
times).
|
|
* Keyframe lines were being drawn too short when frame number box was
enabled. The code for drawing this was modifying the View2D view-space
to get it's stuff in the right place, but the timeline code was not
accounting for this.
* In order to make the time ticks more visible outside the frame
range, I've moved the start/end frame drawing stuff in timeline to
occur after the grid drawing, and to draw semi-transparent, just like
the preview range curtains in the other animation editors
|
|
Channels can now be used as "animation containers" to be filtered
further to obtain a set of subsidiary channels (i.e. F-Curves
associated with some summary channel).
The main use of this is that object and scene summary channels can now
be defined without defining the filtering logic in three different
places - once for channel filtering, once for drawing keyframes in
action editor, and once for editing these keyframes.
An indirect consequence of this, is that the "Only selected channels"
option in Timeline will now result in only the keyframes for a
selected bones getting shown (when enabled), instead of all keyframes
for the active object. This was requested by Lee during Durian, and is
something which has only become possible as a result of this commit.
|
|
|
|
Committed changes from previous weeks, biggest changes are:
* Canvas can now have multiple "surfaces" that each can have specific format, type and settings.
* Renewed UI to support this new system.
* Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported.
* Integrated vertex level painting with Point Cache.
* Added viewport preview for Point Cache surfaces.
Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
|
|
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
|
|
|
|
self.
|
|
generator work with mingw again
|
|
adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
|
|
|