Age | Commit message (Expand) | Author |
2010-10-14 | remove unused args in draw*.c and some in view*.c, tag some as UNUSED(). | Campbell Barton |
2010-10-14 | bugfix [#22161] Drawing of custom shapes in bones | Campbell Barton |
2010-09-16 | bugfix [#23841] Bone envelope draws funky | Campbell Barton |
2010-09-15 | bugfix [#23830] Border selecting bones in editmode bug | Campbell Barton |
2010-08-16 | - remove unused includes IMB_*, BIF_* & MEM_* | Campbell Barton |
2010-08-08 | remove unused includes from editors/space_* | Campbell Barton |
2010-08-04 | include cleanup, no functional changes | Campbell Barton |
2010-07-28 | Fix [#22197] empty XYZ text size changing according to distance from origin | Matt Ebb |
2010-04-21 | replace add_v3_v3v3() --> add_v3_v3() where possible | Campbell Barton |
2010-04-18 | remove config.h references, was added for automake build system rev around 12... | Campbell Barton |
2010-04-02 | Fix [#21852] Empty Objects slow down performance | Matt Ebb |
2010-03-23 | more lint includes | Campbell Barton |
2010-03-22 | spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) | Campbell Barton |
2010-03-16 | draw option to only display what is rendered, used for sequencer, opengl draw... | Brecht Van Lommel |
2010-02-19 | fix for empty xyz axis text drawing ontop of everything. | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2010-02-07 | Fixed display of IK DOF limits for bones. The old rotations were using M_PI/3... | Joshua Leung |
2010-02-06 | Bugfix #20971: IK Joints Inexplicably Stiff In Recent Blender 2.5 Builds | Joshua Leung |
2010-02-05 | Armature Drawing - Active Bone: | Joshua Leung |
2010-02-01 | Fix #20891: opengl animation render could mess up the view. | Brecht Van Lommel |
2010-01-26 | am learning bad spelling from blender. grr | Campbell Barton |
2010-01-19 | Motion Paths - (Part 3) Operators, Drawing, and Fixes | Joshua Leung |
2010-01-05 | obscure feature: Display Custom Bone Shape at another bones transform. | Campbell Barton |
2009-11-18 | rename pose_channels to bones | Campbell Barton |
2009-11-10 | Math Lib | Brecht Van Lommel |
2009-11-10 | Math Lib | Brecht Van Lommel |
2009-11-10 | Bugfixes for Armatures, SplineIK, and F-Curve RNA: | Joshua Leung |
2009-11-10 | use armature active bone as a pointer rather then a flag for each bone that n... | Campbell Barton |
2009-11-01 | Rigging Goodies: Spline IK Constraint | Joshua Leung |
2009-10-13 | Armature Ghosting Bugfix: | Joshua Leung |
2009-09-19 | Fix drawing of armature bone axes, these were not showing labels. | Brecht Van Lommel |
2009-09-19 | Fix combined pose + weight paint mode, was using wrong object | Brecht Van Lommel |
2009-09-07 | 2.5 - Armature/Pose Bugfixes: | Joshua Leung |
2009-08-17 | 2.5 Armatures: | Nicholas Bishop |
2009-08-16 | 2.5/Posemode: | Nicholas Bishop |
2009-08-16 | 2.5/Paint: | Nicholas Bishop |
2009-07-24 | 2.5 - Restored Bone Paths Operators | Joshua Leung |
2009-07-18 | 2.5 - Optimisations for Keyframe Drawing in DopeSheet | Joshua Leung |
2009-07-10 | NLA SoC: Merge from 2.5 | Joshua Leung |
2009-07-09 | NLA SoC: Cleanup of Keyframe Drawing code for DopeSheet | Joshua Leung |
2009-07-09 | Hooking transform operators with manipulator. | Martin Poirier |
2009-06-28 | NLA SoC: NLA Mapping Cleanup | Joshua Leung |
2009-06-25 | NLA SoC: Armature Drawing Code Fixes | Joshua Leung |
2009-05-18 | 2.5 | Ton Roosendaal |
2009-05-06 | Big, big commit!! | Diego Borghetti |
2009-02-10 | 2.5: Silencing MSVC warnings in a few files (many files still have many to cl... | Joshua Leung |
2009-01-19 | 2.5 | Ton Roosendaal |
2009-01-17 | 2.5 | Ton Roosendaal |
2009-01-17 | 2.5: Blender "Animato" - New Animation System | Joshua Leung |
2009-01-10 | 2.5 | Ton Roosendaal |