Age | Commit message (Expand) | Author |
2013-07-25 | adjust createSpaceNormalTangent so it can take values from a matrix without h... | Campbell Barton |
2013-07-19 | style cleanup: switch statements, include break statements within braces & in... | Campbell Barton |
2013-06-09 | add editmode wire color, | Campbell Barton |
2013-05-08 | add in asserts when rv3d->viewmatob, rv3d->persmatob are not initialized. | Campbell Barton |
2013-04-04 | code cleanup: use bools, (float)sin/(float)cos -> sinf/cosf, more meaningful ... | Campbell Barton |
2013-03-22 | code cleanup: use booleans and const's for operator vars. | Campbell Barton |
2013-03-21 | code cleanup: use bool where values are true/false, for view3d and related fu... | Campbell Barton |
2012-12-11 | define the size of matrix args for both rows/cols. | Campbell Barton |
2012-10-26 | style cleanup | Campbell Barton |
2012-10-21 | style cleanup: trailing tabs & expand some non prefix tabs into spaces. | Campbell Barton |
2012-10-07 | style cleanup: if(); | Campbell Barton |
2012-09-09 | style cleanup: | Campbell Barton |
2012-08-30 | Bugfix [#32440] Segmentation fault when moving bone in pose mode when Ghost | Joshua Leung |
2012-07-26 | Fix #31550: Active Armature bone hardly distinguishable from other selected b... | Sergey Sharybin |
2012-07-09 | style cleanup | Campbell Barton |
2012-07-05 | style cleanup | Campbell Barton |
2012-07-03 | More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise... | Bastien Montagne |
2012-06-10 | code cleanup: rename flag --> dflag (draw flag), since this is overly generic... | Campbell Barton |
2012-06-07 | fix for armature specular material color overriding the wire color when insta... | Campbell Barton |
2012-06-07 | dont draw bone names/axis inside duplicators | Campbell Barton |
2012-06-07 | fix for error in previous commit. | Campbell Barton |
2012-06-06 | replace glGetFloatv(GL_CURRENT_COLOR, col_f); with the current wire color arg. | Campbell Barton |
2012-06-06 | pass the object wire color along to drawing functions, too many places would ... | Campbell Barton |
2012-05-25 | style cleanup | Campbell Barton |
2012-05-19 | code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep... | Campbell Barton |
2012-05-05 | code cleanup: naming - pose/armature/image | Campbell Barton |
2012-05-04 | Renamed "fake" OpenGL identifiers. | Jason Wilkins |
2012-03-26 | style cleanup: mostly whitespace around operators | Campbell Barton |
2012-03-26 | style cleanup: add braces around checks - 'if ELEM() {...}', confuses some pa... | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for formatting of if/for/while loops, and e... | Campbell Barton |
2012-03-18 | spelling cleanup | Campbell Barton |
2012-03-11 | style cleanup: + some warning fixes, also remove unused metaelem extern. | Campbell Barton |
2012-03-09 | style cleanup: spelling. | Campbell Barton |
2012-03-03 | style cleanup - use aligned * prefixed blocks for descriptive comments (was a... | Campbell Barton |
2012-03-02 | style cleanup | Campbell Barton |
2012-02-22 | code cleanyp - no functional changes. | Campbell Barton |
2012-01-19 | style edits - < 120 line width | Campbell Barton |
2012-01-19 | rename rgb_float_to_byte, rgb_byte_to_float to rgb_float_to_uchar, rgb_uchar_... | Campbell Barton |
2011-11-20 | UI: | Brecht Van Lommel |
2011-11-16 | Fix #29288: armature draw type wire + manipulator draw issue. | Brecht Van Lommel |
2011-11-07 | replace VECCOPY with copy_v3_v3, same for 2d copy, also added vec copy functi... | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-10-19 | fix for armatures in wire draw mode not displaying in solid mode. | Campbell Barton |
2011-10-07 | spaces -> tabs (whitespace only changes) | Campbell Barton |
2011-09-25 | added bone envelope to the editbone UI, also use more BLI_math functions for ... | Campbell Barton |
2011-09-25 | correction to armature drawing code, was implicitly casting the bone flag to ... | Campbell Barton |
2011-09-11 | minor edits / cleanup - no functional changes. | Campbell Barton |
2011-09-10 | use vertex arrays for wireframe octahedral bone drawing. | Campbell Barton |
2011-08-30 | * Merge trunk up to r39790.soc-2011-pepper | Joerg Mueller |
2011-08-27 | - fix for BL_Shader::SetUniform() missing out the last part of the matrix. | Campbell Barton |