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AgeCommit message (Expand)Author
2017-05-01Reworked version of dashed line shader.Bastien Montagne
2017-04-26Getting rid of setlinestyle: armature drawing code.Bastien Montagne
2017-04-15GPU Matrix API: clean up after 2D-3D unificationMike Erwin
2017-04-08OpenGL: use PRIM instead of GL enum everywhere elseMike Erwin
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-04-06Gawain: add VertexBuffer prefix to functionsMike Erwin
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
2017-04-05Naming constancy for 'imm' utility functionsCampbell Barton
2017-03-23cleanup use of GPU matrix APIMike Erwin
2017-03-21OpenGL: convert to new matrix API (part 4)Mike Erwin
2017-03-20Merge branch 'master' into blender2.8Bastien Montagne
2017-03-20Cleanup: useless call to glRasterPos before `view3d_cached_text_draw_add()`Bastien Montagne
2017-03-14Merge branch 'master' into blender2.8Campbell Barton
2017-03-14Fix T50932: depth picking w/ pose-bone constraintsCampbell Barton
2017-03-14fix warnings from previous commitMike Erwin
2017-03-06OpenGL: Object bound drawing.Clément Foucault
2017-03-02Remove all instances of OBACT from drawobject.c and related changesDalai Felinto
2017-02-26Fix compiler warnings on macOS / clang / c++11.Brecht Van Lommel
2017-02-22OpenGl immediate mode: fix false positive (again)Clément Foucault
2017-02-22OpenGl immediate mode: Fix false positiveClément Foucault
2017-02-14OpenGL immediate mode: drawarmature.c (end)Clément Foucault
2017-02-14OpenGL immediate mode: drawarmature.c (cont)Clément Foucault
2017-02-11OpenGL immediate mode: drawarmature.c (cont)Clément Foucault
2017-02-11OpenGL immediate mode: drawarmature.cClément Foucault
2017-02-09More housecleaning (BASACT > BASACT_NEW)Dalai Felinto
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
2017-01-22Merge branch 'master' into blender2.8Julian Eisel
2017-01-21Fix T49527: Blender stalls when changing armature ghosting range with stepsiz...Joshua Leung
2016-12-01Merge branch 'master' into blender2.8Lukas Tönne
2016-11-22Fix (unreported) crash when drawing armatures' poses in some cases.Bastien Montagne
2016-10-19OpenGL: draw empties with new imm modeMike Erwin
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-08Fix armature stick draw, unpack-alignment was set but never restoredCampbell Barton
2016-05-17Bendy Bones: Advanced B-Bones for Easier + Simple RiggingJoshua Leung
2016-05-12Armature outline drawing used single width lineCampbell Barton
2016-02-27Fix T47592: Wrong line width w/ custom-bonesCampbell Barton
2016-02-17Fix armature relationship lines missing w/ hi-dpiCampbell Barton
2016-02-17Fix line width for armature w/ custom bonesCampbell Barton
2016-02-02Fix T46933: Bone axes letters may not be visibleCampbell Barton
2016-01-23OpenGL: call glLineWidth less oftenMike Erwin
2016-01-16OpenGL: fixes related to GL_POINTSMike Erwin
2015-12-28Minor cleanup (paranoid checks) and fixes from coverity.Bastien Montagne
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-12-06OpenGL: use simple shader for armatures.Brecht Van Lommel
2015-09-21Armature drawing: custom shape scale optionsCampbell Barton
2015-09-20Cleanup: Use new vector transform functionsJulian Eisel
2015-08-17Cleanup: remove unused Object.ipoflagCampbell Barton
2015-01-31Compiler warning: double-promotionCampbell Barton
2014-11-28Cleanup: unused headersCampbell Barton