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AgeCommit message (Expand)Author
2012-10-26style cleanupCampbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-07style cleanup: if();Campbell Barton
2012-09-09style cleanup:Campbell Barton
2012-08-30Bugfix [#32440] Segmentation fault when moving bone in pose mode when GhostJoshua Leung
2012-07-26Fix #31550: Active Armature bone hardly distinguishable from other selected b...Sergey Sharybin
2012-07-09style cleanupCampbell Barton
2012-07-05style cleanupCampbell Barton
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise...Bastien Montagne
2012-06-10code cleanup: rename flag --> dflag (draw flag), since this is overly generic...Campbell Barton
2012-06-07fix for armature specular material color overriding the wire color when insta...Campbell Barton
2012-06-07dont draw bone names/axis inside duplicatorsCampbell Barton
2012-06-07fix for error in previous commit.Campbell Barton
2012-06-06replace glGetFloatv(GL_CURRENT_COLOR, col_f); with the current wire color arg.Campbell Barton
2012-06-06pass the object wire color along to drawing functions, too many places would ...Campbell Barton
2012-05-25style cleanupCampbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep...Campbell Barton
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
2012-05-04Renamed "fake" OpenGL identifiers.Jason Wilkins
2012-03-26style cleanup: mostly whitespace around operatorsCampbell Barton
2012-03-26style cleanup: add braces around checks - 'if ELEM() {...}', confuses some pa...Campbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and e...Campbell Barton
2012-03-18spelling cleanupCampbell Barton
2012-03-11style cleanup: + some warning fixes, also remove unused metaelem extern.Campbell Barton
2012-03-09style cleanup: spelling.Campbell Barton
2012-03-03style cleanup - use aligned * prefixed blocks for descriptive comments (was a...Campbell Barton
2012-03-02style cleanupCampbell Barton
2012-02-22code cleanyp - no functional changes.Campbell Barton
2012-01-19style edits - < 120 line widthCampbell Barton
2012-01-19rename rgb_float_to_byte, rgb_byte_to_float to rgb_float_to_uchar, rgb_uchar_...Campbell Barton
2011-11-20UI:Brecht Van Lommel
2011-11-16Fix #29288: armature draw type wire + manipulator draw issue.Brecht Van Lommel
2011-11-07replace VECCOPY with copy_v3_v3, same for 2d copy, also added vec copy functi...Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-10-19fix for armatures in wire draw mode not displaying in solid mode.Campbell Barton
2011-10-07spaces -> tabs (whitespace only changes)Campbell Barton
2011-09-25added bone envelope to the editbone UI, also use more BLI_math functions for ...Campbell Barton
2011-09-25correction to armature drawing code, was implicitly casting the bone flag to ...Campbell Barton
2011-09-11minor edits / cleanup - no functional changes.Campbell Barton
2011-09-10use vertex arrays for wireframe octahedral bone drawing.Campbell Barton
2011-08-30* Merge trunk up to r39790.soc-2011-pepperJoerg Mueller
2011-08-27- fix for BL_Shader::SetUniform() missing out the last part of the matrix.Campbell Barton
2011-07-24== RNA Property Updates get called by Animation System now ==Joshua Leung
2011-07-06Bugfix [#27825] Pose Mode Armatures different fill colorsJoshua Leung
2011-07-05Merging from trunk up to r38119.Joerg Mueller
2011-07-05Fix #27810: bones drawn blue in 2.49 file, was still checking stride boneBrecht Van Lommel
2011-06-21Merge with trunk r37677Joerg Mueller
2011-06-17fix for drawing bones names twice in object with viewport 'Outline' option en...Campbell Barton
2011-05-26New experimental drawtype for armatures: "Wire"Joshua Leung
2011-05-04pass colors to glColor as vectors where possible.Campbell Barton