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AgeCommit message (Expand)Author
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-12-06OpenGL: isolate fixed function lighting in simple shader code.Brecht Van Lommel
2015-12-06OpenGL: pass flag to indicate of drawMappedFaces needs to use normals.Brecht Van Lommel
2015-11-28OpenGL: rename GPU_enable_material to better indicate it's binding shaders.Brecht Van Lommel
2015-11-27OpenGL: fix cycles texture draw mode not respecting double sided lighting.Brecht Van Lommel
2015-11-25OpenGL: GLSL always supportedMike Erwin
2015-11-12Fix T46749: Texture paint & shadeless mode failsCampbell Barton
2015-10-28Cleanup: warning/styleCampbell Barton
2015-10-28Follow up to previous commit, proper fix for T46284, incorrect TextureAntony Riakiotakis
2015-10-28Revert "Fix T46284: Texture paint, wrong shading mode"Antony Riakiotakis
2015-10-14Fix T46284: Texture paint, wrong shading modeCampbell Barton
2015-10-11Fix warnings and remove casts by adding copy_vx_vx_uchar() functions.Brecht Van Lommel
2015-07-29CleanupCampbell Barton
2015-07-25GPU Buffers:Antony Riakiotakis
2015-07-22Fix weight painting + mask not drawing in latest master.Antony Riakiotakis
2015-07-17Only use material callback when enabledCampbell Barton
2015-07-16Add tessellation data to DerivedMesh (LoopTri)Campbell Barton
2015-07-16Optimize Vertex Color updateCampbell Barton
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-06-17Cleanup, use define instead of magic numberAntony Riakiotakis
2015-04-20Cleanup: use bool /w flag checksCampbell Barton
2015-04-10Don't use vertex colors in textured mesh display during texpaint.Antony Riakiotakis
2014-12-02Tex Paint: hide selected face-mask edgesCampbell Barton
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-28Cleanup GPU: get rid of some extremely legacy draw code.Antony Riakiotakis
2014-11-27Addition/correction to previous commit:Antony Riakiotakis
2014-11-27Fix T42653, solidify modifier not displaying correctly under edit mode.Antony Riakiotakis
2014-11-20Fix T42647, vertex and weight painting mode do not display solid shadedAntony Riakiotakis
2014-10-06Texture painting:Antony Riakiotakis
2014-09-02Fix erase alpha not having any output on viewport after last commit.Antony Riakiotakis
2014-09-02Fix T41682.Antony Riakiotakis
2014-08-28Texture painting:Antony Riakiotakis
2014-08-12Fix T41414, T41386.Antony Riakiotakis
2014-07-23Bake-API: Test for cyclic node connectionDalai Felinto
2014-07-21GSOC 2013 paintAntony Riakiotakis
2014-06-27Fix transparency issues in 3d viewportSergey Sharybin
2014-06-13BLI_bitmap: rename macrosCampbell Barton
2014-06-13Code cleanup: reorder BKE_scene_use_new_shading_nodes checks lastCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-03-31Fix T39524: Backface culling is always on in Textured view in BI.Bastien Montagne
2014-03-21Fix T39306: Backface culling in Multitexture always uses mat game settingsBastien Montagne
2014-03-20Vertex Paint: inverted line drawing, white lines were often hard to seeCampbell Barton
2014-03-20Vertex Paint: use solid shading, shadeless in wire (like wpaint)Campbell Barton
2014-02-26Paint API: add BKE_paint_select_elem_test: to check on paint selectionCampbell Barton
2014-02-14Code cleanup: duplicate headersCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2013-12-09Fix T37727: z-offset problems with camera viewCampbell Barton
2013-10-28move bmesh array lookup data and utility functions from editmesh into bmesh,Campbell Barton
2013-10-17Fix #37109: missing cycles texture display in edit mode.Brecht Van Lommel
2013-10-16style cleanupCampbell Barton