Age | Commit message (Expand) | Author |
2015-12-06 | OpenGL: rename simple shader to basic shader. | Brecht Van Lommel |
2015-12-06 | OpenGL: isolate fixed function lighting in simple shader code. | Brecht Van Lommel |
2015-12-06 | OpenGL: pass flag to indicate of drawMappedFaces needs to use normals. | Brecht Van Lommel |
2015-11-28 | OpenGL: rename GPU_enable_material to better indicate it's binding shaders. | Brecht Van Lommel |
2015-11-27 | OpenGL: fix cycles texture draw mode not respecting double sided lighting. | Brecht Van Lommel |
2015-11-25 | OpenGL: GLSL always supported | Mike Erwin |
2015-11-12 | Fix T46749: Texture paint & shadeless mode fails | Campbell Barton |
2015-10-28 | Cleanup: warning/style | Campbell Barton |
2015-10-28 | Follow up to previous commit, proper fix for T46284, incorrect Texture | Antony Riakiotakis |
2015-10-28 | Revert "Fix T46284: Texture paint, wrong shading mode" | Antony Riakiotakis |
2015-10-14 | Fix T46284: Texture paint, wrong shading mode | Campbell Barton |
2015-10-11 | Fix warnings and remove casts by adding copy_vx_vx_uchar() functions. | Brecht Van Lommel |
2015-07-29 | Cleanup | Campbell Barton |
2015-07-25 | GPU Buffers: | Antony Riakiotakis |
2015-07-22 | Fix weight painting + mask not drawing in latest master. | Antony Riakiotakis |
2015-07-17 | Only use material callback when enabled | Campbell Barton |
2015-07-16 | Add tessellation data to DerivedMesh (LoopTri) | Campbell Barton |
2015-07-16 | Optimize Vertex Color update | Campbell Barton |
2015-07-14 | Move from MTFace to MTexPoly w/ texture checks | Campbell Barton |
2015-06-17 | Cleanup, use define instead of magic number | Antony Riakiotakis |
2015-04-20 | Cleanup: use bool /w flag checks | Campbell Barton |
2015-04-10 | Don't use vertex colors in textured mesh display during texpaint. | Antony Riakiotakis |
2014-12-02 | Tex Paint: hide selected face-mask edges | Campbell Barton |
2014-11-29 | Cleanup: unused headers | Campbell Barton |
2014-11-28 | Cleanup GPU: get rid of some extremely legacy draw code. | Antony Riakiotakis |
2014-11-27 | Addition/correction to previous commit: | Antony Riakiotakis |
2014-11-27 | Fix T42653, solidify modifier not displaying correctly under edit mode. | Antony Riakiotakis |
2014-11-20 | Fix T42647, vertex and weight painting mode do not display solid shaded | Antony Riakiotakis |
2014-10-06 | Texture painting: | Antony Riakiotakis |
2014-09-02 | Fix erase alpha not having any output on viewport after last commit. | Antony Riakiotakis |
2014-09-02 | Fix T41682. | Antony Riakiotakis |
2014-08-28 | Texture painting: | Antony Riakiotakis |
2014-08-12 | Fix T41414, T41386. | Antony Riakiotakis |
2014-07-23 | Bake-API: Test for cyclic node connection | Dalai Felinto |
2014-07-21 | GSOC 2013 paint | Antony Riakiotakis |
2014-06-27 | Fix transparency issues in 3d viewport | Sergey Sharybin |
2014-06-13 | BLI_bitmap: rename macros | Campbell Barton |
2014-06-13 | Code cleanup: reorder BKE_scene_use_new_shading_nodes checks last | Campbell Barton |
2014-04-30 | Code cleanup: remove unused includes | Campbell Barton |
2014-03-31 | Fix T39524: Backface culling is always on in Textured view in BI. | Bastien Montagne |
2014-03-21 | Fix T39306: Backface culling in Multitexture always uses mat game settings | Bastien Montagne |
2014-03-20 | Vertex Paint: inverted line drawing, white lines were often hard to see | Campbell Barton |
2014-03-20 | Vertex Paint: use solid shading, shadeless in wire (like wpaint) | Campbell Barton |
2014-02-26 | Paint API: add BKE_paint_select_elem_test: to check on paint selection | Campbell Barton |
2014-02-14 | Code cleanup: duplicate headers | Campbell Barton |
2014-02-03 | Code cleanup: use bools where possible | Campbell Barton |
2013-12-09 | Fix T37727: z-offset problems with camera view | Campbell Barton |
2013-10-28 | move bmesh array lookup data and utility functions from editmesh into bmesh, | Campbell Barton |
2013-10-17 | Fix #37109: missing cycles texture display in edit mode. | Brecht Van Lommel |
2013-10-16 | style cleanup | Campbell Barton |