Age | Commit message (Expand) | Author |
2012-12-23 | fix for bug where weight paint would draw hidden faces but not draw then with... | Campbell Barton |
2012-12-18 | Fix #33599: VBO textured draw mode did not update correctly when an image fil... | Brecht Van Lommel |
2012-11-26 | Fix #33292: cycles material draw mode selection not working on some cards, now | Brecht Van Lommel |
2012-11-15 | Image thread safe improvements | Sergey Sharybin |
2012-10-26 | code cleanup: use min_/max_ math functions, add minmax_v2_v2v2. | Campbell Barton |
2012-10-22 | style cleanup | Campbell Barton |
2012-10-21 | style cleanup: trailing tabs & expand some non prefix tabs into spaces. | Campbell Barton |
2012-10-12 | quiet some -Wshadow warnings | Campbell Barton |
2012-10-01 | Fix #32695: Can't disable color management for 3D view | Sergey Sharybin |
2012-09-19 | fix buffer overrun when 5+ sided faces were used for text drawing. | Campbell Barton |
2012-09-18 | fix for a strange linking error where set_property() in source/blender/blenke... | Campbell Barton |
2012-09-15 | Color Management, Stage 2: Switch color pipeline to use OpenColorIO | Sergey Sharybin |
2012-09-15 | code cleanup: remove paranoid NULL checks (these cases would crash earlier of... | Campbell Barton |
2012-09-15 | quiet -Wmissing-prototypes warnings, and enable this warning by default for C... | Campbell Barton |
2012-09-05 | fix for various redundant checks and possibly fix some crashes in rare situat... | Campbell Barton |
2012-09-04 | fix for building on msvc2008 (also style cleanup) | Campbell Barton |
2012-08-30 | Fix #32404: GLSL normal maps using float images were incorrectly getting | Brecht Van Lommel |
2012-08-14 | patch [#32325] textured solid backface culling option | Campbell Barton |
2012-07-12 | Fix #31988: VBOs Textured solid : no update of material in 3Dview | Sergey Sharybin |
2012-07-12 | Fix #32050: UV map and game engine property cause crash | Sergey Sharybin |
2012-07-09 | style cleanup | Campbell Barton |
2012-06-07 | fix for armature specular material color overriding the wire color when insta... | Campbell Barton |
2012-05-19 | code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep... | Campbell Barton |
2012-05-10 | fix for fix, own fix for [#31368] didnt work right, now move shadeless & wire... | Campbell Barton |
2012-05-08 | style cleanup: view3d | Campbell Barton |
2012-05-05 | code cleanup: BKE_scene api naming. | Campbell Barton |
2012-05-04 | There is no GLenum called LIGHT_POSITION | Jason Wilkins |
2012-05-02 | bmesh: use fixed stack size for face flipping array. | Campbell Barton |
2012-05-02 | Fix #31199 & #31112: cycles not working well with vertex/weight paint selection | Brecht Van Lommel |
2012-04-25 | now vertex paint uses the same overrides as weight paint - so wire draw mode ... | Campbell Barton |
2012-04-12 | Fix related to #30917: wrong colors in cycles textured draw mode in some cases, | Brecht Van Lommel |
2012-04-10 | Fix #30664: Texturepaint color does not match texture color (3D View vs UV/Im... | Sergey Sharybin |
2012-04-10 | Fix #30874: Single texture display in Edit Mode | Sergey Sharybin |
2012-04-05 | fix [#30788] Weight paint mode draws mask single sided only when selected. | Campbell Barton |
2012-04-04 | rename MPoly vars called mface or mf, to avoid confusion with MFace types. | Campbell Barton |
2012-03-27 | style/name cleanup: have EDBM_* functions match our style guide and also matc... | Campbell Barton |
2012-03-26 | style cleanup: mostly whitespace around operators | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for formatting of if/for/while loops, and e... | Campbell Barton |
2012-03-22 | Renaming CD_WEIGHT_MCOL/MLOOPCOL and their masks from WEIGHT to PREVIEW, as t... | Bastien Montagne |
2012-03-18 | swap BMLoopCol r/b color, requires subversion bump. | Campbell Barton |
2012-03-11 | style cleanup: + some warning fixes, also remove unused metaelem extern. | Campbell Barton |
2012-03-09 | style cleanup: spelling. | Campbell Barton |
2012-03-08 | Code cleanup: use named values for options in DerivedMesh drawing. | Nicholas Bishop |
2012-03-07 | Code cleanup: simplify the DerivedMesh.drawMappedFaces interface. | Nicholas Bishop |
2012-03-07 | Fix textured-mode drawing in editmode. | Nicholas Bishop |
2012-03-03 | style cleanup - use aligned * prefixed blocks for descriptive comments (was a... | Campbell Barton |
2012-02-25 | code cleanup: white space, spelling & ';;' end of lines. | Campbell Barton |
2012-02-22 | code cleanyp - no functional changes. | Campbell Barton |
2012-02-20 | - remove some unused editmesh functions. | Campbell Barton |