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AgeCommit message (Expand)Author
2017-03-02Remove all instance of OBACT from particle_edit.c and related changesDalai Felinto
2017-03-02Remove all instances of OBACT from drawobject.c and related changesDalai Felinto
2017-03-02Remove tons of OBACTDalai Felinto
2017-03-02Edit Mode overlays: separate multiple shaders for loose edges and vertsClément Foucault
2017-02-28OpenGL: no more display listsMike Erwin
2017-02-28rename built-in point shaders, SMOOTH --> AAMike Erwin
2017-02-27Immediate Mode: Lattice drawingDalai Felinto
2017-02-27Immediate Mode: force fieldsDalai Felinto
2017-02-26OpenGL: replace gluProject and gluUnProject, and simplify surrounding code.Brecht Van Lommel
2017-02-26Fix compiler warnings on macOS / clang / c++11.Brecht Van Lommel
2017-02-23Silence "defined but not used" warningsDalai Felinto
2017-02-22OpenGL: Fix Object Axes colorClément Foucault
2017-02-14OpenGL immediate mode: drawarmature.c (end)Clément Foucault
2017-02-09Fix missing highlights in 3D ViewJulian Eisel
2017-02-09More housecleaning (BASACT > BASACT_NEW)Dalai Felinto
2017-02-08Bring back Lasso and Circle selection backDalai Felinto
2017-02-07Partial "fix" for objects not being selectedDalai Felinto
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
2017-02-02Make imm_drawcircball publicLuca Rood
2017-01-25Convert MBC_ API to Mesh (instead of derived mesh) and move it to mesh_renderDalai Felinto
2017-01-10Fix warnings (mostly unused arguments)Dalai Felinto
2016-12-28Revert particle system and point cache removal in blender2.8 branch.Lukas Tönne
2016-12-02OpenGL: cleanup function parameters & stateMike Erwin
2016-11-29DerivedMeshes clean up their draw-batch cachesMike Erwin
2016-11-19Merge branch 'master' into blender2.8Bastien Montagne
2016-11-18Implement multi-view stereo support for image emptiesDalai Felinto
2016-11-14OpenGL: use packed normals for fancy wireframesMike Erwin
2016-11-08OpenGL: mesh edit mode uses edge overlaysMike Erwin
2016-11-08OpenGL: support for edge overlaysMike Erwin
2016-11-07OpenGL: fade other objects during edit modeMike Erwin
2016-11-07OpenGL: simple mesh edit mode for new viewportMike Erwin
2016-11-07OpenGL: enable fancy wireframesMike Erwin
2016-11-07OpenGL: simple batch of all mesh trianglesMike Erwin
2016-11-02Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-10-30Viewport smoke: add support to render the volume using a color ramp.Kévin Dietrich
2016-10-26Viewport: Set outline color for mesh based on active/select stateDalai Felinto
2016-10-26OpenGL: follow up on mesh wire TODOsMike Erwin
2016-10-26OpenGL: new mesh draw routines for new viewportMike Erwin
2016-10-25OpenGL: mesh batch cache (WIP)Mike Erwin
2016-10-25OpenGL: clean up glActiveTexture usageMike Erwin
2016-10-24Viewport: fix depth filled before solid platesDalai Felinto
2016-10-21Viewport: Bring camera, speaker, rigid body shape and bounding boxDalai Felinto
2016-10-21OpenGL: disable GL_CULL_FACE state only when neededMike Erwin
2016-10-21Fix build for gameengineDalai Felinto
2016-10-20OpenGL: draw lamp objects with new imm modeMike Erwin
2016-10-19OpenGL: draw empties with new imm modeMike Erwin
2016-10-19OpenGL: draw cameras using new matrix APIMike Erwin
2016-10-19OpenGL: draw cameras with new immediate modeMike Erwin
2016-10-18OpenGL: tweak image shaders & code that uses themMike Erwin
2016-10-18OpenGL: draw image empties with new APIMike Erwin