Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2010-04-21fix for crash drawing weights in lattice editmode.Campbell Barton
2010-04-21replace add_v3_v3v3() --> add_v3_v3() where possibleCampbell Barton
2010-04-21option to use curve point weights to influence particle effectors.Campbell Barton
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2010-04-08bugfix [#21929] linking in groups into a linked in scene is possible and ↵Campbell Barton
those groups can't be deleted - Disallow this and report a warning in the console when it happens. - File selector operators now report in the global report console. - Cleared some warnings.
2010-04-06Fix [#21678] Crease color cannot be adjustedMatt Ebb
Gave edge crease a unique theme colour.
2010-04-04Use DerivedMesh->getNumFaces function in drawSolidSelect() if curveSergey Sharybin
object has got derived mesh.
2010-04-02text drawing with zbuffer checks was way too slow, commenting for now.Campbell Barton
2010-04-02Fix [#21852] Empty Objects slow down performanceMatt Ebb
This replaces the screen-aligned bitmap text drawing with wireframe x/y/z as part of the empty axis openGL code. It's a lot faster in all situations that draw empty axes to screen - including posing armatures with axes on (5fps vs 40fps on tracker test file).
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-22Sculpt Mode Bugfixes:Brecht Van Lommel
* #20833: layer brush doesn't work with multires. * #20946: sculpt mode partially removes parts of the mesh in the viewport. * #20420: grab brush stops after moving some distance. * #20906: sculpt grab tool moves in wrong direction. * #21132 and #21272: undo on object with subdivision surface modifier crashes. * #21115: subsurf + multires + sculpting + undo causes crash. * #20683: sculpt + multires apply + undo crash. * #19094: wrong outline in solid mode.
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-22fixes for screw modifierCampbell Barton
- steps for a closed screw was off by 1 - screw offset wasnt being copied
2010-03-22when curves draw as derived meshes, check their face count rather then if ↵Campbell Barton
the display list has faces.
2010-03-20merge own commits into render branch into trunk since 27560Campbell Barton
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-16draw option to only display what is rendered, used for sequencer, opengl ↵Brecht Van Lommel
drawing by default. since we use preview renders a lot the empties & armatures can get in the way also. (commit 27511 by Campbell from render25 branch)
2010-03-12- Hhighlight active nurb in edit modeSergey Sharybin
- Replaced hardcoded nurbcol array with theme colors - Send notification in duplicate curve operator (this operator could reset/change active nurb) - Edge seam color added to the user preferences dialog
2010-03-09Fix for: [#21105] comb mode - bug with "free edit"Janne Karhu
2010-03-05Constructive modifiers for curves and surfacesSergey Sharybin
Used approach with creating DerivedMesh for curves whet they've got such modifiers. Available modifiers are: array, edge split, mirror, solidify, subsurf.
2010-03-03bugfix [#21428] Particle number display offsetCampbell Barton
2010-03-03worldspace text locations & made some improvements to string formatting for ↵Campbell Barton
particle number display.
2010-03-01Missed a spot when renaming the API functions for adding Keying Set pathsJoshua Leung
Also some indention/whitespace tweaks
2010-02-19fix for empty xyz axis text drawing ontop of everything.Campbell Barton
2010-02-12[#21121] Limit to visible don't works well in Face modeCampbell Barton
dont draw face dots when drawing backbuffer
2010-02-12correct fsf addressCampbell Barton
2010-02-11Added theme support for vertex normals display alongside face normals.Daniel Salazar
This makes having both enabled at the same time actually useful! http://www.pasteall.org/pic/show.php?id=1265
2010-02-01Fix #20891: opengl animation render could mess up the view.Brecht Van Lommel
The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not work well for offscreen rendering. It would have been possible to make a fake subwindow for this, but I decided to just remove this extra layer as it does not seem to have much purpose and has been quite confusing when trying to fix other bugs. The relevant matrices are already stored in RegionView3D so there will be no increase in calls to glGetFloat, which may have been a performance reason to use this system in the past.
2010-01-26weight panel editing now supports mirroringCampbell Barton
- use mirror when the option is enabled in editmode. - fliped group names are used when they exist. - only the setting that is edited will be applied to the mirrored verts group. - copy value is applied to all mirrored verts of the selection. - normalize normalizes all vgroups and mirrors. utility functions defvert_sync and defvert_sync_mapped, similar to defvert_copy but does not remove existing groups and optionally creates groups as needed. defvert_sync_mapped uses a an int array for mapping the flipped values.
2010-01-25Show Cone option for spot lamps, to visualize which objects are being affected.Brecht Van Lommel
2010-01-22Workaround for crash when rendering particle systems, don't draw objects withBrecht Van Lommel
particle systems in the 3d view while rendering, this will recompute the particles in the modifier stack, while these are being manipulated by the render engine at the same time... a better fix is needed clearly but quite difficult.
2010-01-19Motion Paths - (Part 3) Operators, Drawing, and FixesJoshua Leung
This commit makes the new-style Motion Paths work for Objects and Bones. Motion Paths can either be added for Objects (Object buttons) or for Selected Bones in PoseMode (Armature Buttons), and/or removed from these panels too. Changes: * Changed the way the baking code worked, since it was better to be able to bake a bunch of objects at once, instead of doing it per object * Fixed a variety of bugs regarding initialising defaults and reading old files * Added operators for Objects (like for bones), and replaced the existing code for bones. * Fixed bug with baking code that was causing it to bake the wrong ranges Todos: * Frame number drawing is currently messed up, since the "cached" text drawing takes into account the object transforms. * The new MotionPath panels currently appear as the first panels in the respective contexts, probably due to the order in which the files are included. This needs some fixing, though not sure what the best way is yet.
2010-01-14weight paint without shading when in wire view. use stipple wire to help ↵Campbell Barton
show where verts are. only way to do this previously was to have a UV layer, be in textured mode, not have any lights or textures and then set weight paint mode.
2010-01-14enable smooth shading of particle colors in particle editmode, for weight ↵Campbell Barton
painting and selection.
2010-01-14particle weight brush back (mostly the same as in 2.4x), needed to control ↵Campbell Barton
long hairs movement.
2010-01-12Fixed bug #20155, "When Displaying the mesh angles one of the angles always ↵Nicholas Bishop
displays in the middle not at the angle location"
2010-01-11- draw mesh wire faded into the 3D view background color when in particle ↵Campbell Barton
mode, the mesh and particle selection colors conflict too much making it hard to see particles. - show proportional editmode button in particle editmode.
2010-01-08Fix #19659, #20387, #20489, part of #20565. VBO's in edit mode were notBrecht Van Lommel
working well, and no one seems to be fixing it, so I've just removed the code for this. It has to be replaced eventually for bmesh anyway.
2010-01-03dont draw object centers when drawing the depth buffer, grease pencil would ↵Campbell Barton
get its depth messed up by object centers when with 'Surface' mode. Also fix own error with drawing grease pencil depths, wasnt setting v3d->zbuf back to its original value.
2009-12-28Try to get soft body to curve workingJens Ole Wund
2009-12-26fixes for errors/warnings found with cppcheckCampbell Barton
2009-12-23crash fix for sculpt when loading some filesCampbell Barton
2009-12-09Sculpt Branch:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
2009-12-09VBO:Brecht Van Lommel
* Fix #19785: curves not drawing with VBO enabled * Fix #19553: duplicate Window crashes with VBO's The convention in Blender was to have GL_VERTEX_ARRAY and GL_NORMAL_ARRAY enabled by default, and other arrays disabled. The VBO drawing code did not take this into account. I've made these now disabled by default, since that makes the code clearer in other places too.
2009-12-07Sculpt Branch:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24889:25180
2009-12-07Particles: bugfixesBrecht Van Lommel
* Don't show Apply as Shape for particle modifiers. * Fix particles disappearing after exiting particle mode. * Fix free edit not redrawing the 3d view. * Fix use of uninitialized variable in layers template.
2009-12-07Particles: child editing bugfixesBrecht Van Lommel
* Make partial update work again for faster editing. * Draw parents over children again, nicer for editing. * Fix crash with remove tools & showing child particles. * Fix children not disappearing always when setting to None. * Fix wrong normal for last point in child path. * Fix a python error in the hair dynamics panel.
2009-12-04* Fix for incorrect disabling after baking cloth simMatt Ebb
* Fix for time cursor getting 'stuck' after baking point caches
2009-12-03Fix for [#20168] Particle velocity display toggle issueMatt Ebb
Thanks Alan Taylor for the initial patch
2009-11-26Fix for [#20030] selection frame in edit mode turns whiteMatt Ebb
2009-11-26v Cloud to matrixJens Ole Wund
nice drawing for soft bodies BTW could be used by any object by design