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2010-11-03use c90 compatible static initializers.Campbell Barton
2010-10-31Minor speedups for 3D view text drawing ~10-15% improved frame-rate with ↵Campbell Barton
particle display. - ascii text drawing functions, slightly faster since they dont have to do hash lookups & utf8 conversions for each char. - used ascii drawing functions for the view3d's number display. - each text item was using fixed 128 chars, now only allocate the string length needed.
2010-10-25Fix for [#24383] Particles using "circle" as display, are disabled on ↵Janne Karhu
opening file
2010-10-24Make sure separation between modifier keys is communicated from GHOST ↵Nathan Letwory
upwards too (BGE at least uses this).
2010-10-24Fully disable AUD's FFTW3 usage.Guillermo S. Romero
2010-10-19Fix for bugs [#24316] Changing particles path step in particle mode makes ↵Janne Karhu
lines invisible and [#24318] Particle lines disappear if view particles are enabled.
2010-10-19bugfix [#24314] Motion path (ghosting/onioning) numbers are displayed with ↵Campbell Barton
offset
2010-10-18Camera object drawing now shows shift (not especially important but the ↵Campbell Barton
tracker is being unusably slow)
2010-10-14remove unused args in draw*.c and some in view*.c, tag some as UNUSED().Campbell Barton
2010-10-11weight-paint in solid draw mode would draw the wire twice, also change wire ↵Campbell Barton
drawing to draw all edges and better visibility over yellow areas.
2010-10-07misc fixes found with clang's static checker.Campbell Barton
2010-10-05bugfix [#23506] Bevel Modifier display problemCampbell Barton
This is a more general problem that drawing functions would skip faces when the original index could not be found, screw result for example wasnt visible in editmode too. Fixed by adding a material set argument to DerivedMesh->drawMappedFaces(), this was already being done in some of the other drawing functions.
2010-10-01minor adjustment to camera object drawing so arrow stays same size ↵Campbell Barton
independent of aspect.
2010-09-28bugfix [#23908] Irratic manipulator scale at far out distancesCampbell Barton
2010-09-21Fix #23754: glsl + constructive curve modifier not drawing correct.Brecht Van Lommel
2010-09-08bugfix [#23722] Artifact in 3D View with empties saved to default .blend.Campbell Barton
2010-09-01Particle billboards weren't created properlyJanne Karhu
2010-08-25simplify pass drawing, give each pass its own list, avoids some context ↵Campbell Barton
switching. - also fixes a problem where xray+transp+alpha1.0 objects wouldnt draw at all. - the patch worked by adding twice but this leaked memory. - solve by adding the xraytransp object to the xray list if the alpha is 1.0
2010-08-25patch [#23376] Fix for Bug[[#23351] X-Ray + Transparency removes X-Ray effectCampbell Barton
from Phil Gosch (saphires) minor edit on the patch, was adding V3D_XRAY and V3D_XRAYTRANSP lists, only add to one.
2010-08-20Fix #23323: rigid body constraint drawing in 3d view was showing wrongBrecht Van Lommel
rotation, not updated for radians/degree changes yet.
2010-08-10- Enable shape key switching in edit mode for curves, surfaces and latticiesSergey Sharybin
- Disable changing of lattice size if there are shape keys
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-08-06Fix #22961: linked duplicate meshes are all displayed in edit mode whenBrecht Van Lommel
one of them is in edit mode. This doesn't give correct results for modifiers though, there was already a check to disable this when are shape keys, so now it is also disabled if either of the meshes has modifiers.
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave
2010-08-01bugfix'sCampbell Barton
[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console [#23115] Crash when moving armature origin - setting the armature in editmode would leave editdata in some cases. - transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d. - added utility functions for getting curve & mesh bounds. - text3d moving center wasn't working at all. - changed drawobject.c to use BLI_math funcs in more places. - remove some unused code from operator object.origin_set.
2010-08-01- font object x/yoffset was making text box's wrap text incorrectly.Campbell Barton
- draw text boxes with the offset applied. (abologies for making font.c even more confusing)
2010-07-31use more BLI math funcs (no functional changes)Campbell Barton
2010-07-28Fix [#22197] empty XYZ text size changing according to distance from originMatt Ebb
Partial revert for commit r 27946 Empty/axis xyz text is now purely aligned to object space. Previous 3d view matrix manipulation stuff that I added wasn't correct, and causing more problems than it solved. Perhaps someone can tweak this later to be fixed size/screen aligned, but for now this is less annoying.
2010-07-27patch [#22901] pixel- and aspectratio corrected camera representation in 3dviewCampbell Barton
from Ralf Hölzemer (cheleb) with my own edits to make the selected camera more clear in the camera view, this also works around the problem where you cant see the camera to select it with passepartout close to 1.0. --- snip --- Attached patch changes the camera representation to draw pixel- and aspectratio corrected in 3dview. It does also fix a little issue where the camera name would jump when the title save would be (de)activated in the camera view.
2010-07-26[#23008] Wrong numbers in Edge LengthCampbell Barton
- tooltips didnt say how to get global values. - save a vector addition per vertex when drawing stats by using mul_mat3_m4_v3() instead of mul_m4_v3()
2010-07-25Shapekeys for curves/surfecesSergey Sharybin
Fix #21498: Edit curve Shape key /252_r 27318 Added full support of shape keys for curves and nurbs surfaces including topology changing in edit mode, undo stuff, updating relative keys when working under basis and so on.
2010-07-20- correct some spelling errors.Campbell Barton
- remove FreeCamera struct (wasnt used) - remove world color alpha values (not used anywhre).
2010-07-17spelling correction: alredy --> alreadyCampbell Barton
2010-07-17Revert part of commit 29079, cleanup of particle path drawing logicBrecht Van Lommel
This commit and other commits attempting to fix it broke various things. The main thing that changed was that instead of computing children/paths in advance as part of particle_system_update, this was moved to do it just before drawing or rendering. I've changed back that behavior and tried to keep the other fixes in the commit. When the new particle system was just committed, it also worked this way but gave various problems, and I had to remove that behavior to get things working stable. Basically it meant that you could get have a path cache that was outdated in various situations, and it doesn't fit well with dependency graph evaluation order. This fixes: #22823: Children Particle Rendering is broken #22733: Particle objects not displayed #22888: SigSegV when rending hair particles #22820: Another SigSegV when undo adding hairs in particel edit mode Some particle setups in dupligroups. The three bugs that the original commit fixed are now also still working in my tests: #21316: Hair weight drawing is wrong #21923: Consistent Crash When Rendering Particle Scene. #21950: Path rendering option for particles causes crash
2010-07-09- Active bezier points could be drawn twiceSergey Sharybin
- Unselected handles shouldn't have TH_LASTSEL_POINT color even if control point is active
2010-07-06metaball outlines were drawing with Render Override enabled.Campbell Barton
2010-07-04Fix #22432: unrenderable objects cast shadow in GLSL. CommittingBrecht Van Lommel
patch by Matt, I only reviewed it.
2010-07-03render override was still showing game physics boundsCampbell Barton
2010-06-22Make hair particles also support drawing their number nextBrecht Van Lommel
to them, previously this only worked for regular particles. (merge from render25 branch)
2010-06-13Fixed bug ##22580, 'All Edges' display doesn't work unless enter & exit edit ↵Nicholas Bishop
mode for mesh * Pass the appropriate mesh flag into dm->drawEdges * Added the object and draw update notifiers to the RNA property
2010-06-10Fixed bug #22558, Show Cone & Square look strangeNicholas Bishop
* Fixed a couple things: for triangle fans, you have to put an extra vert to make them closed, and also flipped the draw order so that the normals went the same as for circle cones.
2010-06-10lamp drawing clip start request by venomgfx, with wide lamps its hard to ↵Campbell Barton
tell where clip start is at the edge of a lamp.
2010-05-30Some cleanup of particle path drawing logic:Janne Karhu
* Path drawing now works for non hair particles. * Should fix the following bugs too: [#21316] Hair weight drawing is wrong [#21923] Consistent Crash When Rendering Particle Scene. [#21950] Path rendering option for particles causes crash
2010-05-23view3d - dont draw loose edges with render-override is enabled.Campbell Barton
2010-05-22bugfix [#22390] Lamp drawing circle bugCampbell Barton
was drawing the circle when out of view.
2010-05-20missed some boundbox's drawing when they shouldntCampbell Barton
2010-05-20only-render option now wont draw wire or boundbox unless in wire or boundbox ↵Campbell Barton
draw modes. note: Im not all that happy with where this feature is going in terms of readability, however preview renders are very distracting when physics meshes and bounding boxes are animating over the top of characters.
2010-05-08bugfix [#22281] Edit mode face selection dots gone from textured viewport modeCampbell Barton
tweaked the logic for drawing face dots
2010-05-04merging revisions 28564-28569 from render branch into trunkJoseph Eagar
2010-04-30Highlight last selected point in curve/surface edit mode.Sergey Sharybin
Curve->lastselbp field was renamed to Curve->lastsel and now not last either BPoint or BezTriple is storing here. It's not easy to determine type of selected point, but operator which depends on such point reviews the full nurbs, so this shouldn't be a problem. Made changes to curve undo stuff to restore last selected point on undo/redo. Added new theme color for curve last selected point.