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2010-08-01bugfix'sCampbell Barton
[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console [#23115] Crash when moving armature origin - setting the armature in editmode would leave editdata in some cases. - transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d. - added utility functions for getting curve & mesh bounds. - text3d moving center wasn't working at all. - changed drawobject.c to use BLI_math funcs in more places. - remove some unused code from operator object.origin_set.
2010-08-01- font object x/yoffset was making text box's wrap text incorrectly.Campbell Barton
- draw text boxes with the offset applied. (abologies for making font.c even more confusing)
2010-07-31use more BLI math funcs (no functional changes)Campbell Barton
2010-07-28Fix [#22197] empty XYZ text size changing according to distance from originMatt Ebb
Partial revert for commit r 27946 Empty/axis xyz text is now purely aligned to object space. Previous 3d view matrix manipulation stuff that I added wasn't correct, and causing more problems than it solved. Perhaps someone can tweak this later to be fixed size/screen aligned, but for now this is less annoying.
2010-07-27patch [#22901] pixel- and aspectratio corrected camera representation in 3dviewCampbell Barton
from Ralf Hölzemer (cheleb) with my own edits to make the selected camera more clear in the camera view, this also works around the problem where you cant see the camera to select it with passepartout close to 1.0. --- snip --- Attached patch changes the camera representation to draw pixel- and aspectratio corrected in 3dview. It does also fix a little issue where the camera name would jump when the title save would be (de)activated in the camera view.
2010-07-26[#23008] Wrong numbers in Edge LengthCampbell Barton
- tooltips didnt say how to get global values. - save a vector addition per vertex when drawing stats by using mul_mat3_m4_v3() instead of mul_m4_v3()
2010-07-25Shapekeys for curves/surfecesSergey Sharybin
Fix #21498: Edit curve Shape key /252_r 27318 Added full support of shape keys for curves and nurbs surfaces including topology changing in edit mode, undo stuff, updating relative keys when working under basis and so on.
2010-07-20- correct some spelling errors.Campbell Barton
- remove FreeCamera struct (wasnt used) - remove world color alpha values (not used anywhre).
2010-07-17spelling correction: alredy --> alreadyCampbell Barton
2010-07-17Revert part of commit 29079, cleanup of particle path drawing logicBrecht Van Lommel
This commit and other commits attempting to fix it broke various things. The main thing that changed was that instead of computing children/paths in advance as part of particle_system_update, this was moved to do it just before drawing or rendering. I've changed back that behavior and tried to keep the other fixes in the commit. When the new particle system was just committed, it also worked this way but gave various problems, and I had to remove that behavior to get things working stable. Basically it meant that you could get have a path cache that was outdated in various situations, and it doesn't fit well with dependency graph evaluation order. This fixes: #22823: Children Particle Rendering is broken #22733: Particle objects not displayed #22888: SigSegV when rending hair particles #22820: Another SigSegV when undo adding hairs in particel edit mode Some particle setups in dupligroups. The three bugs that the original commit fixed are now also still working in my tests: #21316: Hair weight drawing is wrong #21923: Consistent Crash When Rendering Particle Scene. #21950: Path rendering option for particles causes crash
2010-07-09- Active bezier points could be drawn twiceSergey Sharybin
- Unselected handles shouldn't have TH_LASTSEL_POINT color even if control point is active
2010-07-06metaball outlines were drawing with Render Override enabled.Campbell Barton
2010-07-04Fix #22432: unrenderable objects cast shadow in GLSL. CommittingBrecht Van Lommel
patch by Matt, I only reviewed it.
2010-07-03render override was still showing game physics boundsCampbell Barton
2010-06-22Make hair particles also support drawing their number nextBrecht Van Lommel
to them, previously this only worked for regular particles. (merge from render25 branch)
2010-06-13Fixed bug ##22580, 'All Edges' display doesn't work unless enter & exit edit ↵Nicholas Bishop
mode for mesh * Pass the appropriate mesh flag into dm->drawEdges * Added the object and draw update notifiers to the RNA property
2010-06-10Fixed bug #22558, Show Cone & Square look strangeNicholas Bishop
* Fixed a couple things: for triangle fans, you have to put an extra vert to make them closed, and also flipped the draw order so that the normals went the same as for circle cones.
2010-06-10lamp drawing clip start request by venomgfx, with wide lamps its hard to ↵Campbell Barton
tell where clip start is at the edge of a lamp.
2010-05-30Some cleanup of particle path drawing logic:Janne Karhu
* Path drawing now works for non hair particles. * Should fix the following bugs too: [#21316] Hair weight drawing is wrong [#21923] Consistent Crash When Rendering Particle Scene. [#21950] Path rendering option for particles causes crash
2010-05-23view3d - dont draw loose edges with render-override is enabled.Campbell Barton
2010-05-22bugfix [#22390] Lamp drawing circle bugCampbell Barton
was drawing the circle when out of view.
2010-05-20missed some boundbox's drawing when they shouldntCampbell Barton
2010-05-20only-render option now wont draw wire or boundbox unless in wire or boundbox ↵Campbell Barton
draw modes. note: Im not all that happy with where this feature is going in terms of readability, however preview renders are very distracting when physics meshes and bounding boxes are animating over the top of characters.
2010-05-08bugfix [#22281] Edit mode face selection dots gone from textured viewport modeCampbell Barton
tweaked the logic for drawing face dots
2010-05-04merging revisions 28564-28569 from render branch into trunkJoseph Eagar
2010-04-30Highlight last selected point in curve/surface edit mode.Sergey Sharybin
Curve->lastselbp field was renamed to Curve->lastsel and now not last either BPoint or BezTriple is storing here. It's not easy to determine type of selected point, but operator which depends on such point reviews the full nurbs, so this shouldn't be a problem. Made changes to curve undo stuff to restore last selected point on undo/redo. Added new theme color for curve last selected point.
2010-04-21fix for crash drawing weights in lattice editmode.Campbell Barton
2010-04-21replace add_v3_v3v3() --> add_v3_v3() where possibleCampbell Barton
2010-04-21option to use curve point weights to influence particle effectors.Campbell Barton
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2010-04-08bugfix [#21929] linking in groups into a linked in scene is possible and ↵Campbell Barton
those groups can't be deleted - Disallow this and report a warning in the console when it happens. - File selector operators now report in the global report console. - Cleared some warnings.
2010-04-06Fix [#21678] Crease color cannot be adjustedMatt Ebb
Gave edge crease a unique theme colour.
2010-04-04Use DerivedMesh->getNumFaces function in drawSolidSelect() if curveSergey Sharybin
object has got derived mesh.
2010-04-02text drawing with zbuffer checks was way too slow, commenting for now.Campbell Barton
2010-04-02Fix [#21852] Empty Objects slow down performanceMatt Ebb
This replaces the screen-aligned bitmap text drawing with wireframe x/y/z as part of the empty axis openGL code. It's a lot faster in all situations that draw empty axes to screen - including posing armatures with axes on (5fps vs 40fps on tracker test file).
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-22Sculpt Mode Bugfixes:Brecht Van Lommel
* #20833: layer brush doesn't work with multires. * #20946: sculpt mode partially removes parts of the mesh in the viewport. * #20420: grab brush stops after moving some distance. * #20906: sculpt grab tool moves in wrong direction. * #21132 and #21272: undo on object with subdivision surface modifier crashes. * #21115: subsurf + multires + sculpting + undo causes crash. * #20683: sculpt + multires apply + undo crash. * #19094: wrong outline in solid mode.
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-22fixes for screw modifierCampbell Barton
- steps for a closed screw was off by 1 - screw offset wasnt being copied
2010-03-22when curves draw as derived meshes, check their face count rather then if ↵Campbell Barton
the display list has faces.
2010-03-20merge own commits into render branch into trunk since 27560Campbell Barton
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-16draw option to only display what is rendered, used for sequencer, opengl ↵Brecht Van Lommel
drawing by default. since we use preview renders a lot the empties & armatures can get in the way also. (commit 27511 by Campbell from render25 branch)
2010-03-12- Hhighlight active nurb in edit modeSergey Sharybin
- Replaced hardcoded nurbcol array with theme colors - Send notification in duplicate curve operator (this operator could reset/change active nurb) - Edge seam color added to the user preferences dialog
2010-03-09Fix for: [#21105] comb mode - bug with "free edit"Janne Karhu
2010-03-05Constructive modifiers for curves and surfacesSergey Sharybin
Used approach with creating DerivedMesh for curves whet they've got such modifiers. Available modifiers are: array, edge split, mirror, solidify, subsurf.
2010-03-03bugfix [#21428] Particle number display offsetCampbell Barton
2010-03-03worldspace text locations & made some improvements to string formatting for ↵Campbell Barton
particle number display.
2010-03-01Missed a spot when renaming the API functions for adding Keying Set pathsJoshua Leung
Also some indention/whitespace tweaks
2010-02-19fix for empty xyz axis text drawing ontop of everything.Campbell Barton
2010-02-12[#21121] Limit to visible don't works well in Face modeCampbell Barton
dont draw face dots when drawing backbuffer