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2010-10-14remove unused args in draw*.c and some in view*.c, tag some as UNUSED().Campbell Barton
2010-08-25patch [#23376] Fix for Bug[[#23351] X-Ray + Transparency removes X-Ray effectCampbell Barton
from Phil Gosch (saphires) minor edit on the patch, was adding V3D_XRAY and V3D_XRAYTRANSP lists, only add to one.
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave
2010-07-27Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen ↵Daniel Genrich
(domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-05-12drawing volume had a buffer overrun in some casesCampbell Barton
2010-04-283dview --> view3d, patch by Jonathan Smith with small corrections and changes.Campbell Barton
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2010-03-27Fix #21667: smoke drawing crashes calling glTexImage3D on graphics card that doBrecht Van Lommel
not support it.
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-02-12correct fsf addressCampbell Barton
2010-02-01Fix #20891: opengl animation render could mess up the view.Brecht Van Lommel
The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not work well for offscreen rendering. It would have been possible to make a fake subwindow for this, but I decided to just remove this extra layer as it does not seem to have much purpose and has been quite confusing when trying to fix other bugs. The relevant matrices are already stored in RegionView3D so there will be no increase in calls to glGetFloat, which may have been a performance reason to use this system in the past.
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-10-21Silencing some compiler warnings for mingwJoshua Leung
* Unused functions * Uninitialised vars
2009-10-20Smoke:Daniel Genrich
* Revert "speedup" through not using GL_POLYGON - wasn't helping at all, only confusing the source
2009-10-20Smoke:Daniel Genrich
* "Fixing" slowdown (no idea where it comes from) by lowering the number of drawn slices again
2009-10-20Smoke:Daniel Genrich
* Use GL_QUADS and GL_TRIANGLES instead of GL_POLYGON for faster drawing * Use variable count of slices
2009-10-20Smoke: Daniel Genrich
* Fix 3dview drawing issue which caused smoke to disappear in some cases, reported by nudelZ
2009-10-19Fix #19669 and other: triple buffer & icon texture drawing could causeBrecht Van Lommel
a system crash and other issues on ATI/Apple, due to a buggy driver (similar issues reported for other OpenGL applications). For now, work around it by not using non-power-of-two textures on this combination.
2009-09-17Warning fixes for blenkernel and editors.Brecht Van Lommel
Note sure what to do with this one, and personally think we should avoid using macros for this kind of thing: V_GROW(edges); source/blender/editors/mesh/loopcut.c:232: warning: value computed is not used
2009-09-15Smoke:Daniel Genrich
* Less verbose * More OpenGL error messages (on blender -d)
2009-09-15Smoke:Daniel Genrich
* Fixing compile warning
2009-09-14Smoke:Daniel Genrich
* Introduce a better check for fragment support
2009-09-13Smoke:Daniel Genrich
* Report console error if gfx card does not support smoke drawing
2009-09-13Smoke:Daniel Genrich
* Making edge and vertex arrays local to avoid problems
2009-09-13Smoke:Daniel Genrich
* Bugfix for drawing issues when having the domain transformed (editmode + object mode, both were buggy)
2009-09-09Smoke:Daniel Genrich
* Enable cache for high res + new preview * Bugfix for smoke banding (in cooperation with N_T) Hint: Work-in-progress regarding collision objects so can be broken, didn't test Hint2: jahka enabled a general particle panel but * bake button doesn't work * step is not supported for cloth * several other things there ;)
2009-09-06easier to re-apply the replacement table then merge from 2.4x, same as 23023Campbell Barton
replacements... MTC_cross3Float -> Crossf MTC_diff3Float -> VecSubf MTC_dot3Float -> Inpf MTC_Mat3CpyMat4 -> Mat3CpyMat4 MTC_Mat3MulVecd -> Mat3MulVecd MTC_Mat3MulVecfl -> Mat3MulVecfl MTC_Mat4CpyMat4 -> Mat4CpyMat4 MTC_Mat4Invert -> Mat4Invert MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl MTC_Mat4MulMat4 -> Mat4MulMat4 MTC_Mat4MulSerie -> Mat4MulSerie MTC_Mat4MulVec4fl -> Mat4MulVec4fl MTC_Mat4MulVecfl -> Mat4MulVecfl MTC_Mat4One -> Mat4One MTC_Mat4Ortho -> Mat4Ortho MTC_Mat4SwapMat4 -> Mat4SwapMat4
2009-08-25Pointcache:Daniel Genrich
*introducing unique ID's following brechts hint from ML Enhancements resulting from this: * multiple caches per modifier stack position
2009-08-25Smoke:Daniel Genrich
*enable non-2^n textrues for all gfx cards which support it. * try to enhance the visual quality under linux a bit when gfx card doesn't support it (still errors visible)
2009-08-25Smoke:Daniel Genrich
* Bugfix for scaling on non-2^n-textures
2009-08-20Smoke:Daniel Genrich
* Fix for OpenGL domain scaling/rotating/translating reported by Wahooney
2009-08-20Smoke:Daniel Genrich
* Fixing my fix for opengl GL_BLEND
2009-08-20Smoke:Daniel Genrich
* Fix OpenGL drawing resulting (at least on windows) in missing panels when switching fullscreen + back
2009-08-20Smoke:Daniel Genrich
* cache for low res (deactivating high res for now) * new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern) * introducing LZO and LZMA libs into extern (makefiles missing for now) * reducing memory usage after simulating for the frame ended (freeing temporary buffers) * splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index) * no color on gui anymore * fixing non-power-of-2 resolutions (hopefully) * fixing select-deselect of domain drawing bug * fixing drawobject.c coding style (making Ton happy) ;-) HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too) CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown! WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that. WARNING #2: File and cache format of smoke can be changed, this is not final!