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2009-10-21Silencing some compiler warnings for mingwJoshua Leung
* Unused functions * Uninitialised vars
2009-10-20Smoke:Daniel Genrich
* Revert "speedup" through not using GL_POLYGON - wasn't helping at all, only confusing the source
2009-10-20Smoke:Daniel Genrich
* "Fixing" slowdown (no idea where it comes from) by lowering the number of drawn slices again
2009-10-20Smoke:Daniel Genrich
* Use GL_QUADS and GL_TRIANGLES instead of GL_POLYGON for faster drawing * Use variable count of slices
2009-10-20Smoke: Daniel Genrich
* Fix 3dview drawing issue which caused smoke to disappear in some cases, reported by nudelZ
2009-10-19Fix #19669 and other: triple buffer & icon texture drawing could causeBrecht Van Lommel
a system crash and other issues on ATI/Apple, due to a buggy driver (similar issues reported for other OpenGL applications). For now, work around it by not using non-power-of-two textures on this combination.
2009-09-17Warning fixes for blenkernel and editors.Brecht Van Lommel
Note sure what to do with this one, and personally think we should avoid using macros for this kind of thing: V_GROW(edges); source/blender/editors/mesh/loopcut.c:232: warning: value computed is not used
2009-09-15Smoke:Daniel Genrich
* Less verbose * More OpenGL error messages (on blender -d)
2009-09-15Smoke:Daniel Genrich
* Fixing compile warning
2009-09-14Smoke:Daniel Genrich
* Introduce a better check for fragment support
2009-09-13Smoke:Daniel Genrich
* Report console error if gfx card does not support smoke drawing
2009-09-13Smoke:Daniel Genrich
* Making edge and vertex arrays local to avoid problems
2009-09-13Smoke:Daniel Genrich
* Bugfix for drawing issues when having the domain transformed (editmode + object mode, both were buggy)
2009-09-09Smoke:Daniel Genrich
* Enable cache for high res + new preview * Bugfix for smoke banding (in cooperation with N_T) Hint: Work-in-progress regarding collision objects so can be broken, didn't test Hint2: jahka enabled a general particle panel but * bake button doesn't work * step is not supported for cloth * several other things there ;)
2009-09-06easier to re-apply the replacement table then merge from 2.4x, same as 23023Campbell Barton
replacements... MTC_cross3Float -> Crossf MTC_diff3Float -> VecSubf MTC_dot3Float -> Inpf MTC_Mat3CpyMat4 -> Mat3CpyMat4 MTC_Mat3MulVecd -> Mat3MulVecd MTC_Mat3MulVecfl -> Mat3MulVecfl MTC_Mat4CpyMat4 -> Mat4CpyMat4 MTC_Mat4Invert -> Mat4Invert MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl MTC_Mat4MulMat4 -> Mat4MulMat4 MTC_Mat4MulSerie -> Mat4MulSerie MTC_Mat4MulVec4fl -> Mat4MulVec4fl MTC_Mat4MulVecfl -> Mat4MulVecfl MTC_Mat4One -> Mat4One MTC_Mat4Ortho -> Mat4Ortho MTC_Mat4SwapMat4 -> Mat4SwapMat4
2009-08-25Pointcache:Daniel Genrich
*introducing unique ID's following brechts hint from ML Enhancements resulting from this: * multiple caches per modifier stack position
2009-08-25Smoke:Daniel Genrich
*enable non-2^n textrues for all gfx cards which support it. * try to enhance the visual quality under linux a bit when gfx card doesn't support it (still errors visible)
2009-08-25Smoke:Daniel Genrich
* Bugfix for scaling on non-2^n-textures
2009-08-20Smoke:Daniel Genrich
* Fix for OpenGL domain scaling/rotating/translating reported by Wahooney
2009-08-20Smoke:Daniel Genrich
* Fixing my fix for opengl GL_BLEND
2009-08-20Smoke:Daniel Genrich
* Fix OpenGL drawing resulting (at least on windows) in missing panels when switching fullscreen + back
2009-08-20Smoke:Daniel Genrich
* cache for low res (deactivating high res for now) * new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern) * introducing LZO and LZMA libs into extern (makefiles missing for now) * reducing memory usage after simulating for the frame ended (freeing temporary buffers) * splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index) * no color on gui anymore * fixing non-power-of-2 resolutions (hopefully) * fixing select-deselect of domain drawing bug * fixing drawobject.c coding style (making Ton happy) ;-) HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too) CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown! WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that. WARNING #2: File and cache format of smoke can be changed, this is not final!