Age | Commit message (Collapse) | Author |
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also add helper makefile targets:
* tbz - makes a tar.bz2 of an svn export
* test_style_qtc - outputs style checks in qtc task format.
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Documentation & Test blend files:
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http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements
Credits:
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Miika Hamalainen (MiikaH): Student / Main programmer
Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch
Google: For Google Summer of Code 2012
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also fix for building ghost test and fix double free in one of the tests
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domain size was < 1.0 and density+shading strength changed depended on domain size.
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DO_MIN/MAX re-reading same value from array 4 times when it can do once (use minf rather then MIN2, same for maxf)
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- added select similar direction (Y axis)
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already used a lot and part of proposed style guide).
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- copy & rename EditMesh stricts for use with scanfill (remove unused members)
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much, add to the BLI_math api.
- is_power_of_2_i
- power_of_2_min_i
- power_of_2_max_i
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spesific
- some merges added lines in multiple times
- removed some NULL checks that were only in bmesh
- enable cycles by default (was disabled because it used not to work)
- make formatting match
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http://markmail.org/message/fp7ozcywxum3ar7n
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- use 'const float *' and array size in some function declarations.
- replace macros for BLI_math functions INPF, VECCOPY, VECADD etc.
- remove unused VertRen.clip struct member.
- remove static squared_dist() from 2 files, replace with BLI_math function len_squared_v3v3().
- use vertex arrays for drawing clipping background in the 3D viewport.
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most local modifier,GPU,ImBuf and Interface functions are now static.
also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
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- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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from Phil Gosch (saphires)
minor edit on the patch, was adding V3D_XRAY and V3D_XRAYTRANSP lists, only add to one.
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- remove MEM_guardedalloc.h from header files (include directly)
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- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
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(domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
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124-126 but isnt used by any build systems now.
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not support it.
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Only source/blender/editors/ dir, should not give errors on different platforms
Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
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The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not
work well for offscreen rendering. It would have been possible to make a
fake subwindow for this, but I decided to just remove this extra layer as
it does not seem to have much purpose and has been quite confusing when
trying to fix other bugs. The relevant matrices are already stored in
RegionView3D so there will be no increase in calls to glGetFloat, which may
have been a performance reason to use this system in the past.
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* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
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