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2011-09-18Split do_weight_paint_vertex() to isolate the simple case.Jason Hays
Added a tool-tip to the "fix deforms" op. Removed code markers: "Radish"
2011-09-18Changed the branch code markers to say "Radish" in response to a review.Jason Hays
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-07-14Made a vertex selection keymap for weight paint so that the Jason Hays
'A' key could override pose mode's select all (like face mask) Minor note, changed the icon to the vertex selection icon, but it still doesn't force face mask to turn off. Clipping is still not functional in wp. And I'll need to hear how the backbuffer select is supposed to work for lasso select since the selection is arbitrary.
2011-06-09[#27615] Box select of mesh object disabled or translated due to curve objectCampbell Barton
ED_view3d_init_mats_rv3d was calling glMultMatrixf() which was mostly harmless but could also lead to confusing bugs (2 reported previously). Looked into this and every call to ED_view3d_init_mats_rv3d except for object drawing, doesn't need this so made a second version of ED_view3d_init_mats_rv3d - ED_view3d_init_mats_rv3d_gl which does the matrix multiplication, remove confusing checks in selection code.
2011-05-20use BKE_area_find_region_type in place of inline loops (no functional changes).Campbell Barton
2011-05-02Fix #27098: missing 3d view updates when editing GLSL material nodes.Brecht Van Lommel
2011-04-28fix [#27193] view/camera/set active object as camera sometimes "disabled" in ↵Campbell Barton
gui (grayed out) When in quad split view, operators that only apply to the unlocked region can now be accessed from menus and when the mouse is over a locked view. Applied to: - VIEW3D_OT_object_as_camera - VIEW3D_OT_view_persportho - VIEW3D_OT_view_orbit - VIEW3D_OT_viewnumpad
2011-04-07Bugfix #26812Ton Roosendaal
On anim-render, a click in timeline stopped render completely. The reason for this was a bit wacko code to cope with frame-step feature (steps of multiple frames). I thought of fixing that, but instead decided to block any operator in Blender to change a frame while a render is in progress. Both render engine and UI are accessing (writing to) the same data then, which is a bad conflict. Still a serious weakness of threaded render, but I'll keep trying to allow this as far as possible :)
2011-03-28Maintenance:Ton Roosendaal
Gave the report-timer (in top header) an own TIMER define, to not confuse with timers in use for UI. Easier for debugging. :) Also gave better malloc names to regions in 3d window. All this for testing proper buffer drawing in Intel cards... which is still unsolved.
2011-03-25Bugfix #26195Ton Roosendaal
When rendering, during processing scene data, drawing in 3d window is now locked. Can get extended to more areas in UI easily. At least this solves all crashes with conflicting memory access in render && 3d drawing. Deleting objects via operators or delete modifiers isn't locked yet. Also fixed: crash on quitting a renderwindow when it was rendering.
2011-03-08needed removing here tooCampbell Barton
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-15moving dir strings into global namespace for doc access (coming up)Campbell Barton
2011-02-13many functions in blender are not marked static but should be.Campbell Barton
most local modifier,GPU,ImBuf and Interface functions are now static. also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-12-28Bugfix: creating new 3d views in Blender now uses same defaultsTon Roosendaal
as startup blend: showing solid + outline selection. (It was wire, without outline select... confused people)
2010-12-12Fix #25177: Skeleton Sketching - deleted sketches don't disappear immediatelySergey Sharybin
Added notifier ND_SKETCH for handling such actions
2010-12-08pedantic word ordering change.Campbell Barton
- wm.add_modal_handler -> modal_handler_add - wm.add_fileselect -> fileselect_add - ob.add_shape_key -> shape_key_add - VIEW3D_OT_add_background_image -> VIEW3D_OT_background_image_add (same for remove) Also made 2 internal cmake vars hidden.
2010-12-04Maintenance, Campbell Barton
- remove some redundant declarations - changed VertexTangent and Path structs to avoid compiler alignment padding.
2010-11-30bugfix [#24974] "select all" in weight paint -> face selection mode selects ↵Campbell Barton
all bones instead of all faces face mask mode overrides pose mode keys. also removed function call from transform code.
2010-11-25Redraw 3d view when new object was added (NC_OBJECT|NA_ADDED notifier)Sergey Sharybin
This fixes one issue from #24914: 3D text glitch and crash ("delayed" 3d view refresh)
2010-11-15bugfix [#24708] World Notifier ProblemsCampbell Barton
also draw stars when 'Only Render' option is enabled.
2010-11-01bugfix [#24477] Can easily create bones with duplicate namesCampbell Barton
- fixed this error 7 different functions (deform groups, uv layers & similar). - support for numbers over 999. - renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils
2010-11-01bugfix [#24449] User Preferences - Interface - ManipulatorCampbell Barton
2010-10-20bugfix [#24333] Horizon Color Picker Crashes Blender if Two 3D View Windows ↵Campbell Barton
are Open also added api function ED_area_tag_redraw_regiontype(), so an area can redraw all regions by type. In this case there is a view3d area listener that needs to draw all WINDOW regions.
2010-10-19use unsigned int for all layers.Campbell Barton
2010-10-15remove/tag unused args for view*.c, gpu*.c & image*.cCampbell Barton
2010-10-13bugfix [#24231] outliner not refreshed correctlyCampbell Barton
also made world changes only redraw the 3d view if 'Render Only' option is set.
2010-10-02set the view3d used layer to be an unsigned int, mask out localview layers ↵Campbell Barton
to avoid flag mismatch when checking if it changed.
2010-10-02for view layer calculation, only break early if all layers are set, was ↵Campbell Barton
breaking if any layer was set.
2010-10-02Fix #23629: Layers doesn't sign there are objects on them, only if the ↵Sergey Sharybin
object is selected Also fixed layer buttons update when changing scene/screen
2010-09-28Fix [#23977] toggle back to object mode not working (outliner issue)Nathan Letwory
Reported by Roland Kramer There was already code to prevent visibility toggle through restrict column from working when in edit mode. Reshuffled code somewhat so it works also for object operations in outliner. Also ensure operator poll for visibility and selectability toggle checks object is not in edit mode. So this also works for selectability toggling, so no more toggling when in edit mode - it's confusing otherwise. Added notifier and handling for it for renderability toggle in outliner. No edit mode restriction here.
2010-09-22After discussion with Campbell (ideasman) on IRC I reorganized notifiers and ↵Nathan Letwory
created new one for visibility toggling (epilogue to r32052, fixing [#23944]).
2010-09-06revert keymap name commit, matt says everything should be '2D View', '3D ↵Campbell Barton
View...' etc, so for now just go back to what we had. reverse merge: svn merge -r31774:31773 .
2010-09-06rename '3D View' keymap, since its know as 'View 3D' for other areas of the ↵Campbell Barton
keymap editor.
2010-09-01Quicky - allow dragging an image on a 3d view background Matt Ebb
to set it as the background image. Dragging on an object still sets it to face-mapped texture.
2010-08-28Fix #23363: Layer buttons do not update when last object deletedSergey Sharybin
This happend because of incorrect order of calculating used layer mask and drawing header. Added layer content changed notifier to recalc used layers when needed. This also fixes header redrawing in "Move to layer" operator and when user changes Object.layers in properties view
2010-08-25simplify pass drawing, give each pass its own list, avoids some context ↵Campbell Barton
switching. - also fixes a problem where xray+transp+alpha1.0 objects wouldnt draw at all. - the patch worked by adding twice but this leaked memory. - solve by adding the xraytransp object to the xray list if the alpha is 1.0
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-07-27Fix #23014: 3d view pivot point default was bounding box instead ofBrecht Van Lommel
median point as in 2.4x.
2010-07-122.5: disable toolshelf, it doesn't save its state when closing Blender andBrecht Van Lommel
will not be finished before release, so no point in having it there yet.
2010-06-30Finish fixing [#22653] Dimensions not update on curveMatt Ebb
2010-06-23Fix #21470: changing brush settings redraws the 3d view unecessarily,Brecht Van Lommel
added ED_region_tag_redraw_overlay to only redo overlay drawing, which in case of triple buffer is much faster.
2010-06-18Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers Matt Ebb
with the generic action equivalents (NA_EDITED and new NA_SELECTED)
2010-06-14naming changesCampbell Barton
path -> filepath (for rna and operators, as agreed on with elubie) path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-05-24Fix [#21521] Displacement modifier does not update when modifing textureMatt Ebb
Depgraph now handles texture dependencies - textures can affect objects/data via modifiers.
2010-05-12Another one for drag and drop:Matt Ebb
Allow dropping image files from outside blender, or image datablocks from inside blender to the compositing node editor, to add an image node. Also small tweak: Only set 'path' properties on drops, if the drag->path isn't empty.
2010-05-11Dropbox refinement in 3d window: the "drop image" dropbox checks forTon Roosendaal
object under mouse cursor. If not, another dropbox operation can be used.
2010-05-09***Drag and drop fun!***William Reynish
Added ability to drag images and movies directly onto objects to assign them as textures. You can drag them from the file browser, directly from the OS or even from other apps. Here's a video to demonstrate: http://www.youtube.com/watch?v=fGe2U8F_JvE Ton wanted to show me how to add it, but he ended up doing almost all of the coding himself ;) Ton/Matt: Dropping a text file in the Text Editor fails for some reason. It aught to work - probably a keymap conflict of some sorts?