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2021-03-18Fix 3DView not updating on some NC_ID notifiers.Bastien Montagne
Outliner uses a lot `NC_ID | NA_EDITED` e.g., which was not caught by the View3D editor for update.
2021-03-18Fix missing view3d updates after recent NC_SPACE notifier filtersPhilipp Oeser
Since {rB46aa70cb486d}, using `NC_SPACE | ND_SPACE_VIEW3D` as notifier is restricted to space data as a reference. This was still used though for RNA updates in other places (namely `rna_camera`, `rna_scene`, `rna_animviz`), and passing NULL would automatically set the notifier reference to the owner id. Above commit would happily filter these out, leading to missing refreshes. Now use more specific notifiers (in case of animviz a new `ND_DRAW_ANIMVIZ` was added). This was reported for Camera background images btw. Fixes T86670. Maniphest Tasks: T86670 Differential Revision: https://developer.blender.org/D10758
2021-02-16Assets: Remove appended asset when dropping operation failsJulian Eisel
When dropping an asset somewhere, it is appended and then a drop operation is called to actually add it to the scene based on current context. If this drop operation fails, the appended data-block is now still in the .blend. The user may not notice and not expect this. Instead idea is to rollback any changes done by dropping code if the operation fails, namely removing the appended data-block again. Adds a new `cancel()` callback which is called if the drop operator returns `OPERATOR_CANCELLED` to drop-boxes and a generic function to deal with assets on drop failure. Also removes the `free_id_on_error` property of the `NODE_OT_add_group` operator, which was used as ad-hoc solution to get this same behavior.
2021-02-12UI: expose the 3D views active object, even when hiddenCampbell Barton
The previous behavior meant that changing an objects visibility effectively changed the current mode - which missed necessary updates for the tool-system (for example). There was already a check for edit-mode, now expected to all modes. This makes the test-case described in T83013 work as expected.
2021-02-06UI: Fix Typos in Comments and Docsluzpaz
Approximately 91 spelling corrections, almost all in comments. Differential Revision: https://developer.blender.org/D10288 Reviewed by Harley Acheson
2021-01-29Merge branch 'blender-v2.92-release'Brecht Van Lommel
2021-01-29Fix T84717: missing 3D viewport updates when changing shading settingsBrecht Van Lommel
Previously this relied on the dependency graph to detect changes in the screen datablock, which would then notify the renderers. This was rather indirect an not even really by design. Instead use notifiers to tag specific 3D viewports to be updated. Includes changes to BKE_scene_get_depsgraph to accept a const Scene pointer. Testing if this works correctly requires adding back commits 81d444c and 088904d, since those have been temporarily reverted. Differential Revision: https://developer.blender.org/D10235
2021-01-25Asset Browser: Support dragging in object-data assets (meshes, curves, etc.)Julian Eisel
The Asset Browser already displayed object-data assets, but you couldn't actually drag & drop them. This is now supported. The object-data drop poll needed access to the data-block. But with a small tweak it doesn't need that and can just check the ID type (which is known for asset dragging too). Part of T82661.
2021-01-24Cleanup: Add/use helper to check if dragging a certain ID type or asset ID typeJulian Eisel
This check is a common pattern, avoid duplication by using a helper function.
2021-01-19Cleanup: use 'const' argument for parameter argumentCampbell Barton
2021-01-19UI Code Quality: Use "params" struct for area and region callbacksHans Goudey
These functions with many arguments can be unwieldy. Aside from the obvious issues with rewriting the list of arguments and the opportunities for error and frustration that presents, the long list of arguments make these systems hard to change. So when an argument should be added, someone might skip that and add some hack instead. So, as proposed in T73586#1037210, this patch instead uses a "params" struct for each of these callbacks. - Use param argument for `ARegionType.listener` - Remove unused window field in region listener - Use param argument for `SpaceType.listener` - Use params struct for `ARegionType.message_subscribe` Differential Revision: https://developer.blender.org/D9750
2021-01-06Fix object moved to cursor when editing last operation after dropping objectJulian Eisel
Steps to reproduce were: * Drag object icon from the Outliner into the 3D view (or an object asset from the Asset Browser) * Open the "Adjust Last Operation" panel * Edit options in there - the object would move to the mouse location The same issue happens with collection instance and object data adding (e.g. via drag & drop). This patch addresses them too. The operator used the event state stored in the window. This shouldn't be accessed from the operator execute callback generally which happened here. Especially not if the operator supports editing properties.
2021-01-05Fix T84216: Drawing a paintcurve [vertexpaint / weightpaint] failsPhilipp Oeser
Caused by rB35e3dc9192e7. Above commit moved 'Weight Paint' & 'Vertex Paint' keymap also before 'Paint Curve' keymap. This way, paintcurve.add_point_slide would be overriden by: - paint.vertex_paint (inverted) - paint.weight_sample Now move 'Paint Curve' above again. Reviewers: campbellbarton Maniphest Tasks: T84216 Differential Revision: https://developer.blender.org/D9939
2020-12-15Asset System: Support dragging assets and appending on dropJulian Eisel
For the Asset Browser, it needs to be possible to drag assets into various editors, which may not come from the current .blend file. In other words, the dragging needs to work with just the asset metadata, without direct access to the data-block itself. Idea is simple: When dragging an asset, store the source file-path and data-block name and when dropping, append the data-block. It uses existing drop operators, but the function to get the dropped data-block is replaced with one that returns the local data-block, or, in case of an external asset, appends the data-block first. The drop operators need to be adjusted to use this new function that respects assets. With this patch it only works for dragging assets into the 3D view. Note that I expect this to be a short-lived change. A refactor like D4071 is needed to make the drag & drop system more future proof for assets and other use cases. Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9721 Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-11-18Cleanup: 'false' use as NULL pointerCampbell Barton
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-06Viewport: support dropping object-data to create instancesCampbell Barton
This allows orphan object data for example (meshes, curves, etc) to be dropped into the 3D View from the outliner, creating a new object instance. Previously the only way to do this was to add the same type of object then swap it's data through the ID selector drop-down.
2020-08-20Cleanup: Remove unused variables for horizontal panelsHans Goudey
Continuing the work of eb9055a572c3, remove remaining unecessary variables and arguments that were related tabbing and horizontal alignment of panels. For example, "vertical" was always true, and removing that exposed other unused variables.
2020-08-04Refactor: rename SpaceType->new to SpaceType->createJacques Lucke
The data member `new` was conflicting with the `new` keyword when `BKE_screen.h` was included in C++ files. Reviewers: sergey Differential Revision: https://developer.blender.org/D8459
2020-08-03Cleanup: Avoid double operator name lookupHans Goudey
2020-07-06Fix T77730: ShaderFx Missing Update NotifierHans Goudey
This adds a notification type for shaderfx so the properties editor can be properly notified to redraw. Another possible solution would be to also redraw the shaderfx tab with a ND_MODIFIER update, but this solution allows us to avoid some unecessary redraws too. There were no existing cases of ND_OBJECT | NC_MODIFIER updates, so those cases were removed from buttons_area_listener. Differential Revision: https://developer.blender.org/D8159
2020-07-03Cleanup: Editors/Space/View3D, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/space_view3d` module. No functional changes.
2020-05-28Object: new add object tool, currently for primitive typesCampbell Barton
- Interactively adding primitives with two clicks. - Scene orientation used for new objects. - Depth [view-plane, axis-plane, surface] - Origin [base, center] - Primitive types [cube, cylinder, cone, uv-sphere, ico-sphere ] - Settings for object types in the top-bar. Shortcuts: - Snapping (Ctrl). - Constrain 1:1 aspect (Shift). - Toggle center (Alt). Part of T57210 design task.
2020-05-25Revert "UI: View3D Cursor Changes"Dalai Felinto
This change is yet to be followed by a more comprehensive design proposal including: * How to differentiate the modes apart. * More clear definition of tools and the rules for their components (gizmo, cursor). * Selection as a non-tool vs drag option. This can be revisited for 2.90 with more time. For now the UI team agrees to revert this. -- This reverts commit 4aa703aa1430bc53f19e2cc7182e70db1a916f13.
2020-04-27Fix T75736 Viewport update problem when switching between view layersClément Foucault
The problem comes from the fact by no data being modified when switching viewlayers. To follow what the external render engines do, we completely reset the viewport by freeing the GPUViewport to avoid any cached data from being kept.
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: Continue renaming ARegion variables from ar to regionJulian Eisel
Continuation of b2ee1770d4c3, now non-single word variables are also renamed. Part of T74432. Also ran clang-format on affected files.
2020-03-25Cleanup: use 'r_' prefix for output argumentsCampbell Barton
Also pass some args as 'const'.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17Cleanup: rename 'centre' to 'center' in View3DCampbell Barton
2020-03-12Fix T73049: Drag & drop on overlapping panels behaves incorrectlyJacques Lucke
Reviewers: brecht, Severin Differential Revision: https://developer.blender.org/D7024
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
We implement cubemap array support for EEVEE's lightcache reflection probes. This removes stretched texels and bottom hemisphere seams artifacts caused by the octahedral projection previously used. This introduce versioning code for the lightcache which will discard any lightcache version that is not compatible. Differential Revision: https://developer.blender.org/D7066
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-02-27Fix T54323: Improve Paint category names in keymap preferencesPhilipp Oeser
While one issue of the report was fixed already (rB27adc4aa3347), still a couple of clarifications could be made: - correct/clarify which modes these apply to - clarify that "Face Mask" is a paint thing Maniphest Tasks: T54323 Differential Revision: https://developer.blender.org/D6797
2020-02-15Keymap: move weight & vertex paint handling before pose modeCampbell Barton
This is needed so pose keymap doesn't override weight paint, which currently prevents the weight paint context menu from showing. Logically pose mode is secondary when used in combination with weight paint, so evaluate it afterwards. Also move vertex paint keymap since they have a lot in common, it's simpler to keep them evaluated at the same place. Resolves T73384
2020-02-15Cleanup: duplicate calls to add keymap handlersCampbell Barton
2020-02-14Cleanup: Rename ED_region_tag_redraw_overlay() to ED_region_tag_redraw_cursor()Julian Eisel
Old name was a bit confusing/misleading, esp. since previous commit.
2020-01-24UI: View3D Cursor ChangesHarley Acheson
Changes the default View3D mouse cursor to the OS-supplied arrow pointer. Subsequent cursor changes will now be set per-tool instead. Differential Revision: https://developer.blender.org/D6485 Reviewed by Campbell Barton
2019-12-06Tool System: experimental fallback tool supportCampbell Barton
Implement T66304 as an experimental option, available under the preferences "Experimental" section. - When enabled most tools in the 3D view have a gizmo. - Dragging outside the gizmo uses the 'fallback' tool. - The fallback tool can be changed or disabled in the tool options or from a pie menu (Alt-W).
2019-11-08Fix T66124: Gizmo orientation doesn't refresh when making faceCampbell Barton
2019-10-18Cleanup: remove unused viewport fx_settingsCampbell Barton
2019-10-15Fix T70815: Missing tool settings redraw when using Annotate ToolJulian Eisel
2019-10-09Local Collections: Allow users to show hidden collectionsDalai Felinto
Users now can turn on in a viewport collections that are temporarily hidden (eye) in the view layer. Design task: T61327 As for the implementation, I had to decouple the visibility in the depsgraph from the visibility in the view layer. Also there is a "bug" that in a way was there before which is some operators (e.g., writing a text inside of a text object, tab into edit mode) run regardless of the visibility of the active object. The bug was present already (with object type visibility restriction) in 2.80 so if we decide to tackle it, can be done separately (I have a patch for it though P1132). Reviewed by: brecht (thank you) Differential Revision: D5992
2019-09-26WM: clean up cursors constants and codeBrecht Van Lommel
There was a mix of old and new constants. Now have one list of WM_CURSOR_* cursor types, using GHOST standard cursors when available and otherwise falling back to our custom cursors. Ref D5197
2019-09-19Fix T64855: smooth view not working in Eevee rendered modeBrecht Van Lommel