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AgeCommit message (Expand)Author
2017-11-22SceneRenderLayer > SceneLayer: Convert LayDalai Felinto
2017-11-20Cleanup: BLI headers firstCampbell Barton
2017-11-09Rename Scene macros back to their original _NEW less namesDalai Felinto
2017-11-09Farewell Scene->basactDalai Felinto
2017-11-07Depsgraph: Simplify some workarounds and make API closer to finalSergey Sharybin
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-09-26Cleanup: naming (GPU immediate util)Campbell Barton
2017-09-13Cleanup: use explicit 2d suffix for imm utilsCampbell Barton
2017-08-25Merge branch 'master' into blender2.8Campbell Barton
2017-08-24Fix error using wrong theme settings w/ depth drawCampbell Barton
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2017-08-15Cleanup/refactor: no new general arg-less macros enforcing var names please!Bastien Montagne
2017-08-12Fix T52298: hidden lamps still compute shadow buffers in viewport.Brecht Van Lommel
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
2017-07-13Cleanup/rename etc. dashed line shaders.Bastien Montagne
2017-07-13Depsgraph: Begin work on making depsgraph per-scene-layerSergey Sharybin
2017-07-13Depsgraph: Make it more explicit in naming what version of data getetrs returnsSergey Sharybin
2017-06-19Fix warning in view3d_draw.Clément Foucault
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-02Fix crash using non-camera object as cameraCampbell Barton
2017-05-26Depsgraph: Rename DAG > DEG functions from depsgraph_query.ccDalai Felinto
2017-05-26Fix GPencil depth checksCampbell Barton
2017-05-18Remove "Modern Viewport"Dalai Felinto
2017-05-10Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-05-10Fix T51354: Final take on multi-view (single view) issuesDalai Felinto
2017-05-10Fix multi-view (single camera) manipulators selectionDalai Felinto
2017-05-10Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-05-10Fixup for multi-view single eye viewport issuesDalai Felinto
2017-05-10Partial fix to Multi-View single eye issues in viewportDalai Felinto
2017-05-04Draw Manager: Implement render info for external enginesDalai Felinto
2017-05-03Move GPU compositing out of draw-manager off-screen drawingCampbell Barton
2017-05-03Cleanup: move off-screen drawing to view3d_draw.cCampbell Barton
2017-05-02Cleanup: use depsgraph for scene/layer accessCampbell Barton
2017-05-02Cycles integration with Draw ManagerDalai Felinto
2017-05-01Reworked version of dashed line shader.Bastien Montagne
2017-04-29Cleanup: comment blocksCampbell Barton
2017-04-262D dashed line shader: changed to use viewport side instead of scale.Bastien Montagne
2017-04-26Pass graph to depth functionsCampbell Barton
2017-04-26Draw Manager: use engine drawing for depth drawingCampbell Barton
2017-04-26View3D: move depth drawing into own functionCampbell Barton
2017-04-26Move depth select loop into its own functionCampbell Barton
2017-04-26Getting rid of setlinestyle: non-camera 3DView render border.Bastien Montagne
2017-04-26Getting rid of setlinestyle: 3DView camera view.Bastien Montagne
2017-04-25Render API: Rename render > render_to_image; view_draw > render_to_viewDalai Felinto
2017-04-15GPU Matrix API: clean up after 2D-3D unificationMike Erwin
2017-04-14GPU Matrix API refactor: Stick to a single 4x4 stack for 2D and 3DDalai Felinto
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
2017-04-073D View: manipulator from custom-manipulators branchCampbell Barton
2017-04-07OpenGL: refactor UI_draw_roundbox functionsMike Erwin