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AgeCommit message (Expand)Author
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
2018-03-08Cleanup: use edit/active objects from view contextCampbell Barton
2018-02-28Cleanup: comment for depth picking code, const argsCampbell Barton
2018-02-27Cleanup: remove unused duplicate codeCampbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
2018-02-15Cleanup: rename BLI_thread.h APICampbell Barton
2018-01-23Cleanup: sync w/ blender2.8 branchCampbell Barton
2018-01-22Fix T53850: Lock to Cursor breaks 3D manipulatorsCampbell Barton
2018-01-12User Prefs: app-template option to hide the cursorCampbell Barton
2017-11-27Sequencer: Add option to render OpenGL preview with DoFSergey Sharybin
2017-11-27Refactor view3d offscreen drawing to avoid having multiple boolean argumentsSergey Sharybin
2017-08-26WM: move theme check out of ED_view3d_draw_select_loopCampbell Barton
2017-08-25WM: ensure 3D view theme is used in select-loopCampbell Barton
2017-08-24Fix error using wrong theme settings w/ depth drawCampbell Barton
2017-08-12Fix T52298: hidden lamps still compute shadow buffers in viewport.Brecht Van Lommel
2017-05-26Fix GPencil depth checksCampbell Barton
2017-05-10Fix T51354: Final take on multi-view (single view) issuesDalai Felinto
2017-05-10Fixup for multi-view single eye viewport issuesDalai Felinto
2017-05-10Partial fix to Multi-View single eye issues in viewportDalai Felinto
2017-04-26Move depth select loop into its own functionCampbell Barton
2017-03-093D View: x-ray support for depth pickingCampbell Barton
2017-03-04Cleanup: expose struct for ED_view3d_mats_rv3d_*Campbell Barton
2016-11-29Comment: explain viewport & render pixel-sizeCampbell Barton
2016-10-10remove call to GLSL support query (it's always supported)Mike Erwin
2016-08-26Fix: Color of frame/selected object indicator in 3D View didn't indicate GPen...Joshua Leung
2016-08-18NDOF: compile 3D mouse code only if WITH_INPUT_NDOFMike Erwin
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-06-25GPU: move select index code out of WMCampbell Barton
2016-06-12Fix T48604: Crash on undo due to bad drawing code.Bastien Montagne
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-02Fix T48566: Render-border minor offset issueCampbell Barton
2016-05-22Use previous shading mode for border render in viewportSergey Sharybin
2016-05-07Correct render-border line widthCampbell Barton
2016-05-03Cleanup: use const for units APICampbell Barton
2016-04-06Fix camera view-border line widthCampbell Barton
2016-03-21Fix T47848: Fix regression in sequencer GL renderCampbell Barton
2016-03-21GPU: avoid redundant logic for non-spot lampsCampbell Barton
2016-03-10Remove OpenGL render alpha world-bg exceptionCampbell Barton
2016-03-04Fix T47683: broken BBox logic when drawing duplis.Bastien Montagne
2016-02-16Fix sample mis-match w/ OpenGL full-sample renderCampbell Barton
2016-02-11Fix camera border controlled by gpencil thicknessJulian Eisel
2016-02-06Fix T47204: selection failing directly after disabling multisample in user pr...Brecht Van Lommel
2016-02-01Add theme settings for keyframe indication in 3D ViewGaia Clary
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-24Fix glLineWidth state use w/ grid floor and brushCampbell Barton
2016-01-23OpenGL: tiny state-change fixMike Erwin
2016-01-23OpenGL: call glLineWidth less oftenMike Erwin
2016-01-22OpenGL: draw box outlines with lines, not rectanglesMike Erwin
2016-01-22OpenGL: pull glBegin/End out of loopsMike Erwin