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AgeCommit message (Expand)Author
2017-06-02Fix crash using non-camera object as cameraCampbell Barton
2017-05-26Depsgraph: Rename DAG > DEG functions from depsgraph_query.ccDalai Felinto
2017-05-18Remove "Modern Viewport"Dalai Felinto
2017-05-10Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-05-10Fix T51354: Final take on multi-view (single view) issuesDalai Felinto
2017-05-10Fix multi-view (single camera) manipulators selectionDalai Felinto
2017-05-10Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-05-10Fixup for multi-view single eye viewport issuesDalai Felinto
2017-05-10Partial fix to Multi-View single eye issues in viewportDalai Felinto
2017-05-04Draw Manager: Implement render info for external enginesDalai Felinto
2017-05-03Move GPU compositing out of draw-manager off-screen drawingCampbell Barton
2017-05-03Cleanup: move off-screen drawing to view3d_draw.cCampbell Barton
2017-05-02Cleanup: use depsgraph for scene/layer accessCampbell Barton
2017-05-02Cycles integration with Draw ManagerDalai Felinto
2017-05-01Reworked version of dashed line shader.Bastien Montagne
2017-04-29Cleanup: comment blocksCampbell Barton
2017-04-262D dashed line shader: changed to use viewport side instead of scale.Bastien Montagne
2017-04-26Pass graph to depth functionsCampbell Barton
2017-04-26Draw Manager: use engine drawing for depth drawingCampbell Barton
2017-04-26View3D: move depth drawing into own functionCampbell Barton
2017-04-26Move depth select loop into its own functionCampbell Barton
2017-04-26Getting rid of setlinestyle: non-camera 3DView render border.Bastien Montagne
2017-04-26Getting rid of setlinestyle: 3DView camera view.Bastien Montagne
2017-04-25Render API: Rename render > render_to_image; view_draw > render_to_viewDalai Felinto
2017-04-15GPU Matrix API: clean up after 2D-3D unificationMike Erwin
2017-04-14GPU Matrix API refactor: Stick to a single 4x4 stack for 2D and 3DDalai Felinto
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
2017-04-073D View: manipulator from custom-manipulators branchCampbell Barton
2017-04-07OpenGL: refactor UI_draw_roundbox functionsMike Erwin
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
2017-03-30Prevent crash on weight paintDalai Felinto
2017-03-27OpenGL: use new matrix implementation in "Modern" viewportMike Erwin
2017-03-27OpenGL: remove several glMatrixMode callsMike Erwin
2017-03-23OpenGL: viewport background & depth buffer fixesMike Erwin
2017-03-23cleanup use of GPU matrix APIMike Erwin
2017-03-22OpenGL: load projection matrix with new APIMike Erwin
2017-03-21OpenGL: convert to new matrix API (part 3)Mike Erwin
2017-03-13fix "Modern Viewport" regressionMike Erwin
2017-03-093D View: x-ray support for depth pickingCampbell Barton
2017-03-09Draw Manager: structural changeClément Foucault
2017-03-06OpenGL: Object bound drawing.Clément Foucault
2017-03-06Merge branch 'master' into blender2.8Julian Eisel
2017-03-04Cleanup: expose struct for ED_view3d_mats_rv3d_*Campbell Barton
2017-03-02Remove tons of OBACTDalai Felinto
2017-02-28OpenGL: remove obsolete GL_POINT_SMOOTHMike Erwin
2017-02-22Cleanup: StyleJulian Eisel
2017-02-17Clay Engine: Separate mode drawing to different files/engines.Clément Foucault
2017-02-15OpenGL immediate mode: Fix assert when using camera.show_sensorClément Foucault
2017-02-15Viewport: Ported info drawing to from legacy code.Clément Foucault